Sharp X68000

Sharp X68000

X68000ACE-HD

The Sharp X68000, often referred to as the X68k, is a home computer released only in Japan by the Sharp Corporation. The first model was released in 1987, with a 10 MHz Motorola 68000 CPU, 1 MB of RAM and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM and optional 80 MB SCSI hard drive. RAM in these systems is expandable to 12 MB, though most games and applications didn't require more than two.

Contents

Operating system

The X68k ran an operating system developed for Sharp by Hudson Soft, called Human68k, which features commands very similar to those in MS-DOS (typed in English). Pre-2.0 versions of the OS had command line output only for common utilities like "format" and "switch", while later versions included forms-based versions of these utilities, greatly improving their usability. At least three major versions of the OS were released, with several updates in between. Other operating systems available include NetBSD for X68030 and OS-9.

Early models had a GUI called "VS" (Visual Shell); later ones were packaged with SX-WINDOW. A third GUI called Ko-Windows existed; its interface is similar to Motif. These GUI shells could be booted from floppy disk or the system's hard drive. Most games also booted and ran from floppy disk; some were hard disk installable and others require hard disk installation.

Since the system's release, Human68k, console, and SX-Window C compiler suites and BIOS ROMs have been released as public domain and are freely available for download.

Case design

The X68000 features two soft-eject 5.25 in (133 mm) floppy drives, or in some of the compact models, two 3.5 in (89 mm) floppy drives, and a very distinct case design of two connected towers, divided by a retractable carrying handle. This system was also one of the first to feature a software-controlled power switch; pressing the switch would signal the system's software to save and shutdown, similar to the ATX design of modern PCs. The screen would fade to black and sound would fade to silence before the system turned off.

The system's keyboard has a mouse port built into either side. The front of the computer has a headphone jack, volume control, joystick, keyboard and mouse ports. The top has a retractable carrying handle (only on non-Compact models), a reset button, and a non-maskable interrupt (NMI) button. The rear has a variety of ports, including stereoscopic output for 3D goggles, FDD and HDD expansion ports, and I/O board expansion slots.

Display

The monitor supports 15/24 and 31 kHz with up to 65,535 colors and functions as a cable-ready television (NTSC-J standard) with composite video input. It was an excellent monitor for playing JAMMA compatible arcade boards due to its analog RGB input and standard-resolution refresh timing.

Disk I/O

Early machines use the rare Shugart Associates System Interface (SASI) for the hard disk interface; later versions adopted the industry-standard small computer system interface (SCSI). Per the hardware's capability, formatted SASI drives can be 10, 20 or 30 MB in size and can be logically partitioned as well. Floppy disks came in a couple of different formats, none of which are natively readable on other platforms, although software exists that can read and write these disks on a DOS or Windows 98 PC.

Expansion

Many add-on cards were released for the system, including networking (Neptune-X), SCSI, memory upgrades, CPU enhancements (JUPITER-X 68040/060 accelerator), and MIDI I/O boards. The system has two joystick ports, both 9-pin male and supporting Atari standard joysticks and MSX controllers. Capcom produced a converter that was originally sold packaged with the X68000 version of Street Fighter II′ that allowed users to plug in a Super Famicom or Mega Drive controller into the system. The adapter was made specifically so that users could plug in the Capcom Power Stick Fighter controller into the system.

Arcade at home

In terms of hardware, it was very similar to arcade machines of the time, and served as the Capcom CPS system development machine. It supported separate text RAM, graphic RAM and hardware sprites. Sound was produced internally via Yamaha's then top-of-the-line YM2151 FM synthesizer and a single channel OKI MSM6258V for PCM. Due to this and other similarities it played host to many arcade game ports in its day. Games made for this system included Ghosts 'n Goblins, Parodius Da! -Shinwa kara Owarai e-, Ghouls 'n Ghosts, Strider, Final Fight, Street Fighter II Dash, Akumajo Dracula (Castlevania in other regions, the X68000 version was ported to the PlayStation as Castlevania Chronicles), Cho Ren Sha 68k (which has a Windows port) and many others. Many games also supported the Roland SC-55 and MT-32 MIDI modules for sound as well as mixed-mode internal/external output.

List of X68000 series

Release Date model name model number CPU body color body shape memory Expansion I/O slot SASI SCSI HDD size Bundle software
1987/03 X68000 CZ-600C Hitachi HD68HC000 10 MHz (Motorola 68000 clone) Gray/Black Tower 1MB 2 o - - Human68k
Gradius(Game)
1988/03 X68000 ACE CZ-601C Hitachi HD68HC000 10 MHz Gray/Black Tower 1MB 2 o - - Human68k
X68000 ACE-HD CZ-611C 20MB
1989/03 X68000 EXPERT CZ-602C Hitachi HD68HC000 10 MHz Gray/Black Tower 2MB 2 o - - Human68k
X68000 EXPERT-HD CZ-612C 40MB
X68000 PRO CZ-652C Hitachi HD68HC000 10 MHz Gray/Black Horizontal 1MB 4 o - - Human68k
X68000 PRO-HD CZ-662C 40MB
1990/03 X68000 EXPERT II CZ-603C Hitachi HD68HC000 10 MHz Gray/Black Tower 2MB 2 o - - Human68k
SX-Window
X68000 EXPERT II-HD CZ-613C 40MB
1990/04 X68000 PRO II CZ-653C Hitachi HD68HC000 10 MHz Gray/Black Horizontal 1MB 4 o - - Human68k
SX-Window
X68000 PRO II-HD CZ-663C 40MB
1990/06 X68000 SUPER-HD CZ-623C Hitachi HD68HC000 10 MHz Titan Black Tower 2MB 2 - o 80MB Human68k
SX-Window
1991/01 X68000 SUPER CZ-604C -
1991/05 X68000 XVI CZ-634C Motorola 68000 16 MHz Titan Black Tower 2MB 2 - o - Human68k
SX-Window
X68000 XVI-HD CZ-644C 80MB
1992/02 X68000 Compact CZ-674C Motorola 68000 16 MHz Gray mini Tower 2MB 2 - o - Human68k
SX-Window
1993/03 X68030 CZ-500 Motorola MC68EC030 25 MHz Titan Black Tower 4MB 2 - o - Human68k
SX-Window
X68030-HD CZ-510 80MB
1993/05 X68030 Compact CZ-300 Motorola MC68EC030 25 MHz Titan Black mini Tower 4MB 2 - o - Human68k
SX-Window
X68030 Compact-HD CZ-310 80MB
(Cancelled) Power X (provisional name) CZ-xxxx IBM PowerPC 601 66 MHz Titan Black Tower 8MB 2 - o 240MB SX-Window

List of X68000 games

Technical specifications

X68000 models: Motorola 68000 / 10 MHz
XVI models: Motorola 68000 / 16 MHz
X68030 models: Motorola 68030 / 25 MHz
256 x 240
256 x 256
512 x 240
512 x 256
512 x 512
640 x 480
768 x 512
1024 x 1024
Yamaha YM2151 (eight FM stereo channels)
OKI MSM6258v (one 4 bit ADPCM mono channel)
2 MSX compatible joystick ports
Audio IN / OUT
Stereo scope/3D goggles port
TV/monitor Control
RGB/NTSC Video Image I/O
Expansion (2 slots)
External FDD (up to 2)
SASI/SCSI (depending on model)
RS232 serial port
Parallel port
Headphone and microphone ports
Two soft-eject 5.25″ floppy drives, 1.2 MB each
Two 3.5″ floppy drives, 1.44 MB each (compact models)

See also

External links