Fricket
Fricket or disc cricket[1] is a disc game generally played by two teams of two players each (two-on-two), though it is possible to play one-on-one. The game is roughly derived from cricket (though in some ways having more in common with horseshoes), and played with flying discs. Fricket is also sometimes called catchy-throwy, cups or crispy wickets or stickupski. The name "fricket" is derived from a portmanteau of the words "Frisbee" (a trademarked flying disc brand name) and "cricket".
Equipment
Fricket is a non-contact game, and therefore no protective equipment is necessary. Four 4- or 5-foot (1.5 m)-long wickets are needed for this game, though bamboo garden stakes, wooden dowels and steel or plastic rods also make suitable substitutes for wickets.
A 12-ounce plastic cup is needed to set atop each of the four wickets, along with a flying disc within the specifications for the disc game ultimate (sport).
Field
The wickets are set into the ground in the shape of a long rectangle, with one pair approximately 15 inches (380 mm) apart (or "a disc and a fist") and the second pair approximately 40 feet (12 m) away, directly opposite the first pair, with the field forming right angles at each corner.
Rules
Each team stands behind a wicket pair and takes turns throwing the disc at the opposing wickets. The throwing team aims to do one of two things: knock the cups off by striking the wicket or cups with the disc or cleanly pass the disc between the two wickets below the level of the cups without making contact with either wicket. The team on defense cannot interfere with the throw and must stand behind the wickets. If a wicket is hit and a cup becomes airborne, the defense attempts to catch the cup using only one hand and not trapping the cup against the body. Points can be scored in a variety of ways.
Example scoring system:
- 2 points to the offense for getting the disc through the wickets without touching either wicket
- 1 point to the offense for each cup knocked off and not caught by the defense
- 1 point to the defense for each cup caught
- 0 points to either team if cup is caught by trapping
To score points, the teams or individual take turns throwing the disc towards the sets of pipes. If the disc hits the ground or does not hit or go through the set of pipes, no points are awarded. If the disc hits the pipes, but the cup does not fall off, no points are awarded. If the disc hits the pipe and the cup becomes airborne, the point is up for grabs. If the cup hits the ground the throwing team is awarded a point, but if the cup is caught by the defending team before it hits the ground, the defending team is awarded a point. If the defending team interferes with the disc before it is past the pipes, the throwing team gets to throw again. If a cup is accidentally knocked off the pipe, the opposing team is awarded a point for each cup that touches the ground. Some rules stipulate that cups can only be caught with one hand and 'trapping' which is catching the disc between a hand and the body mean a point for the throwing team. Games are played to 11, and the teams switch positions after the first team reaches 6.
References
- ↑ "Frisbee Fricket". frisbeeandflyingdisc.com. 2009-12-30. Retrieved 2009-12-30.
- "Rules of play (2.0)", Fricket.org
Play to a score of 15.
External links
- Fricket official site
- Fricket Rules Rules written by Craig Giles in 2001