Eliss
Eliss | |
---|---|
Distributor(s) | Apple Inc. |
Designer(s) | Steph Thirion |
Platform(s) | iOS |
Release date(s) | March 6, 2009 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Distribution | Digital distribution |
Eliss is a puzzle video game developed and published by Steph Thirion.[1] It was released for the iPhone OS on March 6, 2009.
Eliss' gameplay revolves around filling "squeesars" with planets of like color and size. Planets can be combined, split, and moved around using the multi-touch interface. Further complication is added by passing red stars and vortices.
Gameplay
Each sector has a required number of squeesars that must be filled to advance to the next stage. Players can manipulate multiple objects at a time using the multi-touch capabilities of the iPhone. Planets of like color can be combined, resulting in a larger planet, or divided (using a reverse-pinching motion), creating two smaller planets. Overlapping planets of different colors decreases health as well as shrinking the size of clashing planets. Red stars transverse the screen causing damage to all planets that they touch and should be avoided, while transient vortices attract all planets not held down. Energy and slow-down powerups appear to aid the player. A level ends when the required number of squeesars are filled, or all health is lost.
Music and art
The music and art for Eliss are created by developer Steph Thirion.
Awards
Eliss won the Auteur Award at IndieCade (the International Festival of Independent Games) in 2009.[2]
Version History
1.1 was released on May 2, 2009 tweaking level difficulties and increasing the number of levels to 25.[3]
References
- ↑ "Official Eliss website". Steph Thirion. Retrieved 2009-05-02.
- ↑ "IndieCade, Impressions of the Award Winners". Gamasutra. October, 2009. Retrieved 2012-03-09.
- ↑ "The Shadow over Eliss". Steph Thirion. 2009-05-02. Retrieved 2009-05-02.