nxMakaqu is a source port of id Software's Quake engine to the Dreamcast video game console by Manoel Kasimier. It is a merger of Stuart Dalton's nxQuake and the PC Quake engine Makaqu, and thus is the official continuation of nxQuake. NxMakaqu supports the registered and shareware versions of Quake. It also has a modlist that allows you to select the original game, mods, and total conversions.
In late 2002, the nxQuake base was used in a project named RADQuake. Stewart Dalton would send his changes into the project, so work on nxQuake was halted in favor of RADQuake. RADQuake was maintained by Stewart Dalton, Ian Micheal, speud, and Manoel Kasimier. It implemented VMU saving support, preliminary sound support, and preliminary rumble pack support.
In late 2005, work on nxQuake moved to a project named nxMakaqu. It is a combination of Stewart Dalton's nxQuake and Manoel Kasimier's PC Quake source port, Makaqu. nxMakaqu has improved sound support, CD music support, an improved modlist, multiple renderer changes, and support for skyboxes. nxMakaqu has superseded both nxQuake and RADQuake, and is the current active incarnation of the nxQuake codebase.
In 2007, nxMakaqu was to be used as the engine for Fightoon, a cel-shaded three dimensional one on one fighting game for the Dreamcast. The game was to be the first cell-shaded fighting game to be available on that platform, however the game has since been canceled due to technological complications.
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