Field of view in video games

Field of view in video games (FOV in games, or field of vision in video games) is the extent of the observable game world that is seen on the display at any given moment.[1]

The field of view (FOV) in a video game could change dependent on the aspect ratio of the display resolution or the amount of pixels. This is determined by the image scaling method used by the video game. In computer games and modern game consoles the FOV normally increases with a wider aspect ratio of the monitor resolution. The amount of pixels of the display resolution only affects the FOV in a few older computer games.[2][2]

Contents

Image scaling methods

Computer games

Scaling methods

The terms (hor+, anamorphic, pixel-based, vert- and 4:3 stretch) are widely used in gaming discussions to describe how different computer games behave on 16:9 monitors compared to 16:10 and 4:3 monitors. The terms were originally coined by members of the Widescreen gaming forum.[3]

An anamorphic view can be forced in a HOR+ game for 4:3 or 16:10 monitor because most modern graphics cards allow monitors to maintain the aspect ratio of resolutions in games.

Console games

Game consoles only support television resolutions which are in either 16:9 or 4:3. For modern platforms such as Playstation 3 and Xbox 360 the FOV will be wider in 16:9 than 4:3 because console games are hor+. Playstation 3 and most other consoles do not support 16:10 so it will show an 16:9 image either stretched or with black bars.[12] Xbox 360 has added 16:10 support but the image will still have a loss in FOV compared to 16:9 like in hor+ scaling, show black bars or stretch the 16:9 image in games.

FOV in-game size changes

Changes in size of Field of View can sometimes be triggered in games for various effects. 'Pinching' the Field of View can convey focus, whereas widening it can indicate chaos or lack of control. For example, in The Elder Scrolls V: Skyrim the Field of View widens when the player dashes.

See also

References

  1. ^ Feng Zhu School of Design - Field Of View In Games
  2. ^ a b Essential Games List http://www.widescreengamingforum.com/wiki/Essential_Games_List
  3. ^ Wide Screen Gaming FAQ
  4. ^ Wide Screen Gaming http://widescreengamingforum.com/taxonomy/term/11
  5. ^ Example Starcraft II http://widescreengamingforum.com/dr/starcraft-2
  6. ^ Anamorphic http://widescreengamingforum.com/taxonomy/term/12 http://widescreengamingforum.com/article/anamorphism
  7. ^ Pixelbased http://widescreengamingforum.com/taxonomy/term/13
  8. ^ http://widescreengamingforum.com/taxonomy/term/13
  9. ^ http://widescreengamingforum.com/dr/starcraft
  10. ^ Vert- http://widescreengamingforum.com/taxonomy/term/14
  11. ^ Stretch http://widescreengamingforum.com/taxonomy/term/15
  12. ^ http://www.engadget.com/2006/11/16/ps3-faq-answers-to-your-playstation-3-questions/