The G.G. Shinobi II: The Silent Fury | |
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Box art |
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Developer(s) | Sega |
Publisher(s) | Sega |
Designer(s) | Planner: Masahide Kobayashi Designer: Ryo Kudou |
Composer(s) | Yuzo Koshiro |
Series | Shinobi |
Platform(s) | Game Gear |
Release date(s) | |
Genre(s) | 2D action platformer |
Mode(s) | Single-player |
Media/distribution | Cartridge |
The G.G. Shinobi II: The Silent Fury (ザ・GG 忍 II )[1] is a side-scrolling action game by Sega released for the Game Gear in 1992. It is the sequel to The G.G. Shinobi, an off-shoot of the Shinobi series created for Sega's portable platform. The player controls Joe Musashi as he rendezvous with his ninja allies from the previous game, giving the player access to different characters with unique abilities as the game progresses.
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Joe Musashi has to rescue the four fellow ninja and retrieve their corresponding Elemental Crystals, before the final showdown against the evil Black Ninja in his castle.
The first four levels can be played in any order. When the player rescues a ninja they join up with the player and one can switch to them. Each ninja has a different magic power and ability, which must be used in order to progress through the game. When both the ninja and crystal have been recovered from all the levels the final level is unlocked.
Each ninja has a different weapon, special power and skill:
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