Time travel in fiction

Time travel is a common theme in science fiction and is depicted in a variety of media. It simply means either going forward in time or backward, to experience the future, or the past.

Contents

Literature

Time travel can form the central theme of a book, or it can be simply a plot device. Time travel in fiction can ignore the possible effects of the time traveler's actions, as in A Connecticut Yankee in King Arthur's Court, or it can use one resolution or another of the Grandfather paradox.

Early stories featuring time travel

Although The Time Machine by H. G. Wells was instrumental in causing the idea of time travel to enter the public imagination, non-technological forms of time travel had appeared in a number of earlier stories, and some even earlier stories featured elements suggestive of time travel, but remain somewhat ambiguous.

Time travel themes and ideological function

A number of themes tend to recur in time travel stories, often with enough variations to make them interesting.

The time travel motif also has an ideological function because it literally provides the necessary distancing effect that science fiction needs to be able to metaphorically address the most pressing issues and themes that concern people in the present. If the modern world is one where the individuals feel alienated and powerless in the face of bureaucratic structures and corporate monopolies, then time travel suggests that Everyman and Everybody is important to shaping history, to making a real and quantifiable difference to the way the world turns out.
—Sean Redmond, Liquid Metal: the science fiction film reader (2004)[5]

See also

References

  1. ^ Encyclopedia for Epics of Ancient India - Revati
  2. ^ Lord Balarama | Sri Mayapur
  3. ^ a b c Yorke, Christopher (February 2006), "Malchronia: Cryonics and Bionics as Primitive Weapons in the War on Time", Journal of Evolution and Technology 15 (1): 73–85, http://jetpress.org/volume15/yorke-rowe.html, retrieved 2009-08-29 
  4. ^ Rosenberg, Donna (1997), Folklore, myths, and legends: a world perspective, McGraw-Hill, p. 421, ISBN 084425780X 
  5. ^ Redmond, Sean (editor). Liquid Metal: the Science Fiction Film Reader. London: Wallflower Press, 2004.

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