Guilty Gear X2

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Guilty Gear X2

Japanese PlayStation 2 cover
Developer(s) Arc System Works
Publisher(s) Sammy Corporation
Designer(s) Daisuke Ishiwatari
Composer(s) Daisuke Ishiwatari
Koichi Seiyama
Series Guilty Gear
Platform(s) Arcade, PlayStation 2, Windows, Xbox
Release date(s) Arcade
  • JP May 23, 2002
PlayStation 2
  • JP December 12, 2002
  • NA March 3, 2003
  • EU March 28, 2003
Genre(s) 2D weapon based fighting
Mode(s) Single-player, Multiplayer
Arcade system Sega NAOMI

Guilty Gear X2, known as Guilty Gear XX (Japanese: ギルティギア イグゼクス Hepburn: Giruti Gia Iguzekusu) and subtitled The Midnight Carnival in Japan, is a 2D fighting video game developed by Arc System Works, and published by Sammy Corporation. First released on May 23, 2002, for the arcades, it is the third installment in the Guilty Gear series. Guilty Gear X2 furthered the plot of the series, as well as introduced new characters and gameplay mechanics.

The PlayStation 2 version of Guilty Gear X2 has sold well in Japan; over 140 thousand copies were sold between 2002 and 2004. In addition to the public reception, the game has been praised by video game critics. It was found to be the best title of the series, as well as one of the best titles of the year, on the console, and on the genre by some reviewers. Since its release, it has received five updated versions, each offering additional features over previous versions; these were also well received.

Gameplay

A screenshot of Guilty Gear X2 #Reload, showing Dizzy and Axl Low. HUD features (from top to down) the character's health, the "Burst Gauge", and the tension gauge.

The fighting system works around four main attack button configuration, that consists of punch, kick, slash, and heavy slash.[1] Additional buttons allow the player to perform taunts, and throw enemies in the air.[2] When the character cause damage or move toward its adversary, a tension gauge charges.[3] On other hand, when the character move backwards or use defensive moves often, the tension gauge is reduced.[4] Once the gauge is filled, by pressing four buttons at the same time, the character enters in Super Mode. When the characters are in this state, the player can perform the character's super move or to use a variety of special techniques.[3][4] In the HUD there is also a "Burst Gauge", which is fulfilled as the player cause or receive damage.[2] By pressing buttons in combination, the player character jump and unleash a blast of energy.[5] It allows the player to break combinations and super moves in the middle of the opponent's offensive.[2][6] Also, if the blast hit the adversary, the tension gauge is filled to its maximum capacity immediately.[5][7]

Guilty Gear X2 offers eight modes: Arcade, Survival, M.O.M. (an acronym for Medal of Millionaires[8][9]), Mission, Story, Trainning, Versus 2P and Versus CPU.[4][10] The Arcade Mode allows the player to fight against several enemies until reach the final fight against the boss.[11] On the Survival Mode, the player continuously battle against enemies until reach the 500th and final level or die, whichever comes first.[2][11] Medal of Millionaires is a variation in which the player earn medals by performing combos.[1] In the Mission Mode, there are 50 challenges,[10][12] in which the player fight with and against a predetermined character; the player character have handicaps such as being prevented from jumping, poisoned or start a fight with half of health.[1][11] The Story Mode, reveals the game's plot through battles interleaved with conversations between the player character and its enemies.[1] It vary depending on the player's choice and performance in the battles; there is a total of 60 possible endings.[13] The Training Mode allows the player to learn attacks by fighting a customizable CPU enemy.[6][10][11] Two players can play in the Versus 2P, and on the Versus CPU the player fight against a AI-controlled character.[9][10] In addition to those modes, there is a gallery with artworks, character endings, and cut scenes that are unlocked by playing Arcade, Mission and Story Mode.[1][6]

Synopsis

Plot

Guilty Gear X2 continues the overall plot of the series, which takes place in a fictional 22nd century in which its present time has just recovered from a 100-year-war against man-made bio-organic weapons called "Gears". A few years later, however, there is rumors about a new type of Gear that the government started to chase. It is discovered that this Gear is Dizzy, a girl who does not wish harm anyone. As she joins the Jellyfish Air Pirates, the authorities find that the threat has disappeared, stopping to chase her.

It picks up the story approximately two weeks after the events of its predecessor, Guilty Gear X. A new organization called Post-War Administration Bureau is looking for and destroying Gears, descendants of Japanese, and those who are able to use qi energy in combat. To achieve their goals the organization has created several copies of Ky Kiske, the Robo-Kys. In addition, I-No sparks conflict as she wants to destroy all she perceived threats to her master, "That Man", the creator of the Gears. Each character provide a different ending to Guilty Gear X2.

Characters

Guilty Gear X2 features twenty-three playable characters;[6] twenty of them are available from outset,[8][9] with Justice, Kliff Undersn, and Robo-Ky as unlockable secret characters.[14] In addition to the return of all Guilty Gear X's roster—Sol Badguy, Ky Kiske, Johnny, May, Chipp Zanuff, Potemkin, Baiken, Axl Low, Faust, Anji Mito, Jam Kuradoberi, Dizzy, Testament, Zato-1, Millia Rage, Venom—,[15] there are four new characters: the aforementioned I-No, and Bridget, Zappa, and Slayer.[16] Testament and Dizzy make their first appearances as non-boss characters.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings86.14%[17]
Metacritic87/100[18]
Review scores
PublicationScore
1UP.comB+[19]
Allgame[12]
Famitsu33/40[20]
G4[13]
GamePro4/5[21]
Game RevolutionB+[9]
GameSpot8/10[1]
GameSpy93/100[3]
GameZone9.2/10[11]
IGN9/10[6]
Cincinnati Enquirer[8]
Gaming AgeA[7]

Guilty Gear X2 was the 117th best-selling title in Japan in 2002, with 112,520 copies sold as of December 31, 2002.[22] In 2003, it accumulated more 34,294 copies sold, amouting 146,814 copies sold since its release on PlayStation 2.[23] Reviews for it were generally positive, with aggregate scores of 86.14% from GameRankings, and 87/100 from Metacritic.[17][18] The game received the maximum score from Cincinnati Enquirer,[8] G4 TV,[13] and Gaming Age.[7] On release, Famitsu magazine scored the PlayStation 2 version of the game a 33 out of 40.[20]

D. F. Smith from IGN elected it the best game of 2002.[24] It ranked fifth in the "GameSpy's 2003 PlayStation 2 Games of the Year" with the staff saying "Guilty Gear X2 is easily one of the best fighting games to come out in the last couple years".[25] IGN's editors selected it as the ninth best "Hidden Gems"—fun video games with poor sales in America.[26] In 2007, UGO Networks placed it ninth in their "Top 11 Fighting Games", with its staff qualifing it as the best game of the series.[27] The "over the top supers, cool sprites", anime style, and its soundtrack has been cited by IGN as the reason the series is likeable while saying X2 "had all of that in bigger quantities than we had ever seen". This led them to include the game in the 28th place of its 2010 "Top 100 PlayStation 2 Games" list.[28] In the same year, UGO also placed it 12th among the "Top 25 Fighting Games of All Time".[29] Likewise, About.com placed it eighth on their "Top 10 PlayStation 2 Fighting Games of All Time",[30] while Complex ranked it tenth among "The 50 Best Fighting Games of All Time", and included in the fifth place in the "The 25 Best 2D Fighting Games of All Time".[31][32]

Updated versions

#Reload

Guilty Gear X2 #Reload (ギルティギア イグゼクス シャープリロード Giruti Gia Iguzekusu Shāpu Rirōdo, pronounced "Guilty Gear X2 Sharp Reload") is the first updated version of Guilty Gear X2. Adjustments on balance high-level play were made and Robo-Ky was made playable from the beginning.[33][34] The number of chalenges in Mission Mode was increased to 100, Survival Mode has 1000 levels in #Reload, and the player must not to defeat the enemy but to perform certain techniques such as counter-attacks or tension attacks to go to the next level in this latter.[35] The soundtrack for the Korean version of the game was composed by Korean musician Shin Hae Chul, and features all synth. However, the rock and metal theme of the series' music remains in this soundtrack, as well.[5]

Sammy first released on March 26, 2003 in the Japanese arcades, and on July 31, 2003, for PlayStation 2. Later, it was ported to Xbox, Windows, and PlayStation Portable, being released on April 29, 2004 by Microsoft, on July 23, 2004 by Media Kite, and September 29, 2005 by Sega, respectively.[33][36] It was also released in the Xbox Live service "Xbox Classics" on June 16, 2008.[37] Majesco Entertainment acquired its rights in later April 2004, and published the Xbox's version in North America on September 14, 2004.[38][39] The rights to its European release were acquired by Zoo Digital Publishing,[40] which released it for PlayStation 2, Xbox and Windows on November 26, 2004, December 10, 2004, and March 10, 2006, respectively.[41][42][43]

Guilty Gear X2 #Reload's PlayStation 2 version sold 91,130 copies,[23] and the PlayStation Portable version sold 31,910 copies.[44] Reviews for its Xbox version were generally positive, with aggregate scores of 85.02% from GameRankings, and 86/100 from Metacritic.[45][46] Guilty Gear X2 #Reload was praised for its graphics; GamePro stated "The 2D-animation cel-like graphics are simply gorgeous and animate smoothly",[47] while PALGN commented that its "[e]xcellent character design combined with some visually appealing backgrounds make GGX2:Reload one of the best looking 2D games ever."[4] IGN said it "offers a solid framerate (even online), lush visuals, and an incredible amount of gameplay depth."[35] G4 stated that "this is both a great fighting game and a great addition to the Xbox library."[13] In addition to the several features, including the option to play in the Xbox Live, reviewers noted its price in North America as a reason to buy the game, giving high scores to it.[48][49] Also, ScrewAttack ranked it the tenth best fighting game of all time in 2007.[50]

Slash

Guilty Gear XX Slash (ギルティギア イグゼクス スラッシュ Giruti Gia Iguzekusu Surasshu) is the second updated version of Guilty Gear X2. Once again, the game's balance was reworked by changing properties of certain moves and including new moves for some of the characters;[51][52] GameSpot noed "the game seems to be balanced better than its predecessors."[53] Two new characters were introduced to the game, these being A.B.A, who debuted in Guilty Gear Isuka, and Order-Sol, who is Sol Badguy with an entirely different costume, and moveset.[51] It was first released on September 28, 2005 for the arcades in Japan.[36] In December 2005, it was reported that it would be ported for PlayStation 2,[52] which occured on April 13, 2006.[36] This version was the best-selling title for PlayStation 2 in its debut week, being fifth overall;[54] it sold 87,414 copies in Japan as of December 31, 2006.[55] It was later re-released under "Sega the Best" collection on March 17, 2007.[56]

Accent Core

Guilty Gear XX Accent Core (ギルティギア イグゼクス アクセントコア Giruti Gia Iguzekusu Akusento Koa) is the third version of Guilty Gear X2. In addition to balance changes, Accent Core features a new type of special move, the "Force Break," which uses 25% of the tension gauge.[57] It also introduces moves that make opponents stick briefly to walls or slide across the floor of a stage.[57] New additions also include "Slashback," a form of parrying with reduced block stun, and throw breaks.[57] Both versions of the game feature three gameplay modes per character, based on the Guilty Gear, Guilty Gear X, and Accent Core fighting systems.[58] Accent Core also underwent a major aesthetic change for the series.[57] In addition to a new opening movie,[citation needed] and a redesigned menu,[59] all voices, including that of the announcer, have been re-recorded (or replaced with previously unused samples), sometimes by different actors.[57] The playable character artwork was also redone, and new background songs were added.[59] On other hand, the Story Mode,[60] as well as Justice and Kliff were removed.[61]

It was first released to Japanese arcades on December 20, 2006. A home console version on Sony's PlayStation 2 was released on May 31, 2007.[36] A Wii version of this game was released on July 26, 2007,[36] complete with support for the Classic Controller and Nintendo GameCube controller, along with a setup using both the Wii Remote and Nunchuk.[62] Some bugs were reported in the Japanese PlayStation 2 version of the game, and Aksys Games announced they would fix them for the American release.[63] Aksys released the PlayStation 2 version on September 11, 2007,[64] and the Wii version on October 16, 2007.[65] The publishing rights for the Wii was acquired by 505 Games in October 2007,[66] and released it in Europe on February 29, 2008.[57] 505 Games also published it on Australia for Wii on March 6, 2008.[67][68]

Its PlayStation 2 version sold 50,983 copies in Japan as of December 30, 2007.[69] Reviews for it were generally positive; aggregate-review websites GameRankings and Metacritic rated the PlayStation 2 version 78.75% and 77/100,[70][71] and the Wii version 74.88% and 75/100.[72][73] It was elected the tenth best PlayStation 2 game by IGN's Ryan Clements, who also did a review which put it among the IGN's "top ten highest rated PS2 games" of 2007.[74][75] Although called it "a great game", Clements noted it as "a remastered version of the original", and thus not "the next big Guilty Gear game" the fans were waiting for.[76] GameDaily said it "may not have changed the recipe, but the meal is just as appetizing";[60] GameSpot wrote the new features made the gameplay "a bit more interesting",[77] while Game Informer labeled it "fresh wave" and "solid" changes.[78] In IGN "Best of 2007", it was elected the best fighting on PlayStation 2, and was a runner-up in the category of best fighting in all consoles.[79][80] On other hand, the Wii version was heavily criticized due to its controls.[78][81] Nintendo Life qualified it as a "terrible motion-sensitive control",[62] and IGN gave it a 5.9 score in contrast to a 8.5 score given in the PlayStation 2 version.[82]

Accent Core Plus

Guilty Gear XX Accent Core Plus (ギルティギア イグゼクス アクセントコア プラス Giruti Gia Iguzekusu Akusento Koa Purasu) is the fourth version of Guilty Gear X2, and an enhanced version of Accent Core. No changes to the battle system have been made, but new features were added. Features include Kliff and Justice's return, with appropriate changes and additions, the return of Mission Mode, a new Survival Mode with level-up features, a new Gallery Mode with new illustrations, and bug fixes, rebalances, and tune ups from the previous version. It also features a new Story Mode.[61] The story is a continuation of the storyline from Guilty Gear X2. All characters have a storyline, and the stories cover the major events involving the mystery of Gears, "That Man" and conflict with the Post-War Administration Bureau.

It was first released on March 27, 2008 for the PlayStation 2,[36] along with an "Append Edition" released on the same day.[83] A version for the PlayStation Portable with 3-on-3 tag matches was released on July 24, 2008 in Japan.[36][84] Aksys released it for the American market on April 6, 2009 for the PlayStation 2 and PlayStation Portable,[85] and on May 12 for the Wii.[86] It was released for PlayStation 2 in Europe on December 3, 2010 by PQube,[83] which also released the Wii and PSP versions on May 20, 2011.[87][88] Arc System Works released an Xbox 360 (XBLA) version in select regions on October 24, 2012 and the PlayStation 3 (PSN) version on November 1, 2012 in Japan.[89] The PSN version was released in North America on December 4, 2012.[90][91]

Its PlayStation 2 version sold 28,867 copies in Japan as of December 28, 2008,[92] and has a aggregate score of 82.67% from GameRankings,[93] which assigns a score of 78% on the PlayStation Portable version.[94] The Xbox 360 version has generally received mixed reviews, while the PlayStation 3 and Wii versions has generally received positive ones, with aggregating review websites GameRankings and Metacritic assigning the Xbox 360 version 72.89% and 74/100,[95][96] the PlayStation 3 version 74.57% and 75/100,[97][98] and the Wii version 78% and 76/100.[99][100]

Accent Core Plus R

Guilty Gear XX Accent Core Plus R (ギルティギア イグゼクス アクセントコア プラス アール Giruti Gia Iguzekusu Akusento Koa Purasu Āru) is the fifth and latest updated version of Guilty Gear X2. The game's balance was reworked again and in-game bosses Kliff and Justice are also balanced for regular play. It was first released on September 20, 2012 to the Sega's arcade system board RingEdge 2.[101] A new version of the game with changes known as Guilty Gear XX Accent Core Plus R version 1.10 was released on January 18, 2013.[102] Guilty Gear XX: Accent Core Plus R was released on the PlayStation Vita in Japan on March 19, 2013 as an exclusively downloadable game.[103] It was released in North America on April 23, 2013.[104] The Xbox 360 patch was released in October 11, 2013.

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External links

#Reload
Slash
Accent Core
Accent Core Plus
Accent Core Plus R

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