The Jetsons: Cogswell's Caper! | |
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Developer(s) | Natsume[1] |
Publisher(s) | Taito Corporation[1] |
Programmer(s) | K. Sakai[2] Hiroshi Hishikawa[2] |
Artist(s) | Shuuya Takaoka[2] A. Takino[2] T. Ohyama[2] T. Kaname[2] |
Composer(s) | Iku Mizutani[2] Kazuko Umino[2] |
Platform(s) | Nintendo Entertainment System |
Release date(s) | |
Genre(s) | 2D action platformer[1] |
Mode(s) | Single-player[3][4] |
The Jetsons: Cogwell's Caper is based on the well-known Jetsons property from Hanna-Barbera.[2]
In this spin-off adventure, George Jetson is ordered by his faithful employer Spacely Sprockets to put a stop to Mr. Cogswell's profit-making schemes;[2] especially that of a dangerous mining facility on planet M38 is being built.[5] This game is a side-scrolling action game where George Jetson can walk, crouch, and jump (with the help of a jet pack).[2] Each level is littered with crates and other items that George can pick up and toss at enemies.[2] Since the game is set in the retrofuturistic world of The Jetsons, there are also a generous amount of switches on walls which can do amazing features.[2] These features include a switch that can reverse gravity for a brief time, along with other surprises.[2] All of George's family will provide him with tools to meet each challenge that lies ahead. Infinite continues allows players to finish this difficult video game at their leisure.[6]
Electronic Gaming Monthly assigned this game a 73% rating in its January 1993 issue.[2]
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