Function overloading

From Wikipedia, the free encyclopedia

Function overloading or method overloading is a feature found in various programming languages such as Ada, C++, C#, D, and Java, that allows creating several methods with the same name which differ from each other in the type of the input and the output of the function. It is simply defined as the ability of one function to perform different tasks.

For example, doTask() and doTask(object O) are overloaded methods. To call the latter, an object must be passed as a parameter, whereas the former does not require a parameter, and is called with an empty parameter field. A common error would be to assign a default value to the object in the second method, which would result in an ambiguous call error, as the compiler wouldn't know which of the two methods to use.

Another appropriate example would be a Print(object O) method. In this case one might like the method to be different when printing, for example, text or pictures. The two different methods may be overloaded as Print(text_object T); Print(image_object P). If we write the overloaded print methods for all objects our program will "print", we never have to worry about the type of the object, and the correct function call again, the call is always: Print(something).

Rules in function overloading

  • The overloaded function must differ either by the arity or data types.
  • The same function name is used for various instances of function call.

It is a classification of static polymorphism in which a function call is resolved using the 'best match technique', i.e., the function is resolved depending upon the argument list. Method overloading is usually associated with statically-typed programming languages which enforce type checking in function calls. When overloading a method, you are really just making a number of different methods that happen to have the same name. It is resolved at compile time which of these methods are used.

Method overloading should not be confused with forms of polymorphism where the correct method is chosen at runtime, e.g. through virtual functions, instead of statically.

Example: function overloading in c++

#include <iostream>
 
// volume of a cube
int volume(int s)
{
    return s*s*s;
}
 
// volume of a cylinder
double volume(double r, int h)
{
    return 3.14*r*r*static_cast<double>(h);
}
 
// volume of a cuboid
long volume(long l, int b, int h)
{
    return l*b*h;
}
 
int main()
    std::cout << volume(10);
    std::cout << volume(2.5, 8);
    std::cout << volume(100, 75, 15);
}

In the above example, the volume of various components are calculated using the same function call "volume", with arguments differing in their data type or their number.

Constructor overloading

Constructors, used to create instances of an object, may also be overloaded in some object oriented programming languages. Because in many languages the constructor’s name is predetermined by the name of the class, it would seem that there can be only one constructor. Whenever multiple constructors are needed, they are implemented as overloaded functions. A default constructor takes no parameters, instantiating the object members with a value zero.[1] For example, a default constructor for a restaurant bill object written in C++ might set the Tip to 15%:

Bill()
{ 
    tip = 0.15;    // percentage
    total = 0.0; 
}

The drawback to this is that it takes two steps to change the value of the created Bill object. The following shows creation and changing the values within the main program:

Bill cafe;
cafe.tip = 0.10;
cafe.total = 4.00;

By overloading the constructor, one could pass the tip and total as parameters at creation. This shows the overloaded constructor with two parameters:

Bill(double setTip, double setTotal)
{ 
    tip = setTip; 
    total = setTotal; 
}

Now a function that creates a new Bill object could pass two values into the constructor and set the data members in one step. The following shows creation and setting the values:

Bill cafe(0.10, 4.00);

This can be useful in increasing program efficiency and reducing code length.

Another reason for constructor overloading can be to enforce mandatory data members. In this case the default constructor is declared private or protected to make it inaccessible from outside. For the Bill above total might be the only constructor parameter - since a Bill has no sensible default for total - whereas tip defaults to 10.

Caveats

If a method is designed with an excessive number of overloads, it may be difficult for developers to discern which overload is being called simply by reading the code. This is particularly true if some of the overloaded parameters are of types that are inherited types of other possible parameters (for example "object"). An IDE performs the overload resolution and displays (or navigates to) the correct overload.

See also

References

  1. Computer Science A Structured Approach Using C++ by Behrouz A. Forouzan and Richard F. Gilberg

External links

  • Bertrand Meyer: Overloading vs Object Technology, in Journal of Object-Oriented Programming (JOOP), vol. 14, no. 4, October–November 2001, available online
This article is issued from Wikipedia. The text is available under the Creative Commons Attribution/Share Alike; additional terms may apply for the media files.