EGL (API)
Original author(s) | Khronos Group |
---|---|
Developer(s) | Khronos Group |
Stable release | 1.4[1] / April 6, 2011 |
Written in | C |
Operating system | Cross-platform |
Platform | Cross-platform |
Type | API |
Website | www.khronos.org |
EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system. EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."[2] EGL is managed by the non-profit technology consortium Khronos Group.
The acronym EGL is an initialism, which starting from EGL version 1.2 refers to Khronos Native Platform Graphics Interface.[3] Prior to version 1.2, the name of the EGL specification was OpenGL ES Native Platform Graphics Interface.[4] X.org development documentation glossary defines EGL as "Embedded-System Graphics Library".[5]
Adoption
As interface between OpenGL ES or OpenVG and the underlying windowing system, EGL has found wide adoption
- The Android mobile device operating system uses EGL for 3D graphics rendering.[6]
- The Wayland display server protocol uses EGL.[7] It is implemented in a way that Wayland clients will draw directly to the framebuffer using EGL.
- Mesa 3D has an implementation of EGL formerly known as Eagle.[8]
- The Mir display server protocol by Canonical Ltd. uses EGL.[9]
- The Simple DirectMedia Layer toolkit has been ported to use EGL. It can use Xlib, write directly to the framebuffer or use EGL.
- The Raspberry Pi single-board computer has an EGL interface to hardware-accelerated 3D graphics rendering.[10]
- The proprietary Nvidia driver 331.13 BETA from 4 October 2013 supports the EGL API.[11]
Implementations
- Mesa is a free and open-source software implementation of many graphic rendering APIs, beneath them is EGL.
See also
- WGL – the equivalent Microsoft Windows interface to OpenGL
- CGL – the equivalent Mac OS X interface to OpenGL
- GLX – the equivalent X11 interface to OpenGL
- AIGLX – an attempt to accelerate GLX
References
- ↑ Khronos EGL API Registry
- ↑ EGL Overview
- ↑ EGL 1.2 Specification
- ↑ EGL 1.0 Specification
- ↑ EGL in X.org development documentation glossary
- ↑ http://developer.android.com/about/versions/android-2.3-highlights.html
- ↑ http://ppaalanen.blogspot.com/2012/03/what-does-egl-do-in-wayland-stack.html
- ↑ Mesa EGL
- ↑ https://wiki.ubuntu.com/MirSpec
- ↑ http://elinux.org/RPi_VideoCore_APIs
- ↑ "Added support for the EGL API on 32-bit platforms. Currently, the supported client APIs are OpenGL ES 1.1, 2.0 and 3.0, and the only supported window system backend is X11.". 2013-10-04. Retrieved 2013-10-05.
External links
- EGL Home Page at khronos.org
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