3Kingdoms

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3Kingdoms

Developer(s) Project community
Engine LDMud
Platform(s) Platform independent
Release date(s) 1992
Genre(s) Cross-genre MUD
Mode(s) Multiplayer
Distribution Online

3Kingdoms, abbreviated 3K, is a MUD, a text-based online role-playing game, founded in 1992.[ 1]

Game characteristics

A screenshot of one of the many different initial login screens for 3K, as seen in MUSHclient

The MUD has a cross-genre setting; the eponymous three kingdoms are Fantasy, Science Fiction, and Chaos, the latter following an anything-goes satirical theme.[ 1][ 1][ 1] These settings connect through the MUD's central city of Pinnacle.[ 1][ 1]

A main point of player character differentiation is in the choice of "guild", which is an option resembling a character class, but which, on 3K, can only be chosen once the character has advanced through its first few levels.[ 1][ 1][ 1] The exception is the Adventurer guild, which new characters belong to by default.[ 1] The selection of guilds reflects the cross-genre setting, ranging from fantasy commonplaces such as knights, priests (formerly called clerics), mages, and necromancers to Jedi, cyborgs, Fremen and changelings (formerly called the animal guild).[ 1][ 1][ 1][ 1]

3K's Web site features ongoing news about the MUD; at one time this news feed was called the 3K New York Times.[ 1]

Reception

The MUD has received positive critical response for its friendliness to and accommodation of new players,[ 1][ 1] and has been noted as "well-loved and full of life".[ 1]

Technical infrastructure

3K is an LPMud running on the LDMud game driver with an unnamed custom mudlib.[ 1][ 1][ 1]

References

  1. Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net Games. Random House / Michael Wolff & Company, Inc. p. 90. ISBN 0-679-75592-6. "3 Kingdoms The town of Pinnacle in the center of 3K (as the MUD is commonly called) connects three separate realms: Fantasy, Science Fiction, and Chaos. Fantasy features Dungeons & Dragons; in the Science Fiction realm you can travel by MegaTech train to parts of the United States or through outer space; and in Chaos you'll find anything but the ordinary. On a trip to the grocery store, you'll meet old commercial favorites like Toocan Sam, the Lucky Charm Rabbit, Mr. Clean, and Mr. Whipple. [...] Newbies are quite welcome here there is even a special newbie land at the south end of the city to build a character's experience. [...] When an adventurer has passed the fifth level, he may choose to join a guild clerics, witches, animals, necromancers, etc. [...] Server: LPMUD" 
  2. Greenman, Ben; Maloni, Kelly; Cohn, Deborah; Spivey, Donna (1996). Net Games 2. Michael Wolff & Company, Inc. p. 90. ISBN 0-679-77034-8. "[...] head to the Website and read the 3K New York Times all the news that's fit to cyberprint." 
  3. Hahn, Harley (1996). The Internet Complete Reference (2nd ed.). Osborne McGraw-Hill. p. 727. ISBN 0-07-882138-X. "Three Kingdoms Mud Three Kingdoms has a hierarchy based on a human monarchy, so it achieves variety through guild selection instead of races. This mud is well-loved and full of life as evidenced by not only the traffic, but the high-spirited shouting that seems to be routine. Newbie documents are available at this site via anonymous FTP." 
  4. "3-Kingdoms". The Mud Connector. Retrieved 2010-09-14. 
  5. "Welcome to the Worlds of Marble!". 3Kingdoms. Retrieved 2010-11-29. 
  6. "The Guilds". 3Kingdoms. Retrieved 2010-11-29. 
  7. Olivetti, Justin (2011-04-19). "The Game Archaeologist plays with MUDs: The games". Massively. Archived from the original on 7 May 2011. Retrieved 2011-04-25. 

External links

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