List of first-person shooter engines
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See also: List of game engines
This is a sortable list of first-person shooter engines.
Early FPS graphics engines
Game engine | First used for | Other First-person shooters |
---|---|---|
N/A | Maze War (1973) | |
N/A | Spasim (1974) | |
Arsys Software | Plazma Line (1984) | Wibarm (1986), Star Cruiser (1988), Star Cruiser 2 (1992) |
Freescape engine | Driller (1987) | Dark Side (1988), Total Eclipse (1988), Castle Master (1990), Castle Master II: The Crypt (1990), The Sphinx Jinx (1991) |
N/A | The Colony (1988) | |
Early 1990s: wireframes to 2.5D worlds and textures
Game engine | First used for | Other First-person shooters |
---|---|---|
N/A | The Super Spy (1990) | Crossed Swords (1991) |
N/A | Hovertank 3D (1990) | |
N/A | Catacomb 3D (1991) | |
N/A | Gun Buster (1992) | |
Wolfenstein 3D engine | Wolfenstein 3D (1992) | Spear of Destiny (1992), Rise of the Triad (1994), Blake Stone: Aliens of Gold (1994) |
Underworld Engine | Ultima Underworld (1992) | System Shock (1994) |
N/A | Ken's Labyrinth (1993) | |
Pie in the Sky | Lethal Tender (1993) | Terminal Terror (1994), Pencil Whipped (2000), various others (1994–1998) |
id Tech 1 | Doom (1993) | Doom II: Hell on Earth (1994), Heretic (1994), HeXen (1995), Strife (1996) |
N/A | Marathon (1994) | |
Marathon 2 | Marathon 2: Durandal (1995) | Marathon Infinity (1996), Prime Target (1996), ZPC (1996), Damage Incorporated (1997) |
Jedi Engine | Star Wars: Dark Forces (1995) | Outlaws (1997) |
Build Engine | Witchaven (1995) | Tekwar (1995), Duke Nukem 3D (1996), Blood (1997), Shadow Warrior (1997), Redneck Rampage (1997) |
Mid 1990s: 3D models, beginnings of hardware acceleration
Game engine | First used for | Other First-person shooters |
---|---|---|
N/A | Metal Head (1994) | |
N/A | Geograph Seal (1994) | Jumping Flash! (1995), Jumping Flash! 2 (1996), Robbit Mon Dieu (1999), Pocket MuuMuu (1999) |
XnGine Engine | The Terminator: Future Shock (1995) | Terminator: SkyNET (1996) |
N/A | Descent (1995) | Descent II (1996), Descent to Undermountain (1997) |
Quake engine | Quake (1996) | Hexen II (1997) |
Sith engine | Star Wars Jedi Knight: Dark Forces II (1997) | |
GoldenEye engine | GoldenEye 007 (1997) | Perfect Dark (2000) |
id Tech 2 | Quake II (1997) | Heretic II (1998), Sin (1998), Kingpin: Life of Crime (1999), Soldier of Fortune (2000), Daikatana (2000) |
Lithtech 1.0 | Shogo: Mobile Armor Division (1998) | Blood II: The Chosen (1998) |
Late 1990s: 32-bit color, GPUs become standard
Game engine | First used for | Other First-person shooters |
---|---|---|
Unreal engine | Unreal (1998) | Unreal Tournament (1999), Deus Ex (2000), Clive Barker's Undying (2001) |
Dark engine | Thief: The Dark Project (1998) | System Shock 2 (1999), Thief II: The Metal Age (2000) |
Torque Game Engine | Starsiege: Tribes (1998) | Tribes 2 (2001) |
id Tech 3 | Quake III Arena (1999) | Star Trek: Voyager: Elite Force (2000), Urban Terror (2000), Return to Castle Wolfenstein (2001), Soldier of Fortune II: Double Helix (2002),
Star Wars Jedi Knight II: Jedi Outcast (2002), Star Wars Jedi Knight: Jedi Academy (2003), Call of Duty (2003), Star Trek: Elite Force II (2003), Medal of Honor: Allied Assault (2002), ioquake3 (2005), OpenArena (2006), Tremulous (2006), |
Lithtech Talon | No One Lives Forever (2000) | Aliens vs. Predator 2 (2001) |
Fusion engine | Descent 3 (1999) | |
GoldSrc Engine | Half-Life (video game) (1998) | |
Early 2000s: increasing detail, outdoor environments, rag-doll physics
Game engine | First used for | Other First-person shooters |
---|---|---|
Refractor Engine | Codename Eagle (2000) | |
Serious Engine | Serious Sam: The First Encounter (2001) | Serious Sam: The Second Encounter (2002), Serious Sam: Next Encounter (2004) |
Refractor 2 | Battlefield 1942 (2002) | Battlefield Vietnam (2004), Battlefield 2 (2005), Battlefield 2142 (2006) |
Glacier engine | Hitman: Codename 47 (2000) | Hitman 2: Silent Assassin (2002), Freedom Fighters (2003), Hitman: Contracts (2004), Hitman: Blood Money (2006), Kane and Lynch: Dead Men (2007), Kane and Lynch: Dog Days (2010) |
SAGE Engine | Command & Conquer: Renegade (2002) | |
LS3D engine | Mafia (2002) | Hidden & Dangerous 2 (2004), Chameleon (2005) |
Unreal Engine 2.0 | Unreal Tournament 2003 (2002) | Unreal II: The Awakening (2002), Tom Clancy's Rainbow Six 3: Raven Shield (2003), Devastation (2003), Postal 2 (2003) |
Lithtech Jupiter | No One Lives Forever 2 (2002) | Tron 2.0 (2003) |
Lithtech 2.5 | Global Operations (2002) | |
N/A | Metroid Prime (2002) | Metroid Prime 2: Echoes (2004) |
Cube Engine | Cube (2002–2005) | Assault Cube |
Real Virtuality | Operation Flashpoint: Cold War Crisis (2001) | VBS1 (2002), ArmA: Armed Assault (2007), ARMA II (2009) |
Mid 2000s: lighting and pixel shaders, physics
Game engine | First used for | Other First-person shooters |
---|---|---|
Zero (proprietary Pandemic Studios engine) | Star Wars: The Clone Wars (2002) | Star Wars: Battlefront (2004), Star Wars: Battlefront II (2005), The Lord of the Rings: Conquest (2009) |
Unreal Engine 2.5 | Tribes Vengeance (2004) | S.W.A.T. 4 (2004), Unreal Tournament 2004 (2004), Tom Clancy's Splinter Cell: Conviction (2010), Duke Nukem Forever (2011) |
PAIN engine | Painkiller (2004) | NecroVisioN (2009) |
CryEngine | Far Cry (2004) | Aion: Tower of Eternity (2008) |
Cube engine Version 2 | Cube 2: Sauerbraten (2004–present) | Eisenstern, Red Eclipse (2011) |
id Tech 4 | Doom 3 (2004) | Quake 4 (2005), Prey (2006), Enemy Territory: Quake Wars (2007), Wolfenstein (2009), Brink (2011) |
Halo engine | Halo: Combat Evolved (2001) | Halo 2 (2004), Stubbs the Zombie in Rebel Without a Pulse (2005) |
Source engine | Counter-Strike Source (2004) | Vampire: The Masquerade - Bloodlines (2004), Half-Life 2 (2004), Day of Defeat: Source (2005), Dark Messiah of Might and Magic (2006), Empires (2006), Sin Episodes - Emergence (2006), Half-Life 2: Episode 1 (2006), Half-Life 2: Episode 2 (2007), Team Fortress 2 (2007), Portal (2007), Left 4 Dead (2008), Zeno Clash (2009), Left 4 Dead 2 (2009), Portal 2 (2011), Postal III (2011) |
Lithtech Jupiter EX | F.E.A.R. (2005) | Condemned: Criminal Origins (2005), Condemned 2: Bloodshot (2008), Combat Arms (2008) F.E.A.R. 2: Project Origin (2009) |
X-ray engine | S.T.A.L.K.E.R.: Shadow of Chernobyl (2007) | S.T.A.L.K.E.R.: Clear Sky (2009) |
Unity3D | Unknown | Battlestar Galactica Online |
Late 2000s: the approach to photorealism
Game engine | First used for | Other First-person shooters |
---|---|---|
Unreal Engine 3 | Gears of War (2006) | Tom Clancy's Rainbow Six: Vegas (2006), BioShock (2007), Medal of Honor: Airborne (2007), Unreal Tournament 3 (2007), Turok (2008), Brothers in Arms: Hell's Highway (2008), Aliens: Colonial Marines (2013), Mirror's Edge (2008), Borderlands (2009), Tribes: Ascend (2012) |
CryEngine 2 | Crysis (2007) | Crysis Warhead (2008) |
Dunia Engine | Far Cry 2 (2008) | |
Dunia Engine 2 | Far Cry 3 (2012) | Far Cry 3: Blood Dragon (2013) |
Frostbite Engine | Battlefield: Bad Company (2008) | Battlefield: Bad Company 2, Medal of Honor (2010, multiplayer only), Battlefield 3, Need for Speed: The Run, Mirror's Edge 2 (TBA) |
EGO engine | Operation Flashpoint 2: Dragon Rising (2009) | |
Real Virtuality 3 | ArmA 2 (2009) | |
Chrome Engine 4 | Call of Juarez: Bound in Blood (2009) | Dead Island (2011) |
Halo Reach Engine | Halo: Reach (2010) | |
X-ray engine 1.6 | S.T.A.L.K.E.R.: Call of Pripyat (2010) | |
CryEngine 3 | Crysis 2 (2011) | Crysis (2011, console versions), Crysis 3 (2013), Sniper: Ghost Warrior 2 (2013) |
id Tech 5 | Rage (2011) | Doom 4 (TBA), Wolfenstein: The New Order(2013), The Evil Within (2014) |
Vision Engine 8 | Dizzel | 7554 (November 26, 2011) |
See also
- List of free first-person shooters
- List of game engines
- First-person shooter engine
References
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