Microcosm (video game)

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Microcosm

Box art of Microcosm for the Amiga CD32.
Developer(s) Psygnosis
The Creative Assembly (DOS)
Publisher(s) Psygnosis
Platform(s) FM Towns, Sega Mega-CD, 3DO, Amiga CD32, MS-DOS
Release date(s) FM Towns[1]
  • JP March 1993
Mega-CD[2]
  • JP February 25, 1994
3DO[3]
  • NA March 14, 1994
  • JP July 9, 1994
Amiga CD32[4]
Genre(s) Shoot 'em up

Microcosm is a shoot 'em up computer game developed and published by Psygnosis in 1993. It was originally developed for the FM Towns[5] and also ported for the Sega Mega-CD, Amiga CD32, and 3DO game consoles, as well as MS-DOS. Microcosm featured realistic FMV animation, with the graphics being rendered on Silicon Graphics workstations.[6] The game is either in the first person or the third person view depending on the gaming system.

Story

The game takes place in a futuristic setting on an alien planet called Bodor, located in the Bator System, where the galaxy's two largest conglomerates — Cybertech and Axiom — compete for interplanetary corporate domination. Axiom injects Cybertech president Tiron Korsby's body with microscopic droids designed to penetrate his brain and control his mind. Cybertech, however, learns of this plan and injects Korsby with their own piloted submarines shrunken down to size to destroy Axiom's droids and prevent them from controlling Korsby's mind.[7]

Development

In 1991, the game was first seen in a demo for the Amiga CDTV. A port for the CD-i was planned and then canceled, but a prototype exists. The lead platform was the FM Towns, and development was funded in part by Fujitsu with the aim of making it a launch title for the console-styled version of the platform, the FM Towns Marty.[5] The game engine was later purchased by Fujitsu for £250,000.[5] The FM Towns version features an exclusive soundtrack by Rick Wakeman, which was replaced in other versions with a soundtrack by Tim Wright for licensing reasons.[5] A promotional version of the game was later developed for Pfizer.[5]

Reception

Many Amiga magazines gave the game positive ratings, many ratings in the 80s (out of 100) and higher.[8] A few magazines have praised Microcosm as having one of the best displays of graphics seen in an Amiga game.[9]

Editions

The limited edition copy of the PC version of the game contains the game, the manual, a soundtrack CD and a T-shirt.[10]

References

  1. "Microcosm for FM Towns (1993)". MobyGames. Retrieved 2014-02-02. 
  2. "Microcosm Release Date (Sega Mega-CD)". GameFAQs. Retrieved 2008-08-31. 
  3. "Microcosm Release Date (3DO)". GameFAQs. Retrieved 2008-08-31. 
  4. "Microcosm Release Date (Amiga CD32)". GameFAQs. Retrieved 2008-08-31. 
  5. 5.0 5.1 5.2 5.3 5.4 McFerran, Damien (2 February 2014). "Fantastic voyage: The making of Microcosm". Eurogamer. Retrieved 2014-02-02. 
  6. Dillon, Tony (December 1993). Microcosm. CU Amiga 
  7. Storey, Dudley III (May 1994). "Microcosm". Amiga Down Under (9). p. 73 
  8. "Microcosm". Amiga Magazine Rack. Retrieved 2008-08-31. 
  9. Dyson, Marcus (April 1994). "Microcosm". Amiga Format (58). p. 57 
  10. "FMV Hell – Microcosm". The Spoony Experiment. April 6, 2008. 
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