NanoTek Warrior
NanoTek Warrior | |
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Developer(s) | Tetragon Inc. |
Publisher(s) | Virgin Interactive |
Designer(s) | Mark Skaggs |
Programmer(s) | Jay Stelly Mark Beardsley |
Artist(s) | Joey Bryant Don Williams Calvin Anderson |
Composer(s) | Matt Furniss |
Platform(s) | PlayStation |
Release date(s) |
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Genre(s) | Action, 3D Shoot 'em up |
Mode(s) | Single-player |
Distribution | 1 CD-ROMs |
NanoTek Warrior is an tube shooter game developed by Tetragon Inc. and released by Virgin Interactive in 1997.
Gameplay
NanoTek Warrior uses behind the ship perspective. There is a total of eight levels in the game. Each level consists of two stages: "Tube-runner mode" and "Boss/Orbit mode". Most of the game is centered in and around the long tubes. The player is able to orbit around the tube, inside and outside. Along the way to the end of the tube, player is able to find and obtain power-ups, such as special weapons and shield health, to help survival to finish, against various enemies and obstacles. Players goal is to get to the end of the tube, where there's a "Mega-boss" of each level he has to fight in order to complete the level. In Boss/Orbit mode, the player orbits around the boss-enemy much like in the Tube-runner mode, and have a one-on-one battle with the boss enemy.
Story
Like many shoot 'em ups, NanoTek Warrior doesn't have any storytelling, aside from the manual of the game:
"Welcome to the 23rd century. The world has been at peace for the last 100 years. Nano-technology has become a reality and disease and hunger have been virtually wiped out by tiny Nano-robots created to serve every purpose known to man. Increasingly sophisticated, the Nano-robots have recently gained sentience and are systematically attempting to wipe out their creators, humankind."