Turbo the Tortoise | |
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Turbo the Tortoise cover (Commodore 64) |
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Developer(s) | Visual Impact |
Publisher(s) | Hi-Tec Software (re-release) Codemasters |
Artist(s) | Jarrod Bentley, Dennis Mulliner |
Composer(s) | Gerard Gourley |
Platform(s) | ZX Spectrum, Amstrad CPC, Commodore 64 |
Release date(s) | 1992 |
Genre(s) | Platform |
Mode(s) | Single-player |
Media/distribution | Cassette |
System requirements
48K RAM (ZX Spectrum) |
Turbo the Tortoise is a platform video game published in 1992 by Hi-Tec Software, developed by Visual Impact for the ZX Spectrum, Amstrad CPC and Commodore 64.[1]
Contents |
Turbo, (initially named Wal) is a pet tortoise of a scientist named Dr. Mulliner, which one day hibernates inside his "Matter doesn't Matter" chamber. Dr. Mulliner and his assistant Beckett, unaware of this fact, decide to start the generators to make way for his latest experiment on cybernetic technology. While the experiment itself is a disaster and part of the equipment is damaged due to the presence of the tortoise on the chamber, this granted Turbo with "Super Tortoise Powers". Since the experiment cannot be restarted due to lack of supplies, Dr. Mulliner assigns Turbo the task of finding and retrieving the six vital components for his experiment which are scattered in six different time periods.[2]
Reception | |
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Review scores | |
Publication | Score |
Your Sinclair | 94%[3] |
Sinclair User | 85%[4] |
Zzap!64 | 81%[5] |
Turbo the Tortoise was well received with highly positive reviews from several publications of its time.