Contra Force

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Contra Force

Cover art of Contra Force
Developer(s) Konami
Publisher(s) Konami
Composer(s) Kenichi Matsubara
Yasuhiko Manno
Tomoya Tomita
Series Contra
Platform(s) NES
Release date(s)
  • JP Canceled
  • NA September 30, 1992
Genre(s) Run and gun
Mode(s) Single-player
Cooperative multiplayer

Contra Force is a run-and-gun-style shoot-'em-up video game released by Konami for the Nintendo Entertainment System in 1992 in North America only. It is a spin-off of the Contra series and the third game in the series released for the NES (following the home versions of the original Contra and Super C). In contrast to previous Contra titles, which featured sci-fi elements, Contra Force centers on a modern task force who must fight human terrorists instead. The game was originally scheduled to be released as an unrelated game in Japan titled Arc Hound (アークハウンド), however that version was canceled and instead Konami localized the game for a North American release as a Contra spinoff.

Gameplay

Contra Force begins with the player being asked to choose between one of four characters. In addition to Burns, the team's leader, the player can also choose between Iron, a heavy weapons expert; Smith, a sharpshooter; and Beans, a demolitions expert. Each character differ from each other, not just in what weapons they wield, but also in their speed and jumping ability.[1]

The game consists of five stages: the odd-numbered stages (1, 3, and 5) are played from the standard side-view perspective, while the even-numbered stages (2 and 4) are played from an overhead perspective (similar to the ones in Super Contra and Operation C).[2][3] The objective is as simple as getting to the end of each stage, fighting every enemy who gets in the way, before confronting the boss awaiting at the end.[4]

The controls are similar to previous Contra games. At the side-view stages the player can walk left or right, as well as crouch and jump, whereas in the top-view stages the player can move in eight directions (but cannot jump nor crouch). Shooting is possible at any of the eight directions depending on the context.[5] Instead of the instant power-ups from previous Contra games, the player has a power selection meter similar to the Gradius series which shows what power-ups the player can obtain.[6] The player must pick up briefcase-shaped power-ups, which are hidden within the destroyable environment of each stage, to move the cursor on the indicator by one increment.[4] When the cursor is on the power-up the player wants to obtain, the player can confirm their selection with the select button. The items on the indicators includes a standard-issue pistol for every character, two character-specific weapons, a turbo fire power-up that increases the number of bullets on-screen, and a rolling attack that keeps the character invulnerable to enemy fire while in mid-air.[7][8]

The player can pause the game and go to a sub-menu where they can change their current character. At the sub-menu, the player can assign another character to a second player or call forth a computer-controlled partner.[9] The player can assign from one of six possible strategies to their partner ranging between defensive and offensive. The partner character will then appear for five seconds to assist the player before disappearing. When the partner is gone, the player can summon him again from the sub-menu.[10] Each character has only three lives. If a single player loses all of their lives as one character, the game will end. The player can use the sub-menu to switch to another character that still has extra lives before that happens. In the 2-player mode, if one player loses all of their lives, they can be assigned another character, but the character that lost all of his lives will become unusable. Unlimited chances to continue are provided.[4]

Plot

Set in the fictional metropolis of Neocity in 1992, Contra Force centers on a group of special forces operatives led by a man named Burns, who are tasked to put down a crime syndicate known as D.N.M.E. Burns receives a phone call from Fox, an informant, telling him that the Head of Intelligence is being threatened. Burns arranges a meeting with his informant to learn more about the situation. However, when Burns arrives at the Harbor to meet with Fox, he find out that Fox has been murdered and is suddenly attacked by D.N.M.E.[11] Now it is up to Burns and his squad to clear Neocity of the terrorists.

Development

Contra Force was originally announced for Japanese release under the title of Arc Hound (アークハウンド), with no ties to the Contra series. Arc Hound was promoted in a brochure that was included in the Family Computer game Crisis Force and covered in Japanese game magazines, but was never released. The game's protagonists were identified in these previews as the "Independent Public Order Task Force Untouchable".[12][13]

The American release of Contra Force was first announced in 1991 and was planned to be the third console installment of the series,[14] which is why the working title of Contra III: The Alien Wars was "Super Contra IV".[15]

Reception and legacy

Reception
Review scores
PublicationScore
Allgame[16]
The Video Game CriticF [17]

Contra Force has received mixed reception. Allgame editor Brett Alan Weiss criticized the slowdown and flicker that the game suffers from, but praised the added strategy of being able to select from different characters each with their own unique skills and weapons.[16]The Video Game Critic described Contra Force as a "catastrophe".[17] He criticized the control as "sluggish" as well as the backgrounds for being "poorly designed" and "confusing".[17]

Although Contra Force was not originally planned as a Contra game, it has been referenced in other games in the series. The name of the first stage in Contra III: The Alien Wars, originally known as the "Occupied City" (占領された市街地 Senryōsareta Shigaichi) in the Japanese version (Contra Spirits), is listed as the "Streets of Neo City" in the instruction manual of the North American version. "Neo City" is also mentioned by name as the Sound Test title of the Stage 7 theme in the American-developed game Contra 4. The player select theme from Contra Force was also reused in Contra ReBirth.

References

  1. Konami. Contra Force. Nintendo Entertainment System. Level/area: Instruction manual, page 14. 
  2. Konami. Contra Force. Nintendo Entertainment System. Level/area: Instruction manual, page 12. 
  3. Konami. Contra Force. Nintendo Entertainment System. Level/area: Instruction manual, page 13. 
  4. 4.0 4.1 4.2 Konami. Contra Force. Nintendo Entertainment System. Level/area: Instruction manual, page 5. 
  5. Konami. Contra Force. Nintendo Entertainment System. Level/area: Instruction manual, page 7. 
  6. Konami. Contra Force. Nintendo Entertainment System. Level/area: Instruction manual, page 8. 
  7. Konami. Contra Force. Nintendo Entertainment System. Level/area: Instruction manual, page 10. 
  8. Konami. Contra Force. Nintendo Entertainment System. Level/area: Instruction manual, page 11. 
  9. Konami. Contra Force. Nintendo Entertainment System. Level/area: Instruction manual, page 6. 
  10. Konami. Contra Force. Nintendo Entertainment System. Level/area: Instruction manual, page 9. 
  11. Konami. Contra Force. Nintendo Entertainment System. Level/area: Opening. 
  12. Konami. Crisis Force (in Japanese). Family Computer. Level/area: Pamphlet included with the game. 
  13. "Arc Hound preview". Famicom Tsūshin (in Japanese). June 28, 1991. 
  14. "Pak Watch: From Konami/Ultra". Nintendo Power (Volume 26): p. 95. July 1991. "As for sequels, look for Contra Force (aka Contra 3) and Teenage Mutant Ninja Turtles 3 sometime this winter" 
  15. Nintendo Player's Guide: Super NES. 1992. p. 152. Retrieved 2007-08-13. 
  16. 16.0 16.1 Weiss, Brett Alan. "Contra Force - Review". Allgame. Retrieved July 28, 2013. 
  17. 17.0 17.1 17.2 "The Video Game Critic's NES Reviews". videogamecritic.net. Retrieved July 28, 2013. 

External links

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