GLFW
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Developer(s) | The GLFW Development Team |
---|---|
Stable release | 3.0.4 / December 31, 2013[1] |
Development status | Active |
Written in | C |
Operating system | Linux, Mac OS X, Microsoft Windows, FreeBSD |
Platform | Cross-platform |
Type | API |
License | zlib/libpng License[2] |
Website | www.glfw.org |
GLFW is a lightweight utility library for use with OpenGL. It provides programmers with the ability to create and manage windows and OpenGL contexts, as well as receive input from joystick, keyboard, mouse, time and clipboard. The current release of GLFW supports OpenGL 3.0 and higher.
Languages
Although GLFW is primarily written in C bindings do exist to use the API with other programming languages including C#,[3] Haskell, Java,[4] Ruby and other languages.
See also
- GLUT – OpenGL's legacy windowing toolkit.
- Simple DirectMedia Layer
External links
- GLFW Screenshots – Screenshots making use of GLFW.
References
- ↑ "GLFW version history". Retrieved 2 Jan 2014.
- ↑ "GLFW license". Retrieved 5 July 2013.
- ↑ https://github.com/antonijn/Pencil.Gaming
- ↑ https://github.com/badlogic/jglfw
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