Factor 5

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Factor 5 GmbH
Factor 5, Inc (US branch)
Former type Private
Industry Video game industry
Fate Closed, properties sold
Founded 1987
1997 (US branch)
Defunct May 2009 (US branch), January 2011 (German branch)
Headquarters Cologne, Germany
San Rafael, California, USA (US branch)
Key people Achim Mollar, CEO
Julian Eggebrecht, President (US branch)
Products Lair
Rogue Squadron series
Turrican series
MusyX: Dolby Sound Tools
DivX For Games SDK
Website http://www.factor5.com/

Factor 5 GmbH was an independent software and video game developer. The company was originally co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name.

In order to have a stronger relationship with Factor 5's North American partners like LucasArts, Factor 5, Inc was established in the US in May 1996 with legal help support from LucasArts, and in late 1996 the core of the development team in Germany was relocated to the North American company headquarters in San Rafael, California.[1][2] Julian Eggebrecht, one of the five initial co-founders, served as President of Factor 5's US branch.

The US company closed in May of 2009, following the closure of Brash Entertainment, with which the company had multiple contracts.[3] The original German company, headed by CEO Achim Mollar, remained active due to its unrelated business policy and operations with the North American company.[4][5]

However, in January of 2011, Moller decided to liquidate Factor 5 GmbH, and all game licenses were transferred to "Eggebrecht, Engel, Schmidt GbR".[6]

History

Factor 5 started out developing games under partnership with Rainbow Arts for the Amiga computer, where they had their earliest moderate success with Katakis, a R-Type clone of impressive technical performance that even granted them the official conversion rights of the Irem game to those platforms, acquired by Rainbow Arts. Their first important success, however, came with Turrican, a game designed by Rainbow Arts' designer Manfred Trenz. Factor 5 handled the Amiga and Atari ST versions of the game, and together with the original Commodore 64 version and several others, Turrican was a major hit across Europe in 1990.

After they finished work on Turrican II for the Amiga and Atari ST in 1991, Factor 5 built their own development kits and software environments for the SNES and Mega Drive/Genesis codenamed Pegasus SNES and Pegasus Mega Drive. Subsequently, they decided to focus their efforts towards console game development in 1992 with several projects for the SNES and Mega Drive/Genesis, including new Turrican games and other titles contracted by companies like LucasArts, Hudson Soft and Konami, the latter of which had also Game Boy development contracts with them. In 1993, Factor 5 produced their last Amiga effort, an Amiga conversion of Mega Turrican handled with programming support from fellow company Neon Studios. They would develop games for the SNES, Mega Drive/Genesis and Game Boy until 1996, when they switched their efforts to the PlayStation.

With the development of PlayStation games for LucasArts, the Germans found several communication difficulties in working with their North American partner due to the distance between both countries and the Internet speeds of that time being insufficient for the big transfer data the console required. It was this, together with legal assistance offered by LucasArts, which resulted in a new Factor 5 branch in the US. There, the core of the development team from Germany was established after they finished work with their PlayStation games in late 1996.

For a long time, the North American branch of Factor 5 was an exclusive, prominent development partner with both LucasArts and Nintendo, developing both game titles for the former and middleware tools for the latter. During that time, the studio gained considerable critical and commercial praise for its technical proficiency, producing what are often cited as some of the most visually advanced titles on the Nintendo 64 and the Nintendo GameCube, all based on LucasArts properties. Two high profile middleware tools were also developed by the company for Nintendo: MusyX, a sound system produced in cooperation with Dolby Laboratories; and the DivX For Games SDK, integrating the functionality of the popular video codec into Nintendo's development tools.

In late December 2008, several online media outlets reported that Brash Entertainment (Factor 5's publisher of their current project) would close at the end of the month after encountering financial problems. This sudden interruption in funding left Factor 5 with their own funding difficulties, eventually causing its closure in May of 2009.[3]

Factor 5 had been involved in litigation with its former employees in the defunct North American Factor 5 company. The suit alleges that Factor 5 did not pay its employees for work during November and December, that employees were laid off without the required notice by law, that employees did not receive their vacation pay, and that the company misled the employees. The suit was filed in Marin Superior Court.[citation needed]

Games

Factor 5 GmbH

Amiga

  • 1988: Katakis
  • 1989: R-Type
  • 1990: Turrican
  • 1990: Masterblazer (intro only)
  • 1991: Turrican II: The Final Fight
  • 1992: BC Kid
  • 1993: Turrican 3 (conversion program by Neon Studios)

Atari ST

  • 1990: Turrican
  • 1991: Turrican II: The Final Fight

Super Nintendo Entertainment System

Sega Mega Drive/Genesis

Game Boy

PC

  • 1994: Tony & Friends in Kellogg's Land [7]

PlayStation

Factor 5, Inc

Nintendo 64

PC

Nintendo GameCube

PlayStation 3

  • 2007: Lair
  • 2007: Untitled project for Sony Computer Entertainment (cancelled)
  • 2008: Superman (cancelled) [8]

Wii

  • 2008: Superman (cancelled) [8]
  • 2008: "A rumored Kid Icarus game" (cancelled)
  • 2009: Untitled flight project for Nintendo (cancelled) [8]
  • 2009: Untitled project for LucasArts (cancelled) [8]

Xbox 360

  • 2008: Superman (cancelled) [8]

Technology

  • MusyX: Dolby Sound Tools - Developed for Nintendo 64, Nintendo GameCube, Game Boy Color, Game Boy Advance
  • DivX For Games SDK - Developed for Nintendo GameCube

References

External links

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