Bracket racing
Bracket racing is a form of drag racing that allows for a handicap between predicted elapsed time of the two cars over a standard distance, typically within the three standard distances (1/8 mile, 1,000 foot, or 1/4 mile) of drag racing.
Goal
The effect of the bracket racing rules is to place a premium on consistency of performance of the driver and car rather than on raw speed, which in turn makes victory much less dependent on large infusions of money, and more dependent on mechanical and driving skill, such as reaction times, shifting abilities, and ability to control the car. Therefore, bracket racing (using the aforementioned handicapping system) is popular with casual weekend racers. Some will even drive their vehicles to the track, race them, and then simply drive them home.[citation needed]
This format allows for a wide variety of cars racing against each other. While traditional drag racing separates cars into a wide variety of classes based on power and weight, bracket racing classes can be simpler, and can accommodate any vehicle with basic technical/safety inspection. Race events organized in this way are sometimes called "run-what-ya-brung".[citation needed]
Format
Dial-in
Each car chooses a dial-in time before the race, predicting the elapsed time the driver estimates it will take his or her car to cross the finish line. This is usually displayed on one or more windows so the starter can adjust the "christmas tree" starting lights accordingly. The slower car in the race is given the green light before the faster car by a margin of the difference between their two dial-in times.
In principle, if both drivers have equal reaction times and their cars run exactly their posted dial-ins, both cars should cross the finish line at precisely the same time. In reality, this is an extremely rare occurrence. Measuring devices both at the start and at the end of the track post times down to 1/1000 of a second (0.001s precision), which makes tied races almost impossible.
Reaction time
When a car leaves the starting line, a timer is started for that car. The difference between when the green light comes on and when the car actually moves is called the reaction time. If a driver leaves before the light turns green, he is automatically red-lighted and disqualified for that round unless the opponent commits a more serious violation (crossing a track boundary line, timing block, or touching the barrier). In a drag race event, when the first driver commits a red light foul, the green light automatically turns on for the other driver. If both drivers leave ahead of the green light, the first to leave is charged with the foul. In a heads-up situation, the winner by default is the one who performed the lesser aggravation (-0.003 wins over -0.009, for example).
Sometimes, people incorrectly refer "reaction time" the unrelated 60 foot takeoff time. The reaction time is merely an indication of how fast a driver reacted to the green light. The 60 foot takeoff time is an indicator of how fast the vehicle started moving at the beginning of the race, regardless of the driver’s reaction time. If the driver launched the car with too much power for the available traction, he will have wheelspin and correspondingly will have a longer time to cross the 60 foot barrier if he were to drive with more finesse.
Breaking out
Breaking out is when a racer manages to cross the finish line in less time that the one he dialed-in beforehand.
- If only one car "breaks out", it is disqualified and the other one wins by default.
- If both cars break out, the one closer to the dial-in time wins.
- A foul start, crossing the boundary line or wall, or failure to be at post-race inspection override any breaking out violations.
- Not all bracket racing classes have breaking out (NHRA Competition Eliminator).
Examples:
Race | Dial-in | Race Time | Reaction Time | Outcome | Reason |
---|---|---|---|---|---|
Race 1 | |||||
Driver A | 16.0 | 15.8 | 0.086 | Broke Out | Racer A broke out. |
Driver B | 15.6 | 15.9 | 0.219 | WINS | Did not red light, nor broke out. |
Race 2 | |||||
Driver C | 16.1 | 16.0 | 0.280 | Broke Out (WINS) | Racer C is closer to the dial-in time. (0.1 seconds) |
Driver D | 15.5 | 15.2 | 0.005 | Broke Out | Racer D broke out with a wider margin (0.3 seconds), so he loses. |
Race 3 | |||||
Driver E | 14.9 | 14.9 | -0.020 | Red Light | Red light overrides any break out violations. |
Driver F | 15.8 | 15.7 | 0.205 | Broke Out (WINS) | Break outs are irrelevant once Driver E triggered the red light violation unless Driver F crosses any boundary line or fails to present his car for inspection after the run. Red lights overturn break outs, but boundary line violations overturn red light fouls. |
Race 4 | |||||
Driver G | 15.8 | 15.4 | -0.005 | Broke Out and Red Light (WINS) | Opponent crossing boundary line overturns both a foul start and breakout. |
Driver H | 14.5 | DQ-CL | 0.200 | Boundary Line | Crossing the boundary line is an automatic disqualification and is worse than a red light or breakout. |
This eliminates any advantage from bending the rules by putting a slow dial-in time on the windshield to get a head start.[citation needed] However, some racers will purposely dial a slower time and then let off of the throttle or use their brakes near the end of the track in an attempt to trick the other driver into breaking out. This racing technique is called sandbagging and, although useful and technically legal (not always), is looked down upon at most amateur events as a form of cheating and un-sportsman like conduct. In some track clubs, a sign of obvious sandbagging (letting off the throttle near the finish line or applying the brakes to comply with the dial-in time) earns an immediate disqualification from the event.
Red Light and other fouls
If a car leaves the starting line before the green light comes on, a foul is recorded (a red-light start), and that car is provisionally disqualified. Only the first car to foul start is shown the red light; an automatic green light is shown in the other lane at the appropriate time. Another form of foul is to cross the dividing line between the two lanes, or the line at the edge of the racing surface, both of which negates a red light foul. A foul is worse than a break out; one car can break out but if the other car fouls, the car that breaks out advances to the next round. If both cars foul, the lesser of the violations is the winner; a break-out is the least serious violation, then a red light, crossing the boundary line at the edge of the surface, crossing the dividing line between the lanes, and then leaving before the tree is started.