Minotaur: The Labyrinths of Crete

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Minotaur: The Labyrinths of Crete

Developer(s) Bungie Software
Publisher(s) Bungie Software
Designer(s) Jason Jones
Platform(s) Mac OS
Release date(s) 1992
Genre(s) Role-playing-adventure game
Mode(s) single player, multiplayer

Minotaur: The Labyrinths of Crete is a 1992 Macintosh video game produced by the founders of Bungie Studios, Jason Jones and Alex Seropian. It is a sharply detailed dungeon crawler similar to many other role-playing video games and adventure games. The game distinguished itself from other games of its time by including a multiplayer mode that functioned over the AppleTalk protocol or Point-to-Point Protocol. A single-player exploration mode was also available, however this mode had no end goal and was useful only to discover how the various items found in the maze operated.

The game's tagline was "Kill your enemies. Kill your friends' enemies. Kill your friends." This tagline has reappeared as a description in the multiplayer menu screens for some of Bungie's other games, such as Myth: The Fallen Lords and Halo 3.

Bungie later licensed Minotaur's game engine to the studio Paranoid Productions (Richard Rouse) who used it to create the single-player CRPG Odyssey: The Legend of Nemesis, released in 1996.

Reception

The game was reviewed in 1992 in Dragon #188 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1]

References

  1. Lesser, Hartley, Patricia, and Kirk (December 1992). "The Role of Computers". Dragon (188): 57–64. 

See also


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