Horde3D (game engine)
Developer(s) | Nicolas Schulz |
---|---|
Written in | C++ |
Operating system | Windows, OS X, Linux |
Available in | English |
Type | Game creation system |
License | Eclipse Public License |
Website | horde3d.org |
Horde3D is an open source cross-platform graphics engine.[1] Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games.[2] The engine is also particularly suited for large crowd simulations.[3] The engine is also compatible with GLFW.[4] The major part of the graphics engine was originally written for the indie group pyropix and development is now continued at the University of Augsburg.
Design
The engine is primarily designed for an object-oriented approach to scene rendering.[5][6] It also features a Scene Editor that can design shaders with support for plugins including physics.[7] The engine was originally built on top of OpenGL 2.0[8] A plugin to use the engine with the Bullet Physics API also exists.[9]
Languages
The engine contains a number of bindings to various languages including C#, Lua, Python, BlitzBASIC and Java.[10]
Games using the engine
The following commercial games use the Horde 3D engine:[11]
- Offroad Legends (2012) - DogByte Games
- Redline rush! (2013) - DogByte Games
- Timelines: Assault on America (2013) - Strategy First
References
- ↑ http://horde3d.org/
- ↑ "Horde3D". Sourceforce. Retrieved 1/24/2014.
- ↑ "Horde3D - Next-Generation Graphics Engine". Launchpad. rebel. March 4th, 2010. Retrieved 1/24/2014.
- ↑ "Horde3D". GLFW. February 7, 2010. Retrieved 1/24/2014.
- ↑ http://devmaster.net/devdb/engines/horde3d
- ↑ Ido A. Iurgel; Nelson Zagalo; Paolo Petta (24 November 2009). Interactive Storytelling: Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009, Proceedings. Springer. p. 266. ISBN 978-3-642-10642-2. Retrieved January 21, 2014.
- ↑ "Official Horde3D Scene Editor released". Khronos Group. November 13th 2007. Retrieved 1/17/2014.
- ↑ "Horde3D SDK v.0.5 OpenGL 2.0-based lightweight engine for rendering large crowds of animated characters". Khronos Group. September 25th 2006. Retrieved 1/17/2014.
- ↑ "Horde3D Physics Library Integration". Bullet Physics Library. October 12th, 2007. Retrieved 1/17/2014.
- ↑ "Language Bindings". Retrieved 1/24/2014.
- ↑ http://horde3d.org/
External links
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