Brian Moriarty
Brian Moriarty | |
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Occupation | Game designer |
Brian Moriarty (born 1956) is an American video game developer who authored three of the original Infocom interactive fiction titles, Wishbringer (1985), Trinity (1986)[1] and Beyond Zork: The Coconut of Quendor (1987).[2]
Two earlier games, Adventure in the 5th Dimension (1983) and Crash Dive! (1984), were published in the pages of ANALOG Computing, a magazine for Atari home computer enthusiasts.[1] Screenshots of a third game, Tachyon, were previewed, but the game was never published in the magazine.[1]
He is known for his first graphic adventure game, Loom, published in 1990 by Lucasfilm Games.[1][2] He also collaborated with Ron Cobb on the design of Loadstar: The Legend of Tully Bodine (1994) for Rocket Science Games, and worked on an unreleased incarnation of Steven Spielberg's The Dig (1995), some elements of which were included in the released version of the game.
Moriarty now lectures as a Professor of Interactive Media and Game Development at Worcester Polytechnic Institute. On occasion, he delivers public lectures,[3] one of which has been turned into an amateur dramatics production.[4]
Games
Infocom, Lucasfilm Games/LucasArts, Rocket Science Games and several other publishers.[2]
ANALOG Computing
- Adventure in the 5th Dimension (1983)
- Crash Dive! (1984)
- Tachyon (unpublished)
Infocom
- Wishbringer[5] (1985)
- Trinity[ 1] (1986)
- Beyond Zork (1987)
- Timesink (unpublished)
Lucasfilm Games / LucasArts Entertainment
- Loom (1990)
- Young Indiana Jones at the World's Fair (unpublished)[citation needed]
- The Dig (unpublished early version)
Rocket Science Games
- Loadstar: The Legend of Tully Bodine (with Ron Cobb) (1994)
- Darkride (unpublished)
References
- ↑ 1.0 1.1 1.2 1.3 Brian Moriarty interview from Halcyon Days
- ↑ 2.0 2.1 2.2 Brian Moriarty's profile at MobyGames
- ↑ Brian Moriarty lectures and presentations
- ↑ Amy Cooke (24 May 2011). "Open Drama Night". Nouse: University of York's Student Website. Archived from the original on 3 June 2011. Retrieved 9 June 2011. "A Brechtian style piece, based on a lecture Todd received by Brian Moriarty, the play explores the history or rather the historiography surrounding the issue of the authorship of Shakespeare’s plays."
- ↑ Moriarty, Brian (November 1986). "Designer Profiles / Brian Moriarty". Computer Gaming World. p. 16.
External links
- A biography of Moriarty from infocom-if.org
- Brian Moriarty: Lectures & Presentations
- Brian Moriarty at La Isla del Mono (Spanish)
- Brian Moriarty's Home Page
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