Turok: Rage Wars | |
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Nintendo 64 box art of Turok: Rage Wars |
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Developer(s) | Acclaim Studios Austin (Nintendo 64) Bit Managers (Game Boy Color) |
Publisher(s) | Acclaim |
Series | Turok |
Platform(s) | Nintendo 64, Game Boy Color |
Release date(s) | Nintendo 64 Game Boy Color
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Genre(s) | First-person shooter |
Mode(s) | Single-player Multiplayer |
Rating(s) | ESRB: Mature (17+) BBFC: 15 |
Media/distribution | Cartridge |
Turok: Rage Wars is a first-person shooter video game for the Nintendo 64 and Game Boy Color consoles, that was released at a similar time to other major multiplayer-focused first-person titles (namely, Quake III Arena and Unreal Tournament). The game supports up to four players, or bots (AI-controlled enemies or allies) can be included instead of players (up to a maximum of 4 players). A one player, mission-based or combat-based mode is also available. Like its predecessor, the game allowed use of the RAM Expansion Pak with the Nintendo 64 version, but did not require it. The game is part of the Turok video games series.
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The available weapons in the game are divided into three ammo types - bullet rounds, energy rounds, and explosive rounds. A player may only carry six pre-selected weapons in the game - a melee weapon (standard for all), two bullet weapons, two energy weapons, and one explosive weapon. All these weapons have a primary and secondary function. Additionally, there are four pick-up weapons that appear throughout the game. If the player unlocks Tal'Set, they are not limited to carrying six weapons. Tal'Set has access to every weapon in the game at once.
A Power Core, or Power Pill, is glowing pink-and-blue crystalline item floating in a set location of an arena map. Most maps have one, while some have two. They are somewhat similar to the "Power Ups" in Quake III Arena in that they give any player who picks one up, temporary powers that make them more dangerous. These powers are randomly selected. When one is picked up, a lightning bolt is displayed in a lower corner of the player's screen. Each Power Core lasts approximately 15 to 20 seconds. An in-game glitch exists if the player has the "Infinite Ammo" cheat activated and is armed with the minigun. Once the Power Core is obtained, if the player presses and holds down the secondary fire energy shield and keeps it held down constantly, they can retain whichever Power Core they have indefinitely.
There are 50 medals in the game that can be earned. These are needed to unlock some cheats and character skins. Medal rewards range from defeating bosses, to medals awarded for suicides. On the Nintendo 64 version, one of the medals is impossible to achieve in early (black-cartridge) copies of the game, due to a Two-Player Trials glitch in the "Creature Tag" levels.
(These characters are bosses in single-player mode, but can be earned.)
The Lost Land is an unholy world, born from the death of the universe; a strange world where "time has no meaning". If the Lost Land falls, all the universe falls. Since the dawn of time, the Turok have maintained the balance between good and evil, order and chaos. The Turok control The Light Burden, a sacred vessel that holds the last remnants of the pure energy source that created The Lost Land. Whoever controls The Light Burden controls the power of creation. Fierce Battles waged in an effort to wrestle control of The Light Burden from the line of Turok, and thus conquer the Lost Land. A number of fierce warriors have been selected to participate to fight and win the Rage Wars...
As with Turok 2, company Bit Managers was tasked with developing a GameBoy Color version of Rage Wars. The only thing the Game Boy Color version of Rage Wars has in common with its N64 counterpart is the name as its story is completely different and gameplay was like previous GameBoy Turok games (side scrolling 2D platforming) . The game improved the formula from the past Turok Game Boy titles and received good reviews.
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