EPIC (cognitive architecture)
From Wikipedia, the free encyclopedia
EPIC (Executive-Process/Interactive Control) is a cognitive architecture developed by Professors David E. Kieras and David E. Meyer at the University of Michigan.[1][2]
EPIC has components that emulate various parts of the human-information processing system. Among these components are tools for perceptual, cognitive, and motor processing. It has been especially useful for building cognitive models in the domain of Human computer interaction.[3]
Many features of EPIC's perceptual/motor capabilities have been later incorporated into the ACT-R, CLARION, and other cognitive architectures.
References
- Kieras, David; David Meyer. "EPIC: A cognitive architecture for computational modeling of human performance". Retrieved 2009-06-05.
Notes
- ↑ Meyer, D. E., & Kieras, D. E. (1997a). A computational theory of executive cognitive processes and multiple-task performance 1. Basic mechanisms. Psychological Review, 104(1), 3-65.
- ↑ Meyer, D. E., & Kieras, D. E. (1997b). A computational theory of executive cognitive processes and multiple-task performance 2. Accounts of psychological refractory-period phenomena. Psychological Review, 104(4), 749-791.
- ↑ Kieras, D. E., & Meyer, D. E. (1997) An overview of the EPIC architecture for cognition and performance with application to human-computer interaction. Human-computer interaction, 4(12), 391-438
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