The Incident (video game)

The Incident (video game)

Developer(s) Matt Comi
Artist(s) Neven Mrgan
Composer(s) Cabel Sasser
Version 1.3.1 (iOS)
1.0.1 (Mac OS X)
Platform(s) iOS, Mac OS X
Release date(s)
  • NA August 10, 2010
  • EU August 10, 2010
Genre(s) Platform
Mode(s) Single-player
Media/distribution Download

The Incident is a platform game developed by Big Bucket Software. It was released on August 10, 2010 for iOS devices and on January 6, 2011 for Mac OS X. The 1.2 update allows players to use their iPhone or iPod touch as a controller, while using an iPad as a screen.[1] As of version 1.3, using a video cable with suitable adapter attached to the iPad's dock connector, the game can also be played on a television set or computer monitor with graphics reformatted to fit the HDTV screen.[2]

Contents

Gameplay

In The Incident, random objects fall from the sky, and the player tries to avoid getting hit by them. Through the game, the pile of objects gets taller, and less stable. Balloons arise from below the pile, bringing power-ups with them.[3]

Plot

Frank Solway, an average Joe, is going about his business one day. He tries to hail a cab, but the streets are eerily empty. He then notices something above him — which turns out to be the cab, falling from the sky. He dodges it, only to find more objects of all descriptions raining down on him: sofas, houseplants, vending machines, pianos... Frank keeps dodging the falling debris and climbs the ever-growing pile. Gradually he rises above the city, past the nearby mountains, and into the sky, eventually leaving earth's orbit and reaching outer space, where he hopes to discover the source of the incident that caused this strange rain.

Reception

The graphical style of the game has been devoted to old 8-bit games, and has been called a visual homage to games of yesteryear[4] and a simple idea executed with fantastic style [5]

Kotaku editor Michael McWhertor praised the game, calling it "attractively visually designed", but saying they didn't like how challenging it got near the end.[3] They later called it "one of my favorite iPhone games of 2010", stating "I'm still surprisingly wowed by the option for wireless iPhone control options."[1] GameZebo editor Jim Squires rated the game 8/10, praising the game's soundtrack and 8-bit style graphics.[6] IGN editor Levi Buchanan rated it 7.5[7] 1UP editor Cole Jones rated it B+[8]

References

External links