Fighting Bujutsu
Fighting Bujutsu | |
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North American arcade flyer of Fighting Bujutsu. | |
Developer(s) | Konami |
Publisher(s) | Konami |
Composer(s) | Mutsuhiko Izumi Naoki Maeda |
Platform(s) | Arcade |
Release date(s) | August 1997 |
Genre(s) | 3D Versus Fighting |
Mode(s) | Up to 2 players simultaneously |
Arcade system | Konami Cobra System Hardware |
CPU | Main CPU Power PC603e 100MHz Sub CPU Power PC604 100MHz & Power PC403GA 33MHz |
Sound | Sound CPU 68EC000 @16 MHz Sound Chip Ricoh RF5C400 PCM 32 Channel, 44.1 kHz Stereo Output, 3D Effect Spatializer |
Display | Video boards 3DFX Chips X 2 (1 for PixelFX and 1 for TexelFX) 3-D Mathematics Chip Analog Devices "Sharc" Chip Video resolution 640 x 400 Pixels + Mini LCD Screen Capability Colors 16 bit Color x 2 |
Fighting Bujutsu, known in Japan as Fighting Wu-Shu (FIGHTING武術 (ファイティングうーしゅ) lit. "Martial Fighting") is a August 1997 3D fighting arcade game developed and published by Konami. It is Konami's second attempt in the 3D fighting game market after their 1996 Lightning Legend: Daigo no Daibouken. It is also Konami's first 3D fighting game created as an arcade game exclusive and the first game powered by the Konami Cobra System Hardware.[1]
On January 21, 1998, an official soundtrack of Fighting Bujutsu's background music was published by Konami and distributed by King Records exclusively in Japan as Fighting Wu-Shu Original Game Soundtrack (FIGHTING武術 オリジナル・ゲーム・サントラ).[citation needed]
Gameplay
Much like Sega's Virtua Fighter 3, Fighting Bujutsu utilizes a similar control scheme, in which the player can use a control stick and three buttons which consists of Punch, Kick, or Guard.[2]
References
External links
- Fighting Bujutsu at the Killer List of Videogames
- Fighting Bujutsu at arcade-history
- Fighting Bujutsu at GameFAQs
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