Treasure Quest (game)

Treasure Quest

Developer(s) Sirius Entertainment Inc.
Publisher(s) Sirius Publishing Inc.
Platform(s) Windows 95
Release date(s) April 10, 1996
Genre(s) Computer puzzle game

Treasure Quest was a puzzle game created by Soggy in Seattle Productions and sold to Sirius Entertainment. It was released April 10, 1996.

In the CD-ROM scavenger hunt game Treasure Quest, the player moves from room to room in the mansion of Professor Jonathon William Faulkner, who has bequeathed $1 million dollars to any student who can solve the puzzles he has laid out. To move from one room to the next, players must find a famous quote from visual clues, words and anagrams, and then derive an ultimate solution to the game.

Throughout the game, the player is guided by the professor's long-dead love, played by Terry Farrell, who was brought in to the project by Star Trek/Star Wars author Daryl F. Mallett, who worked at the company at the time.

Much of the game's popularity stemmed from the developer's openness about, and players' willingness to share clues and room quotes, so long as the final solution was kept confidential.

The soundtrack featured 11 songs by Jody Marie Gnant (daughter of Sirius Publishing's CEO, Richard A. Gnant[1][2]) some of which supposedly contained clues.

Contents

The professor's lost love

A beautiful woman and a brilliant cryptographer, her work with the government and various unnamed agencies led her to a life of solitude. She risked her life to be with the professor, and ultimately lost it. She was found dead on the side of the road, poisoned by a mysterious serum.

Room quotes

Million dollar prize

In a unique marketing ploy, Sirius Publishing, Inc. offered a $1,000,000 prize to the first eligible player who could solve the mystery of Treasure Quest and submit an explanation of the solution to the complete satisfaction of a panel of judges. The contest would end on 12/31/99 if no winner was determined.

Ultimate solution

The ultimate solution, as given by the developer Cerise Casper (now Cerise Vablais) to Sirius Publishing, was "The Tree of Life", referring to both wisdom and the love of the professor's lost fiancee Rose. It references both the Kabbalah and Proverbs 3:18, "She is a tree of life to them that lay hold upon her: and happy is every one that retaineth her." The rooms and corridors in the game were connected like those in the Kabbalah's diagram.

Controversy

The "outcome" of this game is steeped in controversy.

Paul Wigowsky of Woodburn, Oregon submitted the "Tree of Life" solution with the 10 room quotes on May 31, 1996. Wigowsky was a schoolteacher and a student of esoteric teachings. He immediately recognized that the design of the 10-room mansion with the 22 connections between the rooms was the same design that he had seen in books on the Hebrew Kabbalah with the 10 Sephira and 22 paths (also 22 letters of the Hebrew alphabet). It was afterwards admitted by the producer of the game that this quester was indeed the first to submit the correct solution; however, the player was disqualified on the technicality that he did not put the required registration number in the upper right hand corner of the submission (as required by the rules of the game). [3]

Shortly afterwards, Sirius Publishing released a statement that the $1 million prize was won. They posted the solution to the game on their website. A person by the name of P. Dreizen of San Francisco, California, won the game and the cash prize in May 1998. It was speculated that the person "P. Dreizen" is actually an anagram of "End Prize." Many of the people that collaborated online wonder why the person never showed up to discussions or participated in the chat rooms. They believed a game of such complexity couldn't be solved alone.[4]

Others questioned the validity of the final solution, stating that the amount of typos, missing words and misquotes in the game made it impossible to beat. In July of 1999, the case was settled for an undisclosed amount.

Development

Development was started by Soggy in Seattle then, after Sirius Publishing bought their interests, was completed by David Whipple and Christian Huygen of Motion Pixels, a sister company to Sirius Publishing.

Computer Requirements

Minimum: 486 DX, 33 MHz, 8 MB RAM, VESA or PCI local bus SVGA graphics card, 2X CD-ROM drive, mouse, SoundBlaster-compatible sound card, 10 MB hard disk space, Microsoft Windows 3.1 or 95.

External links

Bibliography

Awards

1996 Invision Gold Award for Best Strategy/Puzzle Game Title, given by New Media Magazine[5]

Tracking

UPC: 756521776725