Demon: The Fallen

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Demon: The Fallen

Demon: The Fallen cover
Designer(s) Michael B. Lee (Editor), Greg Stolze, Adam Tinworth, Pauline Benney (Art Director)
Publisher(s) White Wolf
Publication date November, 2002
Genre(s) RPG
System(s) Storyteller System

Demon: The Fallen is a role-playing game and a fictional setting from the World of Darkness line by White Wolf Game Studio. The player characters in the game are demons; fallen angels who were cast out of paradise after siding with Lucifer in a thousand year war with God.

History

According to Demon: The Fallen, the War in Heaven began when an angel named Ahrimal foresaw a disaster in the future - a disaster which God had either directly orchestrated or would allow to happen. The angels debated whether or not to act against God in order to prevent this disaster; many argued that it would be safer to do nothing, because their action could potentially be the cause of the disaster. The angel Lucifer was the first to make a conclusive decision in favor of rebellion, and he became the leader of the rebel angels.

These "Fallen" revealed themselves to humanity in order to bring them "the light" of knowledge and awareness. In so doing they incurred the wrath of God, who had given humanity the potential to be aware of the Word, the good and evil, yet had not intended Man to have this kind of awareness yet. The humans (Adam and Eve) had been given gifts that they could not use due to their initial innocence ("A child is happy because he is unaware"), and the game's Adam and Eve are portrayed as having had only rudimentary knowledge and awareness, solely concerned with their survival. During the war that followed, the sin of Cain taught the Fallen how to kill and many grew twisted and evil. In the end, the Fallen lost the war, and were banished to the abyss of Hell as a punishment for their transgressions.

This background provides a possible explanation for the conflicting origin stories of the other games in the "old" World of Darkness setting. Reality is presented during the Fall as being far less static than it is in the final nights. The world went from being populated by two humans to having billions of humans with various civilizations and pasts existing at the same time (even when those pasts were contradictory to each other). One could deduce from this that the answer to which game provides the correct world origin story is: all of them were correct, all at the same time, and all at that one point (the Fall).

Setting

Due to the sixth maelstrom (caused by other supernaturals in the World of Darkness), the Gates of Hell that kept these demons from escaping their prison have begun to weaken, allowing the Fallen to escape. However, to continue existing, a demon must find a suitable host for itself: bodies with weak souls, for example: comatose patients, severe drug addicts or suicidal people. The demon severs the weakened soul from the body and takes its place inside the host, merging with the host's memories and emotions, and continues existence on Earth to follow its own personal agenda.

While the mortal body provides the Fallen with a shield against the full memory of their torment in Hell, they are sometimes hindered by the memories and feelings the mortal soul left behind. The personal agendas of the demons vary from individual to individual; some demons wish to finish the war against Heaven, believing the disaster is still to be averted, some wish to take revenge upon humanity, believing humans the primary cause for the war, while other demons want to reconcile and repent for their sins and be able to return to God, who, along with the remaining angels, has vanished, leaving the world to fall into chaos and despair.

Characters

All characters must choose a "house" and a "faction". The seven Houses are similar to races in other RPGs, to clans in Vampire: The Masquerade and similar groupings in other White Wolf games. The different Factions are based on the demons' personal opinions and positions regarding the war, and can have been formed before the War or after their escape.

All demons can use special magical powers called Lore. All demons have an "apocalyptic form": this is an image of their true nature, their form before they were forced into mortal bodies. They can be demonic and horrible to behold, or angelic and beautiful (but no less terrifying to human eyes), depending on the Demon.

Antagonists

Upon their emergence, the Fallen quickly discovered that they were not the first to escape the Abyss. Hundreds of other demonic spirits were summoned back to Earth in the intervening centuries through the use of sorcery, and were then anchored to objects in place of the bodies possessed by the Fallen. This unnatural connection had left them hollow, tormented, and possessed of alien emotions and thought processes, as these artifacts do not provide the buffer against the memories of their suffering in the Abyss. The five Archdukes, lieutenants of Lucifer, were the first of the fallen angels to be summoned back to Earth. These included Asmodeus, Azrael, Dagon, Belial, and Abaddon, but were soon followed by hundreds of lesser-known demons. These "Earthbound" are immensely powerful, having had centuries to practice their abilities to perfection, as well as having been worshipped as gods by deranged cults for millennia. The rise of organized religion, as well as the Age of Enlightenment drove them into hibernation, but the return of the Fallen has led to the awakening of many of the Earthbound, who take steps to revive the cults which worship them, as well as enslave or destroy the Fallen. Every Earthbound possesses their own unique goals, but most involve the enslavement of humanity so that their potential can be harnessed to achieve the ends of that individual Earthbound.

There are also various human enemies that the Fallen may encounter: from those who mistake them for alien invaders to demonologists intent upon enslaving them to the Society of Leopold (the Modern Nights equivalent of the Inquisition) and others.

And then there are all the other supernatural creatures of the World of Darkness, who can become either ally or enemy to the Fallen. This all depends upon the views of both the Fallen and the supernatural that the Fallen is interacting with (i.e. a Ravener is more likely to make friends with a Black Spiral Dancer than would be a Reconciler).

Houses

Houses are hereditary groups or classes of angels. Unlike factions, houses resemble the demons' "families" or races. They remain in the same houses throughout their existence. The houses resemble the clans of White Wolf's vampire series.

Defiler

Also called Lammasu, the Defilers were given dominion over the seas, and were meant to inspire humanity through the longings of both races. Before the War in Heaven, they loved the humans, but the Lammasu were the first of the houses to succumb to Hell. In the timeframe of the game, the Lammasu fulfill such desires as ruining families, destroying businesses, and toppling governments.

Devil

The Devils, or Namaru, were of the highest house of angels. During the Age of Wrath the Namaru acted as leaders. The Namaru specialize in social skills. The lores that are associated with devils are the lores of celestials, flame, and radiance. Lucifer belonged to this house, and they made up the largest contingent of rebel angels. Most Devils join the Luciferian faction.

Devourer

The Devourers, or Rabisu, were tthe Angels of the Wild, warriors without equal, the Sixth House can command animals and plants alike, as well as shaping and reshaping the flesh of other beings as they desire.

Fiend

The Fiends, or Neberu, had the ability to sense the future. The Neberu called Ahrimal foresaw the War in Heaven, so many Neberu turned from God to Lucifer's side. Because of them, Lucifer won many early battles, but their helpfulness decreased as the war went on. When God cast the rebels to Hell, the Neberu were put in their own special hell. When they emerged from Hell they had recovered a fraction of both their powers and their sanity.

Malefactor

The Malefactors, or Anunnaki, were angels of the forge, of tools, and of the earth, and were to guide humans in mastering these skills. But the humans were unable to follow the angels' instructions, and from this frustration they came to despise their mentors, much to the angels' confusion. When the War in Heaven broke out, they became rebels mainly because of their hatred for the humans they once loved: hatred against God for not allowing them to help the humans directly; and because they felt the others loved them. Once sentenced to Hell, they were without pure earth and fire and began to feel empty. Now free, they've found the humans have learned to use tools and manipulate the earth, but have (as the Anunnaki see it) destroyed the planet in the process. These demons now see their goal as the destruction of the human race, so that the planet might be healed.

Scourge

The Scourges, or Asharu, were once guardian angels. They liked the humans, but their closeness to humanity drove them mad. When Lucifer started the rebellion they were the most followers in numbers, second only to his own house. Instead of being brave fighters, they made better spies. Now that they are free they find great respect, being able to heal with the right hand and harm with the left.

Slayer

The Slayers, or Halaku, were once angels of death. They were shunned by the other angels before the war. When Lucifer started his rebellion they joined him, as he promised them that they would be able to explain to humanity the reason that things they loved had to die. Their Lores gives them the power to enter the Shadowlands (Realm), commune with and control ghosts (Spirit), and to create "zombies" (Death). The Slayers usually join either the Ravener or Reconciler factions due to their affinity with death and their desire to return to heaven.

Factions

Factions in Demon the Fallen are the fictional groupings of like-minded fallen angels, or demons. Unlike houses, each "demon" chooses their own faction according to their beliefs, which may change over time.

Cryptics

The Cryptics have used their time in Hell to think. They feel that if God is omniscient, then his creations would be as perfect as reality would allow, and since Lucifer was God's highest angel, then his rebellion was a part of God's plan. They gather knowledge to determine what is really going on and what they should do next. They dislike the Luciferans and the Faustians, approve of the Reconcilers asking questions (just not enough), and dislike Raveners' destructive tendencies. They were initially to be called 'Inquisitors', but this was changed during production, although there are occasional references to them under this name in some books due to editing errors.

Faustians

The Faustians lust for revenge against God, who exiled them from heaven. Even without the leadership of Lucifer, they still try to awaken the human race to its true potential, but only so humanity can be used as a potent weapon in yet another war against heaven. The plots and intentions of a Faustian are often as subtle as they are dangerous. They have no patience for the Cryptics, their goals are directly opposite to those of the Raveners, Reconcilers can be friend or foe, and they can work with Luciferans (though they don't like to).

Luciferans

The Luciferans still believe that Lucifer was right to rebel against God. Even though Lucifer cannot be found, they still follow what they feel to be his directives. Their leadership has divided them into three legions: the Legion of Majestic Liberation (who are searching for and attempting to free Lucifer), the Legion of Glorious Victory (who were organized to fight the Heavenly Host, but found no angels to oppose them), and the Legion of Stark Defiance (who secure supplies, resources, and safe havens for the rest of the faction). They dislike the Cryptics, can work with Faustians, consider the Reconcilers to be traitors, and consider Raveners to be enemies.

Raveners

The nihilistic Raveners look at the broken world and wasted potential of humanity and believe there's only one option left: destroy everything. Some see it as a way to finally lure out God and his Angels; others see it as an act of mercy to a near-dead world; and many just don't care at all. They are enemies with all the other factions of demons, though they can tolerate the Cryptics (as the Raveners assume they will eventually stop asking questions and start breaking stuff).

Reconcilers

The Reconcilers have used their time in Hell to reconsider their actions and the punishment that God meted out to them. Many have come to the conclusion that they were punished justly and that they must atone for their misdeeds; others simply feel that there is no point in continuing to fight a war they lost long ago against an omnipotent enemy. Now that they are free they wish to do some good, thinking that God might forgive them and allow them to return to Heaven. Even if he won't they might be able to help the humans, even fix things so the humans can have what they themselves can't. They are on good terms with the Cryptics and the Faustians, but are diametrically opposed to the goals of the Luciferans and the Raveners.

Banishment and Death

When a demon's host is slain, the demon is not killed. The demon must merely find a new host or be pulled back into the Abyss. There are only two methods for slaying a demon written in the rulebooks. The first is if demon's soul is devoured by another demon. The second is a ritual that can be performed by the members of the Inquisition which will "unmake" any high torment demon, but leaves low torment demons unaffected. There is no defense for demons against this, so the demons that know of it greatly fear Inquisitors.

List of published Books

Taken from White Wolf's The Comprehensive World of Darkness Booklist. Since the production of the game line ended, no further books are to be expected.

Book NameWhite Wolf
Product Number
YearISBN Number
Role Playing Source Books
City of Angels WW8211 2003 ISBN 1-58846-752-X
Damned and Deceived WW8221 2003 ISBN 1-58846-758-9
Days of Fire WW8281 2003 ISBN 1-58846-762-7
Demon Players Guide WW8202 2003 ISBN 1-58846-756-2
Demon Storytellers Companion WW8201 2002 ISBN 1-58846-751-1
Demon: The Fallen WW8200 2001 ISBN 1-58846-750-3
Earthbound WW8280 2003 ISBN 1-58846-761-9
Fear to Tread WW8270 2003 ISBN 1-58846-753-8
Houses of the Fallen WW8203 2003 ISBN 1-58846-760-0
Saviors and Destroyers WW8220 2003 ISBN 1-58846-754-6
Novels
Demon: Lucifer’s Shadow WW11904 2002 ISBN 1-58846-824-0

See also

External links

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