The Meteor, the Stone and a Long Glass of Sherbet

The Meteor, the Stone and a Long Glass of Sherbet

Game being played in a modern interpreter.
Developer(s) Graham Nelson
Publisher(s) Self published
Designer(s) Graham Nelson
Engine Z-machine
Platform(s) Z-machine
Release date(s) 1996
Genre(s) Interactive Fiction, Aventure
Mode(s) Single player
Media/distribution download

The Meteor, the Stone and a Long Glass of Sherbet is a 1996 work of interactive fiction by Graham Nelson, distributed in z-code format as freeware. It won the 1996 Interactive Fiction Competition after being entered pseudonymously under the name "Angela M. Horns" (an anagram of "Graham Nelson").[1] The game is set in the Zork universe created by Infocom[2], or a copy of that universe[3]. Nelson has described the connection to the Zork universe as "tenuous."[4] Sherbet uses a similarly light-hearted style to the original Zork games. The game resembles a traditional Zork-style dungeon-crawl, with some additional twists.

Notes

  1. ^ "2nd Annual Interactive Fiction Competition". Interactive Fiction Competition. 1996. Archived from the original on 2008-04-08. http://www.webcitation.org/query?url=http%3A%2F%2Fwww.ifcomp.org%2Fcomp96%2F&date=2008-04-08. Retrieved 2008-04-08. 
  2. ^ "Another of the growing pile of games set in the Zork universe (or its twin brother)...." Muckenhoupt, Carl (2000-06-30). "The Meteor, The Stone And A Long Glass Of Sherbet". Baf's Guide to the IF Archive. Carl Muckenhoupt. Archived from the original on 2008-04-08. http://www.webcitation.org/query?url=http%3A%2F%2Fwurb.com%2Fif%2Fgame%2F189&date=2008-04-08. Retrieved 2008-04-08. 
  3. ^ "'Sherbet' is an Infocom pastiche, set in a copy of the 'Zork' universe",Olsson, Magnus (1997-02-03). "The Meteor, the Stone and a Long Glass of Sherbet - The Interactive Memoirs of a Diplomat.". The Society for the Promotion of Adventure Games (The Society for the Promotion of Adventure Games) (10). http://www.sparkynet.com/spag/backissues/spag10.html  backup link
  4. ^ "As the ghost of 'Zork' hangs over all cave games, 'Sherbet' can hardly avoid bringing back memories: when designing the milieu, I did have the Zork universe in mind, but as something I wanted only the most tenuous connection to." "Interviews with the Authors:The Meteor, the Stone, and a Long Glass of Sherbet, by Graham Nelson". The Society for the Promotion of Adventure Games (The Society for the Promotion of Adventure Games) (10). 1997-02-03. http://www.sparkynet.com/spag/backissues/spag10.html  backup link

External links