Draco (programming language)

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Draco
Paradigm(s) imperative (procedural), structured
Appeared in early 1980s, discontinued around 1990
Designed by Chris Gray
Typing discipline static, strong, manifest
Influenced by ALGOL 68, Pascal, C
OS CP/M, Amiga
License copyrighted shareware
Usual filename extensions .d .g

    Draco was a shareware programming language for CP/M and the Amiga, created by Chris Gray in the early 1980s, and discontinued sometime around 1990. [1]

    Draco, a blend of Pascal, C and ALGOL 68, was a strongly typed language most notable for its ability to produce small, optimized executables, and for the compiler's ability to work in very limited memory spaces. Gray himself used Draco for the Amiga to create a port of Peter Langston's Empire game, called Amiga Empire.

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