Druid (video game)

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Druid

Cover art
Developer(s) Vortex Software
Publisher(s) Firebird
Platform(s) Amstrad CPC, Atari 8-bit family, Atari ST, Commodore 64, ZX Spectrum, Amiga, Sharp X68000
Release date(s) 1986
Genre(s) Puzzle
Mode(s) Single-player
Screenshot from the Commodore 64 version.

Druid is a series of computer games for the Atari 8-bit family and Commodore 64, also ported to Amstrad CPC and ZX Spectrum, published by Firebird in 1986. Graphics and design by Dene Carter.[1] Code by Andrew E. Bailey. Music by David M. Hanlon.

Game

Inspired by the arcade game "Gauntlet",[2] Druid is a series of fantasy-themed arcade adventures, where the player plays the part of Hasrinaxx, a druid who is trying to rid the world of the evil Acamantor and his army of demons. To do this, Hasrinaxx must travel through several levels. The first level is a normal landscape, and the ones after that are underground, each one deeper than the previous. Each level is infested with various enemies such as ghosts, giant insects, and even demons. Hasrinaxx can shoot these enemies with three different weapons: water, fire, and electricity, but they all come in a finite supply and are not equally effective on all enemies. Hasrinaxx can also summon a Golem to help him, or turn invisible for a brief period.

On the Commodore 64 version a second player can take control of the Golem using joystick port 2.[3]

Series

There are three games in the Druid series:

  • Druid
  • Druid II: Enlightenment
  • Warlock: The Avenger

Music

Many people will recognize David's music in Druid II: Enlightenment, along with its many remixes, as it has been extensively used in Fairlight cracktros and demos.

Ports

The game was ported by Nippon Dexter to the Japanese MSX in 1988. Another port of Druid entitled Druid: Kyōfu no Tobira (ドルイド 恐怖の扉) was made for the Famicom Disk System by Jaleco in 1988.[4]

References

External links


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