A thin client (sometimes also called a lean or slim client) is a computer or a computer program which depends heavily on some other computer (its server) to fulfill its traditional computational roles. This stands in contrast to the traditional fat client, a computer designed to take on these roles by itself. The exact roles assumed by the server may vary, from providing data persistence (for example, for diskless nodes) to actual information processing on the client's behalf.
Thin clients occur as components of a broader computer infrastructure, where many clients share their computations with the same server. As such, thin client infrastructures can be viewed as the amortization of some computing service across several user-interfaces. This is desirable in contexts where individual fat clients have much more functionality or power than the infrastructure either requires or uses. This can be contrasted, for example, with grid computing.
Thin-client computing is also a way of easily maintaining computational services at a reduced total cost of ownership.
The most common type of modern thin client is a low-end computer terminal which concentrates solely on providing a graphical user interface to the end-user. The remaining functionality, in particular the operating system, is provided by the server.
Contents |
Thin clients have their roots in multi-user systems, traditionally mainframes accessed by some sort of terminal computer. As computer graphics matured, these terminals transitioned from providing a command-line interface to a full graphical user interface, as is common on modern thin clients. The prototypical multiuser environment along these lines, Unix, began to support fully graphical X terminals, i.e., devices running X server software, from about 1984. X terminals remained relatively popular even after the arrival of other thin clients in the mid-late 1990s. Modern Unix derivatives like BSD and GNU/Linux continue the tradition of the multi-user, remote display/input session. Typically, X server software is not made available on thin clients, although no technical reason for this exclusion would prevent it.
Windows NT became capable of multi-user operations primarily through the efforts of Citrix Systems, which repackaged NT 3.5.1 as the multi-user operating system WinFrame in 1995. Microsoft licensed this technology back from Citrix and implemented it into Windows NT 4.0 Terminal Server Edition, under a project codenamed "Hydra". Windows NT then became the basis of Windows 2000 and Windows XP. As of 2011[update] Microsoft Windows systems support graphical terminals via the Remote Desktop Services component.
The term thin client was coined in 1993 by Tim Negris, VP of Server Marketing at Oracle Corp., while working with company founder Larry Ellison on the launch of Oracle 7. At the time, Oracle wished to differentiate their server-oriented software from Microsoft's desktop-oriented products. Ellison subsequently popularized Negris's buzzword with frequent use in his speeches and interviews about Oracle products.
The term stuck for several reasons. The earlier term "graphical terminal" was chosen to contrast such terminals with text-based terminals, and thus puts the emphasis on graphics. The term thin client was also not well-established among IT professionals, most of whom had been working on fat-client systems. It also conveys better the fundamental hardware difference: thin clients can be designed with much more modest hardware, because they perform much more modest operations.
The notion of a thin client extends directly to any client–server architecture: in which case, a thin client application is simply one which relies on its server to process most or all of its business logic. This idiom is relatively common for computer security reasons: a client obviously cannot be trusted with the logic that determines how trustworthy they are; an adversary would simply skip the logic and say "I'm as trustworthy as possible!"
However, in web development in particular, client applications are becoming fatter. This is due to the adoption of heavily client-side technologies like Ajax and Flash, which are themselves strongly driven by the highly interactive nature of Web 2.0 applications.
A renewed interest in virtual private servers, with many virtualization programs coming to a ripe stage, means that servers on the web today may handle many different client businesses. This can be thought of as having a thin-client "virtual server" which depends on the actual host in which it runs to do all of its computation for it. The end result, at least, is the same: amortization of the computing service across many clients.
The server, in taking on the whole processing load of several clients, forms a single point of failure for those clients. This has both positive and negative aspects. On the one hand, the security threat model for the software becomes entirely confined to the servers: the clients simply do not run the software. Thus, only a small number of computers need to be rigorously secured, rather than securing every single client computer. On the other hand, any denial of service attack against the server will harm many clients: so, if one user crashes the system, everyone else loses their vital data.
For small networks, this single-point of failure property might even be expanded: the server can be integrated with file servers and print servers particular to its clients. This simplifies the network and its maintenance, but might increase the risk against that server.
In practice redundancy is provided both in the form of additional connectivity from server to the network as well as in the servers themselves, using features like VMWare High Availability and Fault Tolerance or Citrix XenApp's load balancing.
While the server must be robust enough to handle several client sessions at once, the clients can be assembled from much cheaper hardware than a fat client can. This reduces the power consumption of those clients, and makes the system marginally scalable: it is relatively cheap to connect additional client terminals. The thin clients usually have a very low total cost of ownership, but some of that is offset by requiring a robust server infrastructure with backups and so forth. This is also reflected in terms of power consumption: the thin clients are generally very low-power and might not even require cooling fans, but the servers are higher-power and require an air-conditioned server room.
On the other hand, while the total cost of ownership is low, the individual performance of the clients is also low. The costs of compiling software, rendering video, or any other computationally intensive task will be shared by all clients via the server.
Since the clients are made from low-cost hardware with few moving parts, they can operate in more hostile environments than conventional computers. However, they inevitably need a network connection to their server, which must be isolated from such hostile environments. Since thin clients are cheap, they offer a low risk of theft in general, and are easy to replace if stolen or broken. Since they do not have any complicated boot images, the problem of boot image control is centralized to the server.
On the other hand, to achieve this simplicity, thin clients sometimes lag behind thick clients (PC Desktops) in terms of extensibility. For example, if a local software utility or set of device drivers are needed in order to support a locally attached peripheral device (e.g. printer, scanner, biometric security device), the thin client operating system may lack the resources needed to fully integrate the needed dependencies. Modern thin clients attempt to address this limitation via port mapping or USB redirection software. However, these methods cannot address all use case scenarios for the vast number of peripheral types being put to use today.
Traditionally, a thin client ran a full operating system for the purposes of connecting to other computers. A newer trend is sometimes called an ultra-thin client or a zero client, which no longer runs a full operating system: the kernel instead merely initializes the network, begins the networking protocol, and handles display of the server's output.
Web thin clients (running a Web OS) rely on the web-based software for the application and data storage, thus creating a single point of failure when unable to connect to the Internet.
All in one - Thin Clients: Panache and Vardhaman technology from India have launched all in one based thin clients with all latest features. The product is designed with X86 architecture and is highly scale-able.
Upthegro 01:24, 30 November 2011 (UTC)Upthegro 01:45, 30 November 2011 (UTC)