Mineshi Kimura
From Wikipedia, the free encyclopedia
Mineshi Kimura (木村 峰士 Kimura Mineshi) is a Japanese video game designer currently employed by Kojima Productions. He has worked on every console title in Hideo Kojima's Metal Gear series and made his directorial debut with Metal Gear Rising: Revengeance.[1]
Works
- Metal Gear Solid (1998) - Modeler, Texture Artist
- Metal Gear Solid: Integral (1999) - Modeler, Texture Artist
- Metal Gear Solid: VR Missions (1999) - Modeler, Texture Artist
- Metal Gear Solid 2: Sons of Liberty (2001) - Mechanical Art Director
- Metal Gear Solid 2: Substance (2002) - Mechanical Art Director
- Metal Gear Solid: The Twin Snakes (2004) - Mechanical Model Supervisor
- Metal Gear Solid 3: Snake Eater (2004) - Lead Background Artist
- Metal Gear Solid 3: Subsistence (2005) - Lead Background Artist
- Metal Gear Solid 4: Guns of the Patriots (2008) - Lead Background Artist
- Metal Gear Rising: Revengeance (2013) - CG Director
References
- ↑ Haske, Steve. "What will you cut? A Metal Gear Solid Rising primer". ars technica. Retrieved 19 June 2010.
|
This article is issued from Wikipedia. The text is available under the Creative Commons Attribution/Share Alike; additional terms may apply for the media files.