Unigine

Unigine Engine
Developer(s) Unigine Corp
Development status Production
Written in C++, UnigineScript
Platform Microsoft Windows, Linux, Mac OS X, PlayStation 3, Android, iOS
Type Middleware
License Proprietary
Website http://unigine.com/products/unigine/

Unigine Engine is a proprietary cross-platform computer graphics middleware, developed by Unigine Corp. It is used as either a game engine or as an engine for virtual reality systems, serious games and visualization. The most popular Unigine-powered product is Heaven DX11 benchmark.

The strongest feature of Unigine is its advanced renderer which currently supports OpenGL 4.0 and DirectX 11.[1] An updated Unigine SDK is released monthly[2].

Unigine Engine tech demos are included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems.[3]

Contents

Major features

Serious game features

History

The roots of Unigine are in the Frustum open source project[4], which was initiated in 2002 by Alexander "Frustum" Zaprjagaev, who is currently a co-founder (along with Denis Shergin, CEO) and CTO of Unigine Corp, and is the lead developer of the Unigine engine. The name "Unigine" means "universal engine" or "unique engine".

Unigine-based projects

There are currently 80+ licensees of Unigine.[5] In July 2010 Unigine also announced that it was working on a Strategy game title,[6] which in September 2010 was announced to be a naval strategy game called OilRush.[7] Unigine Corp was also developing a "shooter-type game", currently the development on this game is frozen until OilRush is released.[8]

Games

Other

Linux game competition

On November 25, 2010 , Unigine Corp announced a competition to support Linux game development. They agreed to give away a free license of the Unigine engine to anyone willing to develop and release a game with a Linux native client, although they would also grant the team a Windows license.[9] The competition ran until December 10, 2010, with a considerable amount of entries being submitted. Due to the unexpected response, Unigine decided to extend the offer to the three best applicants, with each getting full Unigine licenses.[10] The winners were announced on December 13, 2010, with the developers selected being Kot-in-Action Creative Artel (who previously developed Steel Storm), Gamepulp (who intend to make a puzzle platformer), and MED-ART (who previously worked on Painkiller: Resurrection).[11]

References

External links