Vendetta | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Composer(s) | Michiru Yamane Hideaki Kashima |
Series | Crime Fighters |
Platform(s) | Arcade |
Release date(s) | July 1991 |
Genre(s) | Beat 'em up |
Mode(s) | Single player, 2-4 player Co-op |
Cabinet | Upright |
Display | Raster, 304 x 224 pixels (Horizontal), 2048 colors |
Vendetta, known in Japan as Crime Fighters 2 (クライムファイターズ2 ), is a 1991 side-scrolling beat-'em-up arcade game developed and published by Konami. It is the sequel to the 1989 Konami game Crime Fighters.
Contents |
The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.
One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.
On the sixth (final) level, after defeating Faust and rescuing Kate, you will have to go through pairs of bosses: Bravado and Link, Ohsugi and the Rudes, and Kurt and Faust.
As with most beat-em-ups, the game featured primarily side-scrolling action, with the score dependent merely on number of opponents eliminated, regardless of strength—a faceless drone and an end boss would both score as one. This characteristic was present in most arcade beat 'em ups by Konami. However,the game featured some differences in gameplay. One was that an enemy who had been knocked down could be subjected to further abuse; this feature also appeared in an X-Men beat-'em-up. This would be done with the kick button (see below), although the actual manoeuvre used was a punch, an elbow drop, a short kick/stomp, or a quick kneedrop, depending on the individual fighter.
The other difference was that instead of the conventional 'attack' and 'jump' buttons, this game used 'punch' and 'kick'. The only aerial manoeuvre was the special punch-plus-kick (P+K) manoeuvre, and only when the joystick was pointed forward. This also rules out the beat-'em-up standard desperation attack (an attack during which all enemies in a small radius around the player are knocked away and down, at the cost of player's health), forcing the player to be even more cautios.
Another difference is the possibility to team up, both for the players and enemies. With two or more players involved, one can grab an enemy from behind, rendering them motionless. Another player then could exert quick and brutal punishment on the helpless victim. This also works the other way - a careless player can be grabbed from behind and suffer a similar fate.
There are various weapons that can be found, whether from a fallen enemy, hidden in the environment, or lying out in the open. They can only be used a number of times before being lost:
Vendetta was censored when released outside of the Asian market to remove an enemy character who dresses in leather and grabs hold of the playable character, proceeding to dry hump and lick him. The enemy would continue if a character is down, and would often perform same on lampposts if they were in the stage.