Josh Mosqueira

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Josh Mosqueira is a game designer of both tabletop games and video games.

Career

Josh Mosqueira got his start designing games in 1996 as a writer for White Wolf, when he co-wrote Constantinople by Night and Montreal by Night while serving in the Canadian army and finishing university.[1] Mosqueira, Phil Boulle, and Stephane Brochu designed the Tribe 8 (1998) swords-and-sorcery post-apocalyptic fantasy role-playing game for Dream Pod 9.[2]

Josh Mosqueira joined Blizzard Entertainment as the lead designer for the console version of Diablo III,[3] and in June 2013 became the game director for Diablo III on all platforms.[1] Mosqueira was the lead designer on the game Company of Heroes.[4] For his work on Company of Heroes: Opposing Fronts, he was cited with an Elan Award for Outstanding innovation in gaming in 2008.[5]

References

  1. 1.0 1.1 Mosqueira, Josh (June 5, 2013). "Messages From Hell: The Future of Diablo III". Blizzard Entertainment. 
  2. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 273. ISBN 978-1-907702-58-7. 
  3. Schreier, Jason (2012-01-10). "Blizzard: Diablo III Is Coming To Consoles". Wired. Retrieved 2012-01-11. 
  4. Scott, Ryan (July 2006). "Company of Heroes: Dawn of (World) War (II)". Computer Gaming World (264). 
  5. Zacharias, Yvonne (2008-02-18). "Mass Effect dominates as game of the year: Science fiction video, made by Edmonton company, cleans up at Elan Awards". The Vancouver Sun. p. D1. 
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