Crashbox

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Crashbox
Format Educational
Directed by Dave 'Canadian' Thomas
Composer(s) Matthew Morse
Country of origin Canada
USA
Original language(s) English
No. of seasons 2
No. of episodes 39
Production
Executive producer(s) Adam Shaheen
Eamon Harrington
John Watkin
Camera setup Single Camera
Running time 25 minutes
Production company(s) Planet Grande Pictures
Cuppa Coffee Animation
HBO Family Original Programming
Broadcast
Original channel HBO Family
Original run February 1, 1999 – March 1, 2001

Crashbox is a Canadian-American educational children's television game show that airs on the HBO Family digital cable television channel in the United States. It aims to educate grade-school children in history, math, vocabulary, and other various subjects.

The show takes place in the insides of a game computer where green game cartridges (which are sculpted out of clay) are created and loaded by rusty robots. Each half-hour episode consists of at least seven 2-to-5-minute educational games. Near the end, the robots will do "Crashbox Rewind" where they review most of the games to the viewers. [citation needed]

The series has never been released on DVD or VHS, but continues to air reruns on HBO Family to this day.

Creation team

Crashbox is a HBO television series created by Planet Grande Pictures, and is animated by Cuppa Coffee Studio, headed by Adam Shaheen. Planet Grande Pictures gave Cuppa Coffee Studios a time frame to complete 13 hours of programming in 7 months time.[1]

Games

  • Captain Bones: The skeleton pirate named Captain Bones uses his bones to make puzzles to save him from going "stark raving mad". Many puzzles consist of incorrect math problems that need to be solved (e.g. 1 + 1 = 3, or 1 + 1 = 6, changes to 1 + 1 = 2, or 7 - 1 = 6, by moving one bone, which means, 3 becomes 2, or 1 and a plus sign become a 7 and a minus sign), or puzzles that need to be arranged to make another image (e.g. a dog would be facing the other direction, or a fish would look like a tree).
  • Dirty Pictures: Similar to Haunted House Party, the viewer must figure out who the most well-known person is by watching parts of a picture in a museum dusted off by a maid and reading the museum keeper's cue cards.
  • Distraction News: In this recurring game of staying focused, Dora Smarmy, the cardboard cut-out anchorperson, tells the news of a particular topic while nonsensical distractions run amok onscreen. After talking about the topic, she asks the viewers five questions about the topic.
  • Ear We Are: In this game, the viewers need to listen to sounds and figure out what thing or place two different disembodied human ears are thinking about. This game rarely appeared in the series. When it did, it would usually be the last game.
  • Eddie Bull: At the Walla-Walla Washington Zoo, a boy named Eddie Bull (a pun on 'edible'), is swallowed whole by an unseen animal and gives the viewers clues (trivial facts about an animal) to have them figure out what animal swallowed him alive. After he tells the viewer what the animal is, he manages to come out alive in the end, usually due to "going back the way (he) came".
  • Haunted House Party: At a haunted house party, a famous dead person is the special guest whose silhouette is seen through windows. The viewers have to listen to the person's historical facts and figure out who he/she is. Right before the person reveals who they are, the narrator stops him/her and recaps on the facts about that person.
  • Lens McCracken: In order to figure out what happened in a crime scene, a bumbling, but heroic, self-proclaimed "ace photo snooping detective" named Lens McCracken shows the viewers three different things that are zoomed in very closely, by mistake, and need their help them figure out what those things are. Sometimes they close the episode with this game.
  • Mug Shots: Verity Pins, a New Yorkish detective, gets four suspects pinned down for lying and allows the viewers to spot which three are guilty by listening to their lies. The suspect who says something truthful and trivial is innocent. A guilty party might give wrong information i.e. the location of natural site that is actually in another area or an animal of the wrong type.
  • (Like, Totally) Paige and Sage: In one minute, the viewers must find ten differences between two panels. Both panels have the same background, but both Barbie-type doll girls have the differences in their own panels. This game rarely appeared in the series. When it did, it was usually the last game.
  • Poop or Scoop: A sideshow caller, whose arms and cane are only seen, shows four different animals and a fact that relates to each one. If one fact is true, viewers would choose "SCOOP." If false, they choose "POOP." This was the only game in the series that has rankings on how many questions the viewers answered correctly. If the viewers got only one answer right, the rank is "Party Pooper", if they got two right, the rank is "Pooper Scooper", if three, the rank is "Super Pooper Scooper", if all four questions are answered correctly, the rank is "Super Duper Pooper Scooper".
  • Psycho Math: Prof. Rocket, the robotic host with a crazy persona, lets viewers solve equations by showing pictures that represent a particular number (e.g. Number of letters of the alphabet = 26, Number of days in a week = 7). Three pictures are placed in the first three boxes with a question mark in the fourth box (e.g. # x # - # = ?). Addition, subtraction, multiplication, and division signs are used randomly. Order of operations is not taken into consideration.
  • (KBOX:) Radio Scramble (also known as (KBOX:) Scramblin' Radio): Every evening, at KBOX, "Jumpin' Johnnie Jumble", an anthropomorphic microphone and radio host, plays tunes and commercial spots to let the viewers figure out what words the jumbled letters really make. The music will always relate to the unscrambled word (for example, if the original, unscrambled word was "mouse", the tune might be about how a "soume" kept squeaking). The beginning and end always show off an example of mixing the word "jumble" (e.g. meljub). In occasions, he disguises himself as another anthromorphic microphone to broadcast either sports, weather, or traffic.
  • Revolting Slob: In every episode, an offscreen female narrator (on the episode when revolting slob gets sick, before the second question, she sneezes and revolting slob offers his germy tissue, that's when her hand is seen. Her skin is white, and she has red fingernails. Also, when revolting slob eats a lot of beans and the narrator want him to eat healthier and puts a box of full grain cereal, that is when her hand is seen again. Her skin is white and has non-colored fingernails.) teaches the viewers three new vocabulary words based on a revolting slob's (literally named the Revolting Slob) behaviors and actions. Multiple choices are given before the correct word is revealed. In the end, one word explained from the third multiple choice section has to do with the Revolting Slob exploding into nothingness, and the narrator closes the episode with "No slobs (and any other living thing) were harmed in the filming of this show." Usually, they begin the show with this game.
  • Riddle-Snake: After the Riddle-Snake plays a tune which brings up a riddle, viewers are given time to figure out the riddle before a man who never opens his eyes appears and gives the answer. When seen, usually it is the last game they play before the episode ends.
  • Sketch Pad: On his sketch pad, an artist named Sketch draws pictures that tell a story and omits a picture so the viewers try to figure out what really happened before the final picture of the story is revealed. The story is usually in the form of a lateral thinking puzzle.
  • Ten Seconds: A game where viewers must figure out the answers to a series of Rebus puzzles each within ten seconds. (2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd = Ten Seconds. Hence, the title). Sometimes they close the episode with this game.
  • Think Tank: Captain Bob, a Jamaican submarine driver, is stuck in a large fish tank. Before all the water in the tank goes down the drain and the sub reaches the ground, the viewers need to figure out what three given things have in common. Each episode consists of two rounds. This game was played in almost every episode in the series. Occasionally, his submarine would be seen as part of the distractions in Distraction News, but Bob himself was not seen.
  • Word Shake: In this game similar to Mad Gab, a French chef takes two to three words together and forms them into another word that sounds like the two to three words (or letters) said together. This game rarely appeared in the series, when it did, they almost always close the episode with this game.

Crashbox Rewind

At the end of every episode, there is a recap of some of the games shown with the answers known as "Crashbox Rewind". It is formatted by having a robot whacking a hammer on a "Rewind" button, thus operating a machine showing some of the answers in an episode. When Crashbox Rewind is over, the same robot whacks a "Credits" button, thus showing the end credits.

Game Loaders

There are six total game loaders in both seasons.

  • Metal Game Loader: A rusty, silver metal game loader. This one most commonly spawns "Distraction News", "Lens McCracken", "Ten Seconds" and "Captain Bones". Occasionally it spawns "Think Tank".
  • Arcade Game Loader: This is a brown and silver game loader that always closes the final game of each episode in season one. It also spawns "Riddle Snake", "Paige and Sage" and "Psycho Math".
  • Closet Game Loader: An old brown cabinet that almost always spawns "Think Tank" and "Eddie Bull".
  • Car Game Loader: Nothing but wires, the car game loader slides to open, unlike others. It spawns "Distraction News", "Psycho Math" and "Ear We Are".
  • Train Game Loader: Possibly the newest game spawner, It often loads "Mug Shots", "Poop or Scoop" and "Word Shake".
  • Phone Game Loader: This newer game loader spawns "Revolting Slob", "Radio Scramble" "Dirty Pictures" and "Ten Seconds".


Voice cast

External links


References

  1. Eichhorn, P: "Cuppa Coffee brews up a special blend of animation Take One Magazine, Summer, 1999, No. 24
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