Developer(s) | Unigine Corp |
---|---|
Development status | Production |
Written in | C++, UnigineScript |
Platform | Microsoft Windows, Linux, Mac OS X, PlayStation 3, Android, iOS |
Type | Middleware |
License | Proprietary |
Website | http://unigine.com/products/unigine/ |
Unigine Engine is a proprietary cross-platform computer graphics middleware, developed by Unigine Corp. It is used as either a game engine or as an engine for virtual reality systems, serious games and visualization. The most popular Unigine-powered product is Heaven DX11 benchmark.
The strongest feature of Unigine is its advanced renderer which currently supports OpenGL 4.0 and DirectX 11.[1] An updated Unigine SDK is released monthly[2].
Unigine Engine tech demos are included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems.[3]
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The roots of Unigine are in the Frustum open source project[4], which was initiated in 2002 by Alexander "Frustum" Zaprjagaev, who is currently a co-founder (along with Denis Shergin, CEO) and CTO of Unigine Corp, and is the lead developer of the Unigine engine. The name "Unigine" means "universal engine" or "unique engine".
There are currently 80+ licensees of Unigine.[5] In July 2010 Unigine also announced that it was working on a Strategy game title,[6] which in September 2010 was announced to be a naval strategy game called OilRush.[7] Unigine Corp was also developing a "shooter-type game", currently the development on this game is frozen until OilRush is released.[8]
On November 25, 2010 , Unigine Corp announced a competition to support Linux game development. They agreed to give away a free license of the Unigine engine to anyone willing to develop and release a game with a Linux native client, although they would also grant the team a Windows license.[9] The competition ran until December 10, 2010, with a considerable amount of entries being submitted. Due to the unexpected response, Unigine decided to extend the offer to the three best applicants, with each getting full Unigine licenses.[10] The winners were announced on December 13, 2010, with the developers selected being Kot-in-Action Creative Artel (who previously developed Steel Storm), Gamepulp (who intend to make a puzzle platformer), and MED-ART (who previously worked on Painkiller: Resurrection).[11]