Fantastic Contraption
Fantastic Contraption | |
---|---|
Developer(s) | Colin Northway[1] |
Publisher(s) | inXile Entertainment[2] |
Platform(s) | Adobe Flash, iOS |
Release date(s) | September 16, 2008[1] January 26, 2009(iOS)[2] |
Genre(s) | Puzzle game |
Mode(s) | Single-player |
Fantastic Contraption is a Flash-based physics game created by Colin Northway, released September 16, 2008.[1] Northway sold the rights to the game to inXile Entertainment who released the game for iOS on January 26, 2009.[2][3] A sequel, Fantastic Contraptions 2, was released July 27, 2010.[4] It was released for iOS on Nov 5, 2010.[5]
Gameplay
Players assemble contraptions with the goal of moving the level's goal object past obstacles and into the goal area. Contraptions are built using various types of rods and wheels, may only be built in the workshop area, and must somehow get the goal object into the goal area by any means possible. Doing so wins the level. Players can play for free with a set of premade levels, or pay $10 in order to gain ability to create their own levels and play other user-made levels.
References
- ↑ 1.0 1.1 1.2 http://pc.ign.com/objects/143/14300548.html
- ↑ 2.0 2.1 2.2 http://wireless.ign.com/objects/143/14317396.html
- ↑ http://www.gamasutra.com/php-bin/news_index.php?story=25264
- ↑ http://www.kongregate.com/games/sparkworkz/fantastic-contraption-2
- ↑ http://www.gamespot.com/iphone/puzzle/fantasticcontraption2/index.html
- Craig's Take on Fantastic Contraption - Web Games Feature at IGN
- Fantastic Contraption Goes Mobile on iTunes - iPhone News at IGN
- I Am Not Smart Enough For Fantastic Contraption | Rock, Paper, Shotgun
- Fantastic Contraption | Press Release by MCV | MCV