TinHead | |
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Developer(s) | MicroProse U.K. |
Publisher(s) | Ballistic, Spectrum HoloByte |
Designer(s) | Richard Lemarchand (Game Design and Maps) Stuart Whyte (Producer) |
Composer(s) | Paul Tonge |
Platform(s) | Genesis SNES (cancelled) Amiga (cancelled) |
Release date(s) |
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Genre(s) | Platform game |
Media/distribution | Cartridge |
TinHead is a platform video game developed by Microprose U.K. and published by Ballistic and Spectrum HoloByte for the Sega Genesis. It was designed by Michael Berlyn. It was released on 1993 in North America. A SNES and Amiga ports was scheduled to 1994 but cancelled.[1]
On the edge of the universe an intergalactic evil goblin Grim Squidge captured and imprisoned all of the stars. He is now scattered them across to the distant planets. While this happens, the neighboring space station picks up a distress signal. Tinhead, guardian edge of the universe, hears cries for help and rushes to the rescue.