Jigsaw (video game)
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Jigsaw | |
---|---|
Jigsaw being played in a modern interpreter. | |
Developer(s) | Graham Nelson |
Publisher(s) | Self published |
Designer(s) | Graham Nelson |
Engine | Z-machine |
Platform(s) | Z-machine |
Release date(s) | 1995 |
Genre(s) | Interactive Fiction, Aventure |
Mode(s) | Single player |
Distribution | download |
Jigsaw is an interactive fiction (IF) game, written by Graham Nelson in 1995. It begins at the turn of the 3rd millennium, with the player discovering a time machine enabling him or her to travel throughout the 20th Century, visiting many of its most historic moments. The game has been described as "acclaimed."[1] It is widely recognised as a major achievement in its genre,[citation needed] particularly for the inclusion of a romantic relationship between the player and a central character whose gender is never revealed,[citation needed] allowing the player to project the gender of his or her choice onto the character. Although including many original ideas, it also contains references to many famous IF games, most notably Trinity.[2]
References
- ↑ Rothstein, Edward (1998-04-06). "TECHNOLOGY: CONNECTIONS; In the intricacy of a text game, no object is superfluous, no formulation too strange.". New York Times. The New York Times Company. Archived from the original on 2008-11-13. Retrieved 2008-11-13.
- ↑ Nelson, Graham. "On Jigsaw and 'I'". XYZZY News. Eileen Mullin. Archived from the original on 2008-10-30. Retrieved 2008-10-30.
External links
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