Xenonauts

Xenonauts
Developer(s) Goldhawk Interactive
Publisher(s) Independent
Designer(s) Chris England
Programmer(s) Laszlo Perneky
Artist(s) Kris Thaler
Diego Garcia
Composer(s) Aleksi Aubry-Carlson
Platform(s) Windows
Genre(s) Strategy game, turn-based tactics
Mode(s) Single-player
Rating(s)

    Xenonauts is an upcoming turn-based tactics science fiction video game in development for Microsoft Windows. It is the maiden title of Goldhawk Interactive, a London-based independent game studio, in development since 2009. The player takes the role of the commander of a clandestine organisation known only as the Xenonauts, attempting to defeat an ongoing alien invasion of Earth.[1]

    Contents

    Development

    The game is heavily influenced by the X-COM series, and is considered by some to be its spiritual successor. The game was announced in response to the official first-person reboot XCOM, however is described by the development team as neither a remake or a clone, but rather "a re-imaging". It is marketed as a Cold War-era (starting in 1979) based "planetary defence simulator" answer to 2K's XCOM which has already alienated many fans due to its FPS-based gameplay.[2][3][4][5]

    In November 2010, the project launched a revamped website and announced that they were accepting pre-orders. Pre-order benefits include early beta access and a discounted price over planned release pricing. A provisional release date was set as April 2011.[6]

    As of June 2011, the game has still not been released and a final release date has not been announced. However, the team is releasing regular updates on their site, and press coverage suggests that final release is likely to be an unspecified date towards the end of 2011.[7]

    Gameplay

    It has been confirmed that the game will retain the 'fundamental mechanics' of X-COM, in this case considered to be a real-time global air control and strategic management / research component of the game, coupled with turn-based ground combat where the player controls a squad of soldiers and vehicles against the alien forces. Soldiers will develop their attributes through combat experience, and it has been confirmed (and demonstrated) that terrain in the ground combat maps will be destructible.[8]

    Features advertised by Goldhawk as 'enhancements' to the original X-COM model include the following (although many have appeared in other spiritual successors):[9][10]

    References

    External links