Loudness war
The loudness war or loudness race is a pejorative term for the apparent competition to master and release recordings with increasing loudness. The phenomenon was first reported with respect to mastering practices for 7" singles.[2] The maximum peak level of analog recordings such as these is limited by varying specifications of electronic equipment along the chain from source to listener, including vinyl record and cassette players.
With the advent of the Compact Disc (CD), music is encoded to a digital format with a clearly defined maximum peak amplitude. Once the maximum amplitude of a CD is reached, loudness can be increased still further through signal processing techniques such as dynamic range compression and equalization. Engineers can apply an increasingly high ratio of compression to a recording until it more frequently peaks at the maximum amplitude. In extreme cases, clipping and other audible distortion is introduced to increase loudness further. Modern recordings that use extreme dynamic range compression and other measures to increase loudness therefore can sacrifice sound quality to loudness. The competitive escalation of loudness has led music fans and members of the musical press to refer to the affected albums as "victims of the loudness war".
Criticism
This practice (excessive compression, dynamic range reduction, loudness level enhancement, etc.) has been condemned by several recording industry professionals including Alan Parsons, Geoff Emerick[3] (noted for his work with The Beatles from Revolver to Abbey Road), and mastering engineers Doug Sax,[4] Steve Hoffman, and many others, including music audiophiles, hi-fi enthusiasts, and fans. Musician Bob Dylan has also condemned the practice, saying: "You listen to these modern records, they're atrocious, they have sound all over them. There's no definition of nothing, no vocal, no nothing, just like—static." The compact disc editions of Dylan's more recent albums Modern Times and Together Through Life are examples of heavy dynamic range compression, although Dylan himself might not have been responsible for it.[5]
When music is broadcast over radio, the station applies its own signal processing, further reducing the dynamic range of the material to closely match levels of absolute amplitude, regardless of the original recording's loudness.[6]
Opponents have called for immediate changes in the music industry regarding the level of loudness. In August 2006, the vice-president of A&R for One Haven Music, a Sony Music company, in an open letter decrying the loudness war, claimed that mastering engineers are being forced against their will or are preemptively making releases louder to get the attention of industry heads.[7] Some bands are being petitioned by the public to re-release their music with less distortion.[3]
The nonprofit organization Turn Me Up![8] was created by Charles Dye, John Ralston and Allen Wagner to certify albums that contain a suitable level of dynamic range[9] and encourage the sale of quieter records by placing a "Turn Me Up!" sticker on albums that have a larger dynamic range.[10] The group has not yet arrived at an objective method for determining what will be certified.[11]
Hearing experts, such as a hearing researcher at House Ear Institute in Los Angeles, are also concerned that the loudness of new albums could possibly harm listeners' hearing, particularly that of children.[10]
A 2-minute YouTube video addressing this issue by audio engineer Matt Mayfield[12] has been referenced by The Wall Street Journal[13] and The Chicago Tribune.[14] Pro Sound Web quoted Mayfield: "When there is no quiet, there can be no loud."[15]
The book Perfecting Sound Forever: An Aural History of Recorded Music (Faber, 2009), by Greg Milner presents the Loudness war in radio and music production as a central theme. The book Mastering Audio: The Art and the Science (2nd Edition, Focal Press, 2007), by Bob Katz, includes a chapter about the origins of the loudness war and another suggesting methods of combatting the war, based on Katz's presentation at the 107th Audio Engineering Convention (1999) and his Audio Engineering Society Journal publication (2000).[16]
History
The practice of focusing on loudness in mastering can be traced back to the introduction of the compact disc itself but also existed to some extent when vinyl was the primary released recording medium and when 7" singles were played on jukebox machines in clubs and bars. Jukeboxes were often set to a pre-determined level by the bar owner, yet any record that was mastered "hotter" than the others would gain the attention of the crowd. The song would stand out. Many record companies would print compilation records, and when artists and producers found their song was quieter than others on the compilation, they would insist that their song be remastered to be competitive. Also, many Motown records pushed the limits of how loud records could be made; according to one of their engineers, they were "notorious for cutting some of the hottest 45s in the industry."[4] However, because of the limitations of the vinyl format, loudness and compression on a released recording were restricted to make the physical medium playable—restrictions that do not exist on digital media such as CDs—and as a result, increasing loudness levels never reached the significance that they have in the CD era.[7] In addition, modern computer-based digital audio effects processing allows mastering engineers to have greater control over the loudness of a song; for example a "brick wall" limiter can look ahead at an upcoming signal to limit its level.[17]
1980s
The stages of the CDs loudness increase are often split over the two-and-a-half decades of the medium's existence. Since CDs were not the primary medium for popular music until the late 1980s, there was little motivation for competitive loudness practices then. CD players were also very expensive and thus commonly exclusive to high-end systems that would show the shortcomings of higher recording levels.
As a result, the common practice of mastering music involved matching the highest peak of a recording at, or close to, digital full scale, and referring to digital levels along the lines of more familiar analog VU meters. When using VU meters, a certain point (usually −14 dB below the disc's maximum amplitude) was used in the same way as the saturation point (signified as 0 dB) of analog recording, with several dB of the CD's recording level reserved for amplitude exceeding the saturation point (often referred to as the "red zone", signified by a red bar in the meter display), because digital media cannot exceed 0 decibels relative to full scale (dBFS). The average level of the average rock song during most of the decade was around −18 dBFS.[citation needed]
1990s
In the early 1990s, CDs with louder music levels began to surface, and CD levels became more and more likely to bump up to the digital limit[note 1] resulting in recordings where the peaks on an average rock or beat-heavy pop CD hovered near 0 dB[note 2] but only occasionally reached it.[18]
The concept of making music releases "hotter" began to appeal to people within the industry, in part because of how noticeably louder some releases had become and also in part because the industry believed that customers preferred louder sounding CDs, even though that may not have been true.[19] Engineers, musicians, and labels each developed their own ideas of how CDs could be made louder.[citation needed] In 1994, the digital brickwall limiter with look-ahead (to pull down peak levels before they happened) was first mass-produced. While the increase in CD loudness was gradual throughout the 1990s, some opted to push the format to the limit, such as on Oasis's widely popular album (What's the Story) Morning Glory?, which averaged −8 dBFS on many of its tracks[18]—a rare occurrence, especially in the year it was released (1995). In 1997, Iggy Pop assisted in the remix and remaster of the 1973 album Raw Power by his former band The Stooges, arguably creating the loudest rock CD ever, reaching −4 dBFS in places.[18]
2000s
In 2008, loud mastering practices received mainstream media attention with the release of Metallica's Death Magnetic album. The CD version of the album has a high average loudness that pushes peaks beyond the point of digital clipping, causing distortion. This was reported by customers and music industry professionals, and covered in multiple international publications, including Rolling Stone,[20] The Wall Street Journal,[21] BBC Radio,[22] Wired,[23] and The Guardian.[24] Ted Jensen, a mastering engineer involved in the Death Magnetic recordings, criticized the approach employed during the production process.[25] A version of the album without dynamic range compression was included in the downloadable content for the video game Guitar Hero III.[26]
In late 2008, mastering engineer Bob Ludwig offered three versions of the Guns N' Roses album Chinese Democracy for approval to co-producers Axl Rose and Caram Costanzo. They selected the one with the least compression. Ludwig wrote, "I was floored when I heard they decided to go with my full dynamics version and the loudness-for-loudness-sake versions be damned."[27] Ludwig said the "fan and press backlash against the recent heavily compressed recordings finally set the context for someone to take a stand and return to putting music and dynamics above sheer level."[27]
2010s
In March 2010, mastering engineer Ian Shepherd organised the first Dynamic Range Day,[28] a day of online activity intended to raise awareness of the issue and promote the idea that "Dynamic music sounds better". The day was a success and its follow-ups in the following years have built on this, gaining industry support from companies like SSL, Bowers & Wilkins, TC Electronic and Shure[29] as well as engineers like Bob Ludwig. Shepherd cites research showing there is no connection between sales and "loudness", and that people prefer more dynamic music.[30][31] He also argues that file-based Replay Volume Normalisation will eventually render the war irrelevant.[32]
In October 2013 Bob Katz announced on his website that "The last battle of the loudness war has been won", claiming that Apple's mandatory use of Sound Check for iTunes Radio meant that "The way to turn the loudness race around right now, is for every producer and mastering engineer to ask their clients if they have heard iTunes Radio. When they respond in the affirmative, the engineer/producer tells them they need to turn down the level of their song(s) to the standard level or iTunes Radio will do it for them. He or she should also explain that overcompressed material sounds wimpy and small in comparison to more open material on iTunes Radio." He believes this will eventually result in producers and engineers making more dynamic masters to take account of this factor.[33] His point of view has been widely reported and discussed.[34][35]
One of the biggest albums of 2013 was Daft Punk's Random Access Memories, with many reviews commenting on the album's great sound.[36][37] Mixing engineer Mick Guzauski deliberately chose to use less compression on the project, commenting "We never tried to make it loud and I think it sounds better for it."[38] In January 2014 the album won five Grammy Awards, including Best Engineered Album (Non-Classical).[39]
Analysis suggests that the loudness trend may have peaked around 2005 and subsequently reduced, with a pronounced increase in overall and minimum album DR (crest factor) for albums since 2005.[40][41]
Replay Volume Normalisation
With music sales moving towards file-based playback, digital downloads and away from CDs, there is a possibility that the loudness war will be blunted by normalization technology such as ReplayGain and Apple's Sound Check.[42] Most cloud-based music services perform loudness normalization by default and may reduce the market pressure to hypercompress material.[43]
Replay Volume Normalisation also helps when listening to playlists or shuffle play where otherwise variations in perceived loudness of recordings results in uncomfortable loudness shifts.[44]
In August 2011 the EBU published EBU Recommendation R 128,[45] which specifies a new way of metering and normalising audio, based on ITU-R BS.1770. It is accompanied by the EBU Loudness Metering specification EBU Tech 3341,[46] which includes the so-called 'EBU Mode' to make meters interoperable. Also a Loudness Range descriptor is defined, in EBU Tech 3342,[47] which helps audio mixers understand what loudness range their material consists of.[48]
Broadcasting
Broadcasting is also a participant in the loudness war. Competition for listeners between radio stations and competition for clients between recording studios has also caused a loudness "arms race".[49] Loudness jumps between broadcast channels and between programmes within the same channel, and between programs and intervening adverts are a frequent source of audience complaints.[citation needed] The European Broadcasting Union is addressing this issue in the EBU PLOUD Group, which includes over 230 audio professionals, many from broadcasters and equipment manufacturers.
Dissenting views
In September 2011 Emmanuel Deruty published an article in leading music technology magazine Sound on Sound in which he argued that the "Loudness War" has not led to a decrease in dynamic variability in modern music after all, possibly because the original source material of modern recordings is more dynamic to begin with before compression is applied.[41]
However his conclusions have been been challenged on the basis that the R128 "Loudness Range" he uses to track dynamic variability was designed for assessing broadcast material including speech and motion picture soundtracks, not pure music. These sources typically have much wider loudness range than even relatively uncompressed music. Shepherd and Katz claim that Peak to Loudness Ratio (PLR) is a more helpful metric which clearly does show a downward trend over the 90s[50][51] and even Deruty's original article accepts that the "war" has resulted in "reduced crest factor, envelope modifications… and in the worst cases, distortion" on many recordings.“
Examples of "loud" albums
Some of the albums that have been criticized for their sound quality include the following:
See also
- Alignment level
- Audio noise measurement
- Audio quality measurement
- Headroom
- Loudness monitoring
- Needle drop
- Overproduction
- Pitch inflation
- Programme level
- Remaster
- Up to eleven
Notes
References
- ↑ "Sharp Dressed Man" plotted using MasVis, a freeware mastering analysis program.
- ↑ "The Loudness Wars: Why Music Sounds Worse". NPR. 31 December 2009. Retrieved 2010-09-02.
- ↑ 3.0 3.1 Adam, Sherwin (2007-06-07), Why music really is getting louder, The Times, retrieved 2007-06-12
- ↑ 4.0 4.1 The Big Squeeze: Mastering engineers debate music's loudness wars, Mix Magazine, 1 December 2005, retrieved 2010-09-02
- ↑ 5.0 5.1 5.2 Curnyn, Sean (September 3, 2009). "Tears of Rage: The Great Bob Dylan Audio Scandal." Retrieved on March 2, 2010.
- ↑ What Happens To My Recording When It's Played On The Radio? also available from the AES library
- ↑ 7.0 7.1 7.2 7.3 7.4 Joe Gross (2006-10-02), Everything Louder Than Everything Else, Austin 360, retrieved 2010-11-24
- ↑ Turn Me Up! website
- ↑ Will the loudness wars result in quieter CDs?, The Guardian, January 10, 2008
- ↑ 10.0 10.1 Emery, Chris (November 25, 2007). "Audio gain in volume signals loss for listeners". The Baltimore Sun. Retrieved September 2, 2010.
- ↑ Turn Me Up! About Us. Retrieved on August 13, 2009.
- ↑ Mayfield, Matt. "The Loudness War".
- ↑ Even Heavy-Metal Fans Complain That Today's Music Is Too Loud!!!, The Wall St. Journal, September 25, 2008
- ↑ Loudness war stirs quiet revolution by audio engineers, Chicago Tribune, January 4, 2008
- ↑ "Video: The Loudness Wars Exposed: "When there is no quiet, there can be no loud."". Study Hall. Pro Sound Web. March 30, 2011. Retrieved April 4, 2011.
- ↑ Integrated Approach to Metering, Monitoring and Leveling Practices (article text)
- ↑ Mark Donahue, The Loudness War, Performer, retrieved 2010-11-24
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 Southall, Nick. Imperfect Sound Forever . Stylus Magazine. 2006-05-01. Retrieved on 2007-05-15.
- ↑ Viney, Dave (December 2008). The Obsession With Compression. p. 54. Retrieved 24 July 2011. "there is no evidence of any significant correlation between loudness (& implied compression) and commercial success"
- ↑ Kreps, Daniel (2008-09-18). "Fans Complain After "Death Magnetic" Sounds Better on "Guitar Hero" Than CD". Rolling Stone. Retrieved 2011-03-15.
- ↑ Smith, Ethan (2008-09-25). "Even Heavy-Metal Fans Complain That Today's Music Is Too Loud!!!". Wall Street Journal. Retrieved 2008-10-17.
- ↑ "'Death Magnetic' Sound Quality Controversy Focus Of BBC RADIO 4 Report". BlabberMouth.net. 2008-10-10. Retrieved 2008-10-17.
- ↑ Van Buskirk, Eliot (2008-09-16). "Analysis: Metallica's Death Magnetic Sounds Better in Guitar Hero". Wired. Retrieved 2008-09-17.
- ↑ Michaels, Sean (2008-10-01). "Death Magnetic 'loudness war' rages on". London: The Guardian. Retrieved 2008-10-17.
- ↑ Michaels, Sean (2008-09-17). "Metallica album latest victim in 'loudness war'?". London: The Guardian. Retrieved 2008-09-17.
- ↑ Vinnicombe, Chris (2008-09-16). "Death Magnetic Sounds Better in Guitar Hero". MusicRadar. Retrieved 2008-09-18.
- ↑ 27.0 27.1 Ludwig, Bob (November 25, 2008). "Guns ‘N Roses: Dynamics and quality win the Loudness Wars". Loudness Wars. Gateway Mastering. Retrieved March 29, 2010.
- ↑ Dynamic Range Day Official Site
- ↑ Dynamic Range Day heralds new movement against loudness, Pro Sound News, February 22, 2011
- ↑ Earl Vickers (November 4, 2010). "The Loudness War: Background, Speculation and Recommendations". AES 2010: Paper Sessions: Loudness and Dynamics. San Francisco: Audio Engineering Society. Retrieved July 14, 2011.
- ↑ Earl Vickers. "The Loudness War: Background, Speculation and Recommendations – Additional material". Retrieved 2012-02-08.
- ↑ Ian Shepherd. "Lust for Level - Audio perception and the battle for great sound". Retrieved 2012-02-08.
- ↑ Bob Katz. "The Loudness War Has Been Won: Press Release". Retrieved 2014-02-06.
- ↑ Hugh Robjohns. "The End Of The Loudness War?". Sound On Sound. Retrieved 2014-02-06.
- ↑ Ian Shepherd. "Has The Loudness War Been Won?". Retrieved 2014-02-06.
- ↑ Mark Richardson. "Random Access Memories - Pitchfork Review". Retrieved 2014-02-06.
- ↑ Melissa Maerz. "Random Access Memories - Music Review". Entertainment Weekly. Retrieved 2014-02-06.
- ↑ Michael Gallant. "Mick Guzauski on Mixing Daft Punk". Retrieved 2014-02-06.
- ↑ "Daft Punk get lucky at Grammy Awards". BBC News. Retrieved 2014-02-06.
- ↑ Tristan Collins. "Dynamic Range Analysis 1970-Present". Retrieved 2014-02-06.
- ↑ 41.0 41.1 Deruty, Emmanuel (September 2011). "'Dynamic Range' & The Loudness War". Sound on Sound. Retrieved 2013-10-24.
- ↑ Greg Reierson (2011-02-08), The Loudness War is Over, Mix
- ↑ Ian Shepherd (2009-10-23). "How Spotify will end the Loudness Wars". productionadvice.co.uk.
- ↑ The Future of Music: Tearing Down the Wall of Noise
- ↑ EBU Recommendation R 128: Loudness normalisation and permitted maximum level of audio signals, European Broadcasting Union, August 2011, retrieved 2013-04-22
- ↑ EBU Tech 3341: Loudness Metering: ‘EBU Mode’ metering to supplement loudness normalisation in accordance with EBU R 128, European Broadcasting Union, August 2011, retrieved 2013-04-22
- ↑ EBU Tech 3342: Loudness Range: A measure to supplement loudness normalisation in accordance with EBU R 128, European Broadcasting Union, August 2011, retrieved 2013-04-22
- ↑ Florian Scholz (January 2012). "R128 - The Revolution". SAE Magazine (SAE Institute): 104. Retrieved 2013-04-22.
- ↑ "Interview with Inovonics CEO Jim Wood at Radioworld". Archived from the original on September 20, 2009.
- ↑ Ian Shepherd. "Why the Loudness War hasn't reduced 'Loudness Range'". Retrieved 2014-02-06.
- ↑ Jason Victor Serinus. "Winning the Loudness Wars". Stereophile. Retrieved 2014-02-06.
- ↑ "Black Sabbath's New Album, '13'". The New York Times.
- ↑ Doran, John (2008-09-27). "Review The Cure 4:13 Dream". The Quietus.
- ↑ Stagg, Brian (2005-10-20). "Depeche Mode - Playing The Angel - Another victim of the loudness race".
- ↑ Levine, Robert. "The Death of High Fidelity: In the age of MP3s, sound quality is worse than ever". Rolling Stone. Archived from the original on July 1, 2008. Retrieved December 1, 2010.
- ↑ "Metallica Face Criticism Over Sound Quality of "Death Magnetic"". Rolling Stone.
- ↑ Neal, Chris (2009-09-14). "Everything Louder Than Everything Else". The 9513.
- ↑ Country Weekly Magazine review from October 19, 2009
- ↑ Anderson, Tim (2008-01-10). "Will the loudness wars result in quieter CDs?". The Guardian.
- ↑ 60.0 60.1 Anderson, Tim (January 18, 2007). "How CDs are remastering the art of noise." Retrieved on March 12, 2012.
- ↑ "Laid Off Loser Album of the Day: "Ten Deluxe Edition"". Laid Off Loser Blog.
- ↑ "Dynamic Range Database".
- ↑ "Thoughts on Pearl Jam's Ten (Remastered)". Overclock.net Forum.
- ↑ "Pearl Jam reissues album "Ten"". Whirlpool.net Forum.
- ↑ Rowan, Rip (August 31, 2002). "Over The Limit". ProRec.com. Archived from the original on June 10, 2008. Retrieved May 21, 2010.
Further reading
- Level and distortion in digital broadcasting
- On the way to Loudness Nirvana – Audio levelling with EBU R 128
- Wickham, Chris (26 July 2012). "Pop music too loud and all sounds the same: official". Reuters.
- "Measuring the Evolution of Contemporary Western Popular Music". Scientific Reports 2. 26 July 2012. doi:10.1038/srep00521. Retrieved 26 July 2012
- Llewellyn Hinkes-Jones (2013-11-25). The Real Reason Music's Gotten So Loud. The Atlantic. Retrieved 2013-11-25.
- Devine, K. (2013). "Imperfect sound forever: Loudness wars, listening formations and the history of sound reproduction". Popular Music 32 (2): 159. doi:10.1017/S0261143013000032.
- Stuart Dredge (2013-11-25). "Pop music is louder, less acoustic and more energetic than in the 1950s". The Guardian. Retrieved 2013-11-25.
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