Developer(s) | Bethesda Softworks |
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Type | Game engine |
Website | Bethesda Softworks Official Website |
XnGine was a 3D engine developed by Bethesda Softworks. In 1997 support for higher resolutions was added and in 1998 it was made compatible with 3dfx graphics cards.
The Terminator: Future Shock was the first game to use the engine, and also the first 3D PC game to use the now popular mouse-look interface, which was initially unpopular with gamers.[1]
Games which used the engine:
Originally, TES 3: Morrowind was supposed to use the engine but it was ultimately dropped in favor of NetImmerse (the predecessor to GameBryo).
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