I-Novae (game engine)
Developer(s) | I-Novae Studios |
---|---|
Written in | C++ |
Operating system | Cross-platform |
Available in | English |
Type | Game engine |
License | Proprietary |
Website | http://www.inovaestudios.com/ |
The I-Novae engine is the first game engine under development by I-Novae Studios. The I-Novae engine incorporates a cutting-edge graphics engine with an advanced terrain engine, soon to be twinned with a complete toolset. This allows developers to display environments on any scale, utilizing procedural techniques to generate anything from planets to entire galaxies, while being capable of integrating heightmaps or geospatial data seamlessly allowing complete control over the environment.[1]
Game Engine
The engine's core is programmed in C++ with a .NET/mono scripting runtime built in allowing developers to code game logic in the relevant languages.[2] The engine is currently developed on Microsoft Windows, however remains largely platform independent and work in being undertaken to expand its capabilities beyond this platform.[3] The engine currently supports DirectX 9c, DirectX 10, DirectX 11[4] and OpenGL. The engine supports full Newtonian physics.
Terrain Engine
The engine's unique terrain engine allows the player to enter a planet, without a pause or loading screen. It also provides ultra-realistic detail of textures, and effects.
Current projects using the I-Novae engine
References
- ↑ "I-Novae Studios — Technology". I-Novae Studios. Retrieved 2011-02-09.
- ↑ "Infinity Development Journal — Retrospective 2010". I-Novae Studios. Retrieved 2011-02-09.
- ↑ "I-Novae Studios — Crossplatform programmers". I-Novae Studios. Retrieved 2011-02-09.
- ↑ "Infinity Development Journal — Retrospective 2010". I-Novae Studios. Retrieved 2011-02-09.