Guilty Gear X2
Guilty Gear X2 | |
---|---|
Japanese PlayStation 2 cover | |
Developer(s) | Arc System Works |
Publisher(s) | Sammy Corporation |
Designer(s) | Daisuke Ishiwatari |
Composer(s) | Daisuke Ishiwatari Koichi Seiyama |
Series | Guilty Gear |
Platform(s) | Arcade, PlayStation 2, Windows, Xbox |
Release date(s) | Arcade
|
Genre(s) | 2D weapon based fighting |
Mode(s) | Single-player, Multiplayer |
Arcade system | Sega NAOMI |
Guilty Gear X2, known as Guilty Gear XX (Japanese: ギルティギア イグゼクス Hepburn: Giruti Gia Iguzekusu) and subtitled The Midnight Carnival in Japan, is a 2D fighting video game developed by Arc System Works, and published by Sammy Corporation. First released on May 23, 2002, for the arcades, it is the third installment in the Guilty Gear series. Guilty Gear X2 furthered the plot of the series, as well as introduced new characters and gameplay mechanics.
The PlayStation 2 version of Guilty Gear X2 has sold well in Japan; over 140 thousand copies were sold between 2002 and 2004. In addition to the public reception, the game has been praised by video game critics. It was found to be the best title of the series, as well as one of the best titles of the year, on the console, and on the genre by some reviewers. Since its release, it has received five updated versions, each offering additional features over previous versions; these were also well received.
Gameplay
The fighting system works around four main attack button configuration, that consists of punch, kick, slash, and heavy slash.[1] Additional buttons allow the player to perform taunts, and throw enemies in the air.[2] When the character cause damage or move toward its adversary, a tension gauge charges.[3] On other hand, when the character move backwards or use defensive moves often, the tension gauge is reduced.[4] Once the gauge is filled, by pressing four buttons at the same time, the character enters in Super Mode. When the characters are in this state, the player can perform the character's super move or to use a variety of special techniques.[3][4] In the HUD there is also a "Burst Gauge", which is fulfilled as the player cause or receive damage.[2] By pressing buttons in combination, the player character jump and unleash a blast of energy.[5] It allows the player to break combinations and super moves in the middle of the opponent's offensive.[2][6] Also, if the blast hit the adversary, the tension gauge is filled to its maximum capacity immediately.[5][7]
Guilty Gear X2 offers eight modes: Arcade, Survival, M.O.M. (an acronym for Medal of Millionaires[8][9]), Mission, Story, Trainning, Versus 2P and Versus CPU.[4][10] The Arcade Mode allows the player to fight against several enemies until reach the final fight against the boss.[11] On the Survival Mode, the player continuously battle against enemies until reach the 500th and final level or die, whichever comes first.[2][11] Medal of Millionaires is a variation in which the player earn medals by performing combos.[1] In the Mission Mode, there are 50 challenges,[10][12] in which the player fight with and against a predetermined character; the player character have handicaps such as being prevented from jumping, poisoned or start a fight with half of health.[1][11] The Story Mode, reveals the game's plot through battles interleaved with conversations between the player character and its enemies.[1] It vary depending on the player's choice and performance in the battles; there is a total of 60 possible endings.[13] The Training Mode allows the player to learn attacks by fighting a customizable CPU enemy.[6][10][11] Two players can play in the Versus 2P, and on the Versus CPU the player fight against a AI-controlled character.[9][10] In addition to those modes, there is a gallery with artworks, character endings, and cut scenes that are unlocked by playing Arcade, Mission and Story Mode.[1][6]
Synopsis
Plot
Guilty Gear X2 continues the overall plot of the series, which takes place in a fictional 22nd century in which its present time has just recovered from a 100-year-war against man-made bio-organic weapons called "Gears". A few years later, however, there is rumors about a new type of Gear that the government started to chase. It is discovered that this Gear is Dizzy, a girl who does not wish harm anyone. As she joins the Jellyfish Air Pirates, the authorities find that the threat has disappeared, stopping to chase her.
It picks up the story approximately two weeks after the events of its predecessor, Guilty Gear X. A new organization called Post-War Administration Bureau is looking for and destroying Gears, descendants of Japanese, and those who are able to use qi energy in combat. To achieve their goals the organization has created several copies of Ky Kiske, the Robo-Kys. In addition, I-No sparks conflict as she wants to destroy all she perceived threats to her master, "That Man", the creator of the Gears. Each character provide a different ending to Guilty Gear X2.
Characters
Guilty Gear X2 features twenty-three playable characters;[6] twenty of them are available from outset,[8][9] with Justice, Kliff Undersn, and Robo-Ky as unlockable secret characters.[14] In addition to the return of all Guilty Gear X's roster—Sol Badguy, Ky Kiske, Johnny, May, Chipp Zanuff, Potemkin, Baiken, Axl Low, Faust, Anji Mito, Jam Kuradoberi, Dizzy, Testament, Zato-1, Millia Rage, Venom—,[15] there are four new characters: the aforementioned I-No, and Bridget, Zappa, and Slayer.[16] Testament and Dizzy make their first appearances as non-boss characters.
Reception
Reception | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guilty Gear X2 was the 117th best-selling title in Japan in 2002, with 112,520 copies sold as of December 31, 2002.[22] In 2003, it accumulated more 34,294 copies sold, amouting 146,814 copies sold since its release on PlayStation 2.[23] Reviews for it were generally positive, with aggregate scores of 86.14% from GameRankings, and 87/100 from Metacritic.[17][18] The game received the maximum score from Cincinnati Enquirer,[8] G4 TV,[13] and Gaming Age.[7] On release, Famitsu magazine scored the PlayStation 2 version of the game a 33 out of 40.[20]
D. F. Smith from IGN elected it the best game of 2002.[24] It ranked fifth in the "GameSpy's 2003 PlayStation 2 Games of the Year" with the staff saying "Guilty Gear X2 is easily one of the best fighting games to come out in the last couple years".[25] IGN's editors selected it as the ninth best "Hidden Gems"—fun video games with poor sales in America.[26] In 2007, UGO Networks placed it ninth in their "Top 11 Fighting Games", with its staff qualifing it as the best game of the series.[27] The "over the top supers, cool sprites", anime style, and its soundtrack has been cited by IGN as the reason the series is likeable while saying X2 "had all of that in bigger quantities than we had ever seen". This led them to include the game in the 28th place of its 2010 "Top 100 PlayStation 2 Games" list.[28] In the same year, UGO also placed it 12th among the "Top 25 Fighting Games of All Time".[29] Likewise, About.com placed it eighth on their "Top 10 PlayStation 2 Fighting Games of All Time",[30] while Complex ranked it tenth among "The 50 Best Fighting Games of All Time", and included in the fifth place in the "The 25 Best 2D Fighting Games of All Time".[31][32]
Updated versions
#Reload
Guilty Gear X2 #Reload (ギルティギア イグゼクス シャープリロード Giruti Gia Iguzekusu Shāpu Rirōdo, pronounced "Guilty Gear X2 Sharp Reload") is the first updated version of Guilty Gear X2. Adjustments on balance high-level play were made and Robo-Ky was made playable from the beginning.[33][34] The number of chalenges in Mission Mode was increased to 100, Survival Mode has 1000 levels in #Reload, and the player must not to defeat the enemy but to perform certain techniques such as counter-attacks or tension attacks to go to the next level in this latter.[35] The soundtrack for the Korean version of the game was composed by Korean musician Shin Hae Chul, and features all synth. However, the rock and metal theme of the series' music remains in this soundtrack, as well.[5]
Sammy first released on March 26, 2003 in the Japanese arcades, and on July 31, 2003, for PlayStation 2. Later, it was ported to Xbox, Windows, and PlayStation Portable, being released on April 29, 2004 by Microsoft, on July 23, 2004 by Media Kite, and September 29, 2005 by Sega, respectively.[33][36] It was also released in the Xbox Live service "Xbox Classics" on June 16, 2008.[37] Majesco Entertainment acquired its rights in later April 2004, and published the Xbox's version in North America on September 14, 2004.[38][39] The rights to its European release were acquired by Zoo Digital Publishing,[40] which released it for PlayStation 2, Xbox and Windows on November 26, 2004, December 10, 2004, and March 10, 2006, respectively.[41][42][43]
Guilty Gear X2 #Reload's PlayStation 2 version sold 91,130 copies,[23] and the PlayStation Portable version sold 31,910 copies.[44] Reviews for its Xbox version were generally positive, with aggregate scores of 85.02% from GameRankings, and 86/100 from Metacritic.[45][46] Guilty Gear X2 #Reload was praised for its graphics; GamePro stated "The 2D-animation cel-like graphics are simply gorgeous and animate smoothly",[47] while PALGN commented that its "[e]xcellent character design combined with some visually appealing backgrounds make GGX2:Reload one of the best looking 2D games ever."[4] IGN said it "offers a solid framerate (even online), lush visuals, and an incredible amount of gameplay depth."[35] G4 stated that "this is both a great fighting game and a great addition to the Xbox library."[13] In addition to the several features, including the option to play in the Xbox Live, reviewers noted its price in North America as a reason to buy the game, giving high scores to it.[48][49] Also, ScrewAttack ranked it the tenth best fighting game of all time in 2007.[50]
Slash
Guilty Gear XX Slash (ギルティギア イグゼクス スラッシュ Giruti Gia Iguzekusu Surasshu) is the second updated version of Guilty Gear X2. Once again, the game's balance was reworked by changing properties of certain moves and including new moves for some of the characters;[51][52] GameSpot noed "the game seems to be balanced better than its predecessors."[53] Two new characters were introduced to the game, these being A.B.A, who debuted in Guilty Gear Isuka, and Order-Sol, who is Sol Badguy with an entirely different costume, and moveset.[51] It was first released on September 28, 2005 for the arcades in Japan.[36] In December 2005, it was reported that it would be ported for PlayStation 2,[52] which occured on April 13, 2006.[36] This version was the best-selling title for PlayStation 2 in its debut week, being fifth overall;[54] it sold 87,414 copies in Japan as of December 31, 2006.[55] It was later re-released under "Sega the Best" collection on March 17, 2007.[56]
Accent Core
Guilty Gear XX Accent Core (ギルティギア イグゼクス アクセントコア Giruti Gia Iguzekusu Akusento Koa) is the third version of Guilty Gear X2. In addition to balance changes, Accent Core features a new type of special move, the "Force Break," which uses 25% of the tension gauge.[57] It also introduces moves that make opponents stick briefly to walls or slide across the floor of a stage.[57] New additions also include "Slashback," a form of parrying with reduced block stun, and throw breaks.[57] Both versions of the game feature three gameplay modes per character, based on the Guilty Gear, Guilty Gear X, and Accent Core fighting systems.[58] Accent Core also underwent a major aesthetic change for the series.[57] In addition to a new opening movie,[citation needed] and a redesigned menu,[59] all voices, including that of the announcer, have been re-recorded (or replaced with previously unused samples), sometimes by different actors.[57] The playable character artwork was also redone, and new background songs were added.[59] On other hand, the Story Mode,[60] as well as Justice and Kliff were removed.[61]
It was first released to Japanese arcades on December 20, 2006. A home console version on Sony's PlayStation 2 was released on May 31, 2007.[36] A Wii version of this game was released on July 26, 2007,[36] complete with support for the Classic Controller and Nintendo GameCube controller, along with a setup using both the Wii Remote and Nunchuk.[62] Some bugs were reported in the Japanese PlayStation 2 version of the game, and Aksys Games announced they would fix them for the American release.[63] Aksys released the PlayStation 2 version on September 11, 2007,[64] and the Wii version on October 16, 2007.[65] The publishing rights for the Wii was acquired by 505 Games in October 2007,[66] and released it in Europe on February 29, 2008.[57] 505 Games also published it on Australia for Wii on March 6, 2008.[67][68]
Its PlayStation 2 version sold 50,983 copies in Japan as of December 30, 2007.[69] Reviews for it were generally positive; aggregate-review websites GameRankings and Metacritic rated the PlayStation 2 version 78.75% and 77/100,[70][71] and the Wii version 74.88% and 75/100.[72][73] It was elected the tenth best PlayStation 2 game by IGN's Ryan Clements, who also did a review which put it among the IGN's "top ten highest rated PS2 games" of 2007.[74][75] Although called it "a great game", Clements noted it as "a remastered version of the original", and thus not "the next big Guilty Gear game" the fans were waiting for.[76] GameDaily said it "may not have changed the recipe, but the meal is just as appetizing";[60] GameSpot wrote the new features made the gameplay "a bit more interesting",[77] while Game Informer labeled it "fresh wave" and "solid" changes.[78] In IGN "Best of 2007", it was elected the best fighting on PlayStation 2, and was a runner-up in the category of best fighting in all consoles.[79][80] On other hand, the Wii version was heavily criticized due to its controls.[78][81] Nintendo Life qualified it as a "terrible motion-sensitive control",[62] and IGN gave it a 5.9 score in contrast to a 8.5 score given in the PlayStation 2 version.[82]
Accent Core Plus
Guilty Gear XX Accent Core Plus (ギルティギア イグゼクス アクセントコア プラス Giruti Gia Iguzekusu Akusento Koa Purasu) is the fourth version of Guilty Gear X2, and an enhanced version of Accent Core. No changes to the battle system have been made, but new features were added. Features include Kliff and Justice's return, with appropriate changes and additions, the return of Mission Mode, a new Survival Mode with level-up features, a new Gallery Mode with new illustrations, and bug fixes, rebalances, and tune ups from the previous version. It also features a new Story Mode.[61] The story is a continuation of the storyline from Guilty Gear X2. All characters have a storyline, and the stories cover the major events involving the mystery of Gears, "That Man" and conflict with the Post-War Administration Bureau.
It was first released on March 27, 2008 for the PlayStation 2,[36] along with an "Append Edition" released on the same day.[83] A version for the PlayStation Portable with 3-on-3 tag matches was released on July 24, 2008 in Japan.[36][84] Aksys released it for the American market on April 6, 2009 for the PlayStation 2 and PlayStation Portable,[85] and on May 12 for the Wii.[86] It was released for PlayStation 2 in Europe on December 3, 2010 by PQube,[83] which also released the Wii and PSP versions on May 20, 2011.[87][88] Arc System Works released an Xbox 360 (XBLA) version in select regions on October 24, 2012 and the PlayStation 3 (PSN) version on November 1, 2012 in Japan.[89] The PSN version was released in North America on December 4, 2012.[90][91]
Its PlayStation 2 version sold 28,867 copies in Japan as of December 28, 2008,[92] and has a aggregate score of 82.67% from GameRankings,[93] which assigns a score of 78% on the PlayStation Portable version.[94] The Xbox 360 version has generally received mixed reviews, while the PlayStation 3 and Wii versions has generally received positive ones, with aggregating review websites GameRankings and Metacritic assigning the Xbox 360 version 72.89% and 74/100,[95][96] the PlayStation 3 version 74.57% and 75/100,[97][98] and the Wii version 78% and 76/100.[99][100]
Accent Core Plus R
Guilty Gear XX Accent Core Plus R (ギルティギア イグゼクス アクセントコア プラス アール Giruti Gia Iguzekusu Akusento Koa Purasu Āru) is the fifth and latest updated version of Guilty Gear X2. The game's balance was reworked again and in-game bosses Kliff and Justice are also balanced for regular play. It was first released on September 20, 2012 to the Sega's arcade system board RingEdge 2.[101] A new version of the game with changes known as Guilty Gear XX Accent Core Plus R version 1.10 was released on January 18, 2013.[102] Guilty Gear XX: Accent Core Plus R was released on the PlayStation Vita in Japan on March 19, 2013 as an exclusively downloadable game.[103] It was released in North America on April 23, 2013.[104] The Xbox 360 patch was released in October 11, 2013.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Kasavin, Greg (January 31, 2003). "Guilty Gear X2 Review". GameSpot. CBS Interactive. Retrieved January 29, 2014.
- ↑ 2.0 2.1 2.2 2.3 Dunham, Jeremy (October 23, 2002). "Guilty Gear X2: Hands-On". IGN. Ziff Davis Media. Retrieved February 2, 2014.
- ↑ 3.0 3.1 3.2 Turner, Benjamin (February 5, 2003). "Reviews: Guilty Gear X2". GameSpy. IGN Entertainment. Archived from the original on May 21, 2009. Retrieved August 1, 2013.
- ↑ 4.0 4.1 4.2 4.3 Sell, Chris (December 30, 2004). "Guilty Gear X2 #Reload Review". PALGN. Archived from the original on March 7, 2008. Retrieved February 4, 2014.
- ↑ 5.0 5.1 5.2 Kalata, Kurt; Natabuu. "Guilty Gear". Hardcore Gaming 101. Retrieved January 24, 2014.
- ↑ 6.0 6.1 6.2 6.3 6.4 "Guilty Gear X2". IGN. Ziff Davis Media. February 3, 2003. Retrieved January 28, 2014.
- ↑ 7.0 7.1 7.2 Dwyer, Travies (February 10, 2003). "Guilty Gear X2 Review (PlayStation 2)". Gaming Age. Archived from the original on March 27, 2003. Retrieved January 29, 2014.
- ↑ 8.0 8.1 8.2 8.3 Saltzman, Marc (March 18, 2002). "Anime imports sizzle". Cincinnati Enquirer. Archived from the original on April 17, 2003. Retrieved January 29, 2014.
- ↑ 9.0 9.1 9.2 9.3 Liu, Johnny (February 1, 2003). "Guilty Gear X2 Review". Game Revolution. CraveOnline. Retrieved January 29, 2014.
- ↑ 10.0 10.1 10.2 10.3 Torres, Ricardo (November 11, 2002). "Guilty Gear X2 Preview". GameSpot. CBS Interactive. Retrieved February 4, 2014.
- ↑ 11.0 11.1 11.2 11.3 11.4 "Guilty Gear X2 - PS2 - Review". GameZone. January 20, 2003. Retrieved January 29, 2014.
- ↑ 12.0 12.1 Frankle, Gavin. "Guilty Gear X2". Allgame. Rovi Corporation. Retrieved February 4, 2014.
- ↑ 13.0 13.1 13.2 13.3 Keil, Matt (February 17, 2003). "'Guilty Gear X2' (PS2) Review". G4. Archived from the original on April 16, 2003. Retrieved January 29, 2014.
- ↑ Tanaami, Yōhei (December 27, 2002). "ついに解禁! PS2「ギルティギア イグゼクス」隠しキャラクタの出現条件や性能を公開" (in Japanese). Game Watch. Retrieved February 4, 2014.
- ↑ "Guilty Gear X – Profile" (in Japanese). Guiltygearx.com. Archived from the original on February 16, 2013. Retrieved August 3, 2013.
- ↑ Tanaami, Yōhei (February 22, 2002). "新キャライラストと最新画像を公開! サミー、AC「ギルティギア イグゼクス」" (in Japanese). Game Watch. Retrieved February 4, 2014.
- ↑ 17.0 17.1 "Guilty Gear X2 for PlayStation 2". GameRankings. CBS Interactive. Retrieved August 3, 2013.
- ↑ 18.0 18.1 "Guilty Gear X2 for PlayStation 2 Reviews". MetaCritic. CBS Interactive. Retrieved August 3, 2013.
- ↑ "Guilty Gear X2 Review for PS2". 1UP.com. Ziff Davis Media. Retrieved January 29, 2014.
- ↑ 20.0 20.1 "プレイステーション2 - ギルティギア イグゼクス". Famitsu (915): 84. June 30, 2006.
- ↑ "PS2 / Review / Guilty Gear X2". GamePro. IDG. Archived from the original on August 2, 2003. Retrieved January 29, 2014.
- ↑ "2002年テレビゲームソフト売り上げTOP300(ファミ通版)" (in Japanese). Geimin. Retrieved February 3, 2014.
- ↑ 23.0 23.1 "2003年テレビゲームソフト売り上げTOP300(ファミ通版)" (in Japanese). Geimin. Retrieved February 3, 2014.
- ↑ "IGNPS2 Editor's Favorites 2002". IGN. Ziff Davis Media. December 19, 2002. Retrieved February 3, 2014.
- ↑ "Game of the Year - 2003". GameSpy. IGN Entertainment. Retrieved January 29, 2014.
- ↑ Dunham, Jeremy; Sulic, Ivan; Lewis, Ed (July 14, 2004). "Dirty Dozen: Hidden Gems". IGN. Ziff Davis Media. Retrieved February 3, 2014.
- ↑ "Top 11 Fighting Games - Guilty Gear X2: The Midnight Carnival (2002)". UGO Networks. IGN Entertainment. Retrieved January 28, 2014.
- ↑ "Guilty Gear X2 - #28 Top PS2 Games". IGN. Ziff Davis Media. 2010. Retrieved January 28, 2014.
- ↑ Meli, Marissa (July 11, 2010). "Top 25 Fighting Games of All Time". UGO Networks. IGN Entertainment. Retrieved January 30, 2014.
- ↑ Altizer, Roger. "Top 10 PlayStation 2 (PS2) Fighting Games of All Time". About.com. IAC. Retrieved January 30, 2014.
- ↑ Rubin, Peter (March 14, 2011). "The 50 Best Fighting Games of All Time". Complex. Retrieved January 30, 2014.
- ↑ Knight, Rich; Tuner, Gus (August 15, 2013). "The 25 Best 2D Fighting Games of All Time". Complex. Retrieved January 30, 2014.
- ↑ 33.0 33.1 Niizumi, Hirohiko (June 30, 2004). "Guilty Gear XX coming to PC". GameSpot. CBS Interactive. Retrieved February 4, 2014.
- ↑ "『ギルティギア イグゼクス シャープリロード』がついに登場!". Famitsu (in Japanese). June 14, 2003. Retrieved February 4, 2014.
- ↑ 35.0 35.1 Goldstein, Hilary. "Guilty Gear X2 #Reload". IGN. Ziff Davis Media. Retrieved February 4, 2014.
- ↑ 36.0 36.1 36.2 36.3 36.4 36.5 36.6 "『ギルティギア』15周年の歴史をアークシステムワークス25周年記念本でチェック。ディズィーが登場する本書用小説も必見" (in Japanese). Dengeki. Retrieved February 4, 2014.
- ↑ "『ギルティギア イグゼクス シャープリロード』がXbox クラシックスで復活". Famitsu (in Japanese). June 12, 2008. Retrieved February 4, 2014.
- ↑ "Guilty Gear X2 Comes to US Xboxes". IGN. Ziff Davis Media. April 29, 2004. Retrieved February 4, 2014.
- ↑ "Guilty Gear's a Go". IGN. Ziff Davis Media. September 14, 2004. Retrieved February 4, 2014.
- ↑ Dunham, Jeremy (September 1, 2004). "Guilty Gear X2 Reload For Europe". IGN. Ziff Davis Media. Retrieved February 4, 2014.
- ↑ "Guilty Gear X2 #Reload Release Information for PlayStation 2". GameFAQs. CBS Interactive. Retrieved February 4, 2014.
- ↑ "Guilty Gear X2 #Reload Release Information for Xbox". GameFAQs. CBS Interactive. Retrieved February 4, 2014.
- ↑ "Guilty Gear X2 #Reload Release Information for PC". GameFAQs. CBS Interactive. Retrieved February 4, 2014.
- ↑ "2005年テレビゲームソフト売り上げTOP300(ファミ通版)" (in Japanese). Geimin. Retrieved February 4, 2014.
- ↑ "Guilty Gear X2 #Reload for Xbox". GameRankings. CBS Interactive. Retrieved August 3, 2013.
- ↑ "Guilty Gear X2 #Reload for Xbox Reviews". MetaCritic. CBS Interactive. Retrieved August 3, 2013.
- ↑ "Guilty Gear X2 #Reload". GamePro. IDG. September 15, 2004. Archived from the original on March 7, 2005. Retrieved February 4, 2014.
- ↑ Raymond, Justin (September 27, 2004). "Guilty Gear X2 #Reload". GameZone. Archived from the original on February 7, 2005. Retrieved February 4, 2014.
- ↑ Kasavin, Greg (September 14, 2004). "Guilty Gear X2 #Reload Review". GameSpot. CBS Interactive. Archived from the original on September 18, 2004. Retrieved February 4, 2014.
- ↑ "ScrewAttack's Top Ten". GameTrailers. November 27, 2007. Retrieved February 5, 2014.
- ↑ 51.0 51.1 "Guilty Gear XX Slash" (in Japanese). Sega. Archived from the original on November 28, 2005. Retrieved August 3, 2013.
- ↑ 52.0 52.1 "Guilty Gear XX Slash coming to PS2". GameSpot. CBS Interactive. December 16, 2005. Retrieved February 4, 2014.
- ↑ Gouskos, Carrie (April 18, 2006). "Guilty Gear XX Slash Import Hands-On". GameSpot. CBS Interactive. Retrieved February 4, 2014.
- ↑ Thorsen, Tor (April 24, 2006). "Japan game charts: April 10-16". GameSpot. CBS Interactive. Retrieved February 4, 2014.
- ↑ "2006年テレビゲームソフト売り上げTOP300(ファミ通版)" (in Japanese). Geimin. Retrieved February 4, 2014.
- ↑ "Sega the Best Guilty Gear XX Slash(ギルティギア イグゼクス スラッシュ)" (in Japanese). Sony. Retrieved February 4, 2014.
- ↑ 57.0 57.1 57.2 57.3 57.4 57.5 "Guilty Gear XX Accent Core". 505 Games. Archived from the original on February 22, 2008. Retrieved February 5, 2014.
- ↑ "登場キャラクターは23人×3!? 『ギルティギア イグゼクス アクセントコア』". Famitsu (in Japanese). March 3, 2007. Retrieved November 2, 2008.
- ↑ 59.0 59.1 "対戦格闘ゲームの「要・本質」、対戦バランスを徹底的に追求" (in Japanese). Guiltygearx.com. Archived from the original on June 25, 2008. Retrieved February 5, 2014.
- ↑ 60.0 60.1 Workman, Robert (September 20, 2007). "Guilty Gear XX Accent Core Review (PS2)". GameDaily. AOL. Archived from the original on October 11, 2007. Retrieved February 5, 2014.
- ↑ 61.0 61.1 "パワーアップして帰ってきた! 『ギルティギア イグゼクス アクセントコア プラス』". Famitsu (in Japanese). January 11, 2008. Retrieved November 2, 2008.
- ↑ 62.0 62.1 McFerran, Damien (March 25, 2008). "Guilty Gear XX Accent Core (Wii) Review". Nintendo Life. Nilfe. Retrieved February 4, 2014.
- ↑ "Aksys officially announces Guilty Gear XX Accent Core". Siliconera. June 22, 2007. Retrieved February 4, 2014.
- ↑ "Guilty Gear XX Accent Core". GameSpot. CBS Interactive. Retrieved November 2, 2008.
- ↑ "Guilty Gear XX Accent Core for the Wii Ships to Retailers Nationwide". Aksys Games. October 16, 2007. Retrieved February 4, 2014.
- ↑ Purchese, Robert (October 18, 2007). "Guilty Gear for Wii in February". Eurogamer. Gamer Network. Retrieved February 4, 2014.
- ↑ Kozanecki, James (March 4, 2008). "AU Shippin' Out March 5-March 7: Bully: Scholarship Edition". GameSpot. CBS Interactive. Retrieved February 5, 2014.
- ↑ "Guilty Gear XX Accent Core Release Information for Wii". GameFAQs. CBS Interactive. Retrieved February 5, 2014.
- ↑ "2007年テレビゲームソフト売り上げTOP300(ファミ通版)" (in Japanese). Geimin. Retrieved February 5, 2014.
- ↑ "Guilty Gear XX Accent Core for PlayStation 2". GameRankings. CBS Interactive. Retrieved August 3, 2013.
- ↑ "Guilty Gear XX Accent Core for PlayStation 2 Reviews". MetaCritic. CBS Interactive. Retrieved August 3, 2013.
- ↑ "Guilty Gear XX Accent Core for Wii". GameRankings. CBS Interactive. Retrieved August 3, 2013.
- ↑ "Guilty Gear XX Accent Core for Wii Reviews". Metacritic. CBS Interactive. Retrieved August 3, 2013.
- ↑ "IGN PlayStation Editors' Favorites of 2007". IGN. Ziff Davis. January 11, 2008. Retrieved February 5, 2014.
- ↑ "PS2 2007 Year in Review". IGN. Ziff Davis. December 20, 2007. Retrieved February 5, 2014.
- ↑ Clements, Ryan (September 14, 2007). "Guilty Gear XX Accent Core Review". IGN. Ziff Davis. Retrieved February 5, 2014.
- ↑ Park, Andrew (September 25, 2007). "Guilty Gear XX Accent Core". GameSpot. CBS Interactive. Retrieved February 5, 2014.
- ↑ 78.0 78.1 Juba, Joe. "Guilty as Charged". Game Informer. Archived from the original on March 2, 2009. Retrieved February 5, 2014.
- ↑ "IGN Best of 2007 - PS2 Awards - Best Fighting Game". IGN. Ziff Davis. Retrieved February 7, 2014.
- ↑ "IGN Best of 2007 - Overall Awards - Best Fighting Game". IGN. Ziff Davis. Retrieved February 7, 2014.
- ↑ "Taking a stab at motion controls in Guilty Gear XX Accent Core for Wii". Siliconera. October 17, 2007. Retrieved February 5, 2014.
- ↑ Clements, Ryan (October 19, 2007). "Guilty Gear XX Accent Core Review". IGN. Ziff Davis. Retrieved February 5, 2014.
- ↑ 83.0 83.1 "Guilty Gear XX Accent Core Plus Release Information for PlayStation 2". GameFAQs. CBS Interactive. Retrieved February 6, 2014.
- ↑ "『ギルティギア イグゼクス アクセントコア プラス』新たなバトル形式を搭載". Famitsu (in Japanese). May 1, 2008. Retrieved February 6, 2014.
- ↑ "Guilty Gear XX Accent Core Plus Released". IGN. Ziff Davis Media. April 9, 2009. Retrieved February 6, 2014.
- ↑ Thorsen, Tor (date=May 10, 2009). "Shippin' Out May 10-16: Battlestations: Pacific, Sacred 2 360/PS3". GameSpot. CBS Interactive. Retrieved February 6, 2014.
- ↑ "Guilty Gear XX Accent Core Plus Release Information for Wii". GameFAQs. CBS Interactive. Retrieved February 6, 2014.
- ↑ "Guilty Gear XX Accent Core Plus Release Information for PSP". GameFAQs. CBS Interactive. Retrieved February 6, 2014.
- ↑ "『ギルティギア イグゼクス アクセントコア プラス』のPS3版がいよいよ配信開始". Famitsu (in Japanese). November 1, 2012. Retrieved February 6, 2014.
- ↑ "Guilty Gear XX Accent Core Plus on PS3 in N. America on December 4". Anime News Network. November 27, 2012. Retrieved February 6, 2012.
- ↑ "Guilty Gear XX Accent Core Plus". PlayStation.com. Retrieved February 6, 2014.
- ↑ "2008年テレビゲームソフト売り上げTOP300(ファミ通版)" (in Japanese). Geimin. Retrieved February 6, 2014.
- ↑ "Guilty Gear XX Accent Core Plus for PlayStation 2". GameRankings. CBS Interactive. Retrieved August 3, 2013.
- ↑ "Guilty Gear XX Accent Core Plus for Wii". GameRankings. CBS Interactive. Retrieved August 3, 2013.
- ↑ "Guilty Gear XX Accent Core Plus for Xbox 360". GameRankings. CBS Interactive. Retrieved August 3, 2013.
- ↑ "Guilty Gear XX Accent Core Plus for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved August 3, 2013.
- ↑ "Guilty Gear XX Accent Core Plus for PlayStation 3". GameRankings. CBS Interactive. Retrieved August 3, 2013.
- ↑ "Guilty Gear XX Accent Core Plus for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved August 3, 2013.
- ↑ "Guilty Gear XX Accent Core Plus for Wii". GameRankings. CBS Interactive. Retrieved August 3, 2013.
- ↑ "Guilty Gear XX Accent Core Plus for Wii Reviews". Metacritic. CBS Interactive. Retrieved August 3, 2013.
- ↑ "『ギルティギア イグゼクスアクセントコアプラス アール』稼動開始 TGS2012では試遊した人に限定トレカを配布決定". Famitsu (in Japanese). September 20, 2012. Retrieved February 6, 2012.
- ↑ "AC「GUILTY GEAR XX ΛCORE PLUS R」のバージョンアップを実施" (in Japanese). Game Watch. January 18, 2013. Retrieved February 6, 2014.
- ↑ "週刊 ダウンロードソフトウェアカタログ" (in Japanese). Game Watch. March 27, 2013. Retrieved February 6, 2014.
- ↑ Corriea, Alexa Ray (April 22, 2013). "Guilty Gear XX Accent Core Plus R keeping original resolution on Vita to preserve experience". Polygon. Vox Media. Retrieved February 6, 2014.
External links
- Guilty Gear series official website (Japanese)
- #Reload
- Official website (PS2) (archived from the original) (Japanese)
- Official website (Xbox) (English)
- Guilty Gear X2 #Reload at Zoo Digital (Europe) (PC, PS2, Xbox) (archived)
- Guilty Gear X2 #Reload at MediaKite (PC) (archived from the original) (Japanese)
- Slash
- Accent Core
- Sega arcade page
- Official Guilty Gear XX Accent Core Website (English)
- 505 Games page
- Aksys Games pages: PS2, Wii
- Accent Core Plus
- Aksys Games pages: PSP, PS2, Wii
- Hear Ye, Hear Ye! Guilty Gear XX Accent Core Plus in the House!
- Accent Core Plus R
|