Cube Quest

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Cube Quest

Developer(s) Simutrek Inc.
Publisher(s) Simutrek Inc.
Platform(s) Arcade
Release date(s) 1983
Genre(s) Shoot 'em up
Mode(s) Single-player
Cabinet Upright
Display Horizontally oriented

Cube Quest is an arcade game released by Simutrek Inc. in 1983. It combines 3-D polygonal graphics with laserdisc-streamed, animated backgrounds (a technique later employed by Namco's Galaxian 3)

Gameplay

The objective of the game is to guide a spaceship through a cube-like network to reach the treasure star located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely themed corridors where a wave of enemies must be dispatched in a tube shooter style gameplay sequence.

Production

Paul Allen Newell was responsible for the design and programming.[1] The laserdisc backgrounds were produced by Robert Abel and Associates. Ken Nordine (uncredited) voiced the introductory narration. The game was planned to be released for the Vectrex, but was cancelled when the console went off the market.[citation needed]

The CGI backgrounds were later used in Beyond the Mind's Eye.

References

External links


Cube Quest - Clash for the Crown is a board game released by Gamewright games in 2013. Two players do battle by finger flicking their plastic cubes at their opponent's cubes. Any cubes that come off the board are defeated (out of play). Each player has one King cube to protect. If you defeat your opponent's king you win the battle.

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