Teleroboxer

Teleroboxer

Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Director(s) Yoshio Sakamoto
Composer(s) Katsuya Yamano
Platform(s) Virtual Boy
Release date(s)
  • JP July 21, 1995
  • NA August 14, 1995
Genre(s) Fighting
Mode(s) Single-player
Rating(s)

Teleroboxer (テレロボクサー?) is a game for Nintendo's Virtual Boy video game console. The game is a boxing simulator played in the first person view.

Contents

Gameplay and premise

Teleroboxer takes place in the 22nd century, when a technology called "Telerobotics" is used, allowing people to control robots to do tasks not normally doable by humans. Teleroboxing was created by Dr. Edward Maki Jr., involving two robots boxing against each other.

Development

Teleroboxer was originally known as Teleroboxing, and was displayed at the 1994 Consumer Electronics Show.[1]

Reception

Author Steve L. Kent noted that players of it at an early show were unimpressed with it. He added that these players also complained about headaches, though adding that it made the best use of the 3D capabilities of all the Virtual Boy games shown.[2] Author Andy Slaven compared Teleroboxer to the Nintendo-developed Punch-Out!! series.[3] The Chicago Tribune's David Jones also compared it to the Punch-Out!! series, noting that it has an edge due to its fun and competitive atmosphere.[4] ABC Good Game made a similar comparison, though noting that it was less fun. He cited its "stupid hard" difficulty, feeling that the fights were so in favour of the opponents that players "couldn’t help but shout obscenities at it".[5] The Los Angeles Times' Aaron Curtiss called it a traditional game, though they don't feel traditional on the Virtual Boy.[6] Electronic Entertainment's Steve Klett called its controls "kludged".[7] They also gave good impressions of it before its release, calling it cool.[8] Wired's Chris Kohler called it "too difficult for its own good."[9] 1UP.com's Neal Ronaghan praised it for its graphics and its gameplay, which he calls intense, but criticized the controls as convoluted.[10]

IGN AU's Patrick Kolan called it an evolution of Punch-Out!!, commenting that it felt like a spiritual successor to it as well. He called it a tough game, feeling that the only thing that made it playable was that players could save their progress. While he also found it to be rushed in some areas, he called it "fun and bitterly hard."[11] He would also call it one of the few decent games on the platform.[12] Allgame's Scott Alan Marriott called it a title with a lot of promise that ending up a disappointment. He criticized its controls in conjunction with the high speed of the computer-controlled enemies for making it far too difficult, while noting the sound and visuals as the high points of the game.[13] Nintendo Life's Dave Frear also called it disappointing, though commenting that it gets very easy after players learn the game.[14]

GameFan's two reviewers gave it above average reviews; the first said that he could live without it, stating that fans of the Punch-Out!! series might enjoy it, but the controls were too complicated and the pace too fast for him to. The other reviewer called it the second worst launch game for the platform, echoing the first reviewer's complaints. She gave praise to its visuals, however.[15] GamePro's "Slo Mo" called the challenge "no-nonsense" and the fighters imaginative, while finding the visuals to be among the best on the system.[16] Next Generation called it a "high-tech" remake of Punch-Out!! for the NES, commenting that its 3D effects were limited. However, they felt that the visual quality was very high compared to other titles on the platform.[17] Nintendo Magazine felt that Teleroboxer before release was the weakest of the titles they saw.[18] Tips & Tricks gave it a rarity rating of two out of 10.[19] Official Nintendo Magazine noted it as the most common Virtual Boy game.[20]

See also

References

  1. ^ http://www.n-sider.com/contentview.php?contentid=214
  2. ^ http://books.google.com/books?id=PTrcTeAqeaEC
  3. ^ http://books.google.com/books?id=PnPRd6QwvbQC
  4. ^ http://pqasb.pqarchiver.com/chicagotribune/access/20659195.html?dids=20659195:20659195&FMT=ABS&FMTS=ABS:FT&type=current&date=Sep+29%2C+1995&author=David+Jones.+Special+to+the+Tribune.&pub=Chicago+Tribune+%28pre-1997+Fulltext%29&desc=VIRTUAL+BOY%27S+3-D+GRAPHICS%2C+SOUND+ARE+OUTSTANDING&pqatl=google
  5. ^ http://www.abc.net.au/tv/goodgame/stories/s2585841.htm
  6. ^ http://pqasb.pqarchiver.com/latimes/access/21432494.html?dids=21432494:21432494&FMT=ABS&FMTS=ABS:FT&type=current&date=Aug+31%2C+1995&author=AARON+CURTISS&pub=Los+Angeles+Times+%28pre-1997+Fulltext%29&desc=Valley+Weekend%3B+VIDEO+GAMES%3B+Virtual+Boy+a+Blend+of+Familiar+and+Strange%3B+Although+hardware+for+the+latest+Nintendo+offering+is+odd+and+cumbersome%2C+the+play+action+is+big+and+loud.&pqatl=google
  7. ^ http://www.planetvb.com/modules/articles/?s026124001
  8. ^ http://www.planetvb.com/modules/articles/?s011156002
  9. ^ Chris Kohler. "Virtual Boy, Nintendo’s Big 3-D Flop, Turns 15". Wired. http://www.wired.com/gamelife/2010/08/virtual-boy/2. 
  10. ^ Neal Ronaghan. "A Virtual Boy Retrospective". 1UP. http://www.1up.com/do/feature?cId=3181471. 
  11. ^ Patrick Kolan. "IGN Retro: Virtual Boy's Best Games". IGN. http://retro.ign.com/articles/845/845487p2.html. 
  12. ^ Patrick Kolan. "IGN Retro: Virtual Boy Revisited". IGN. http://retro.ign.com/articles/845/845419p1.html. 
  13. ^ http://www.allgame.com/game.php?id=2714&tab=review
  14. ^ http://retro.nintendolife.com/reviews/2009/05/teleroboxer_retro
  15. ^ http://www.planetvb.com/modules/articles/?s027165001
  16. ^ http://www.planetvb.com/modules/articles/?s006058001
  17. ^ http://www.planetvb.com/modules/articles/?s008068001
  18. ^ http://www.planetvb.com/modules/articles/?s019112002
  19. ^ http://www.planetvb.com/modules/articles/?s021116001
  20. ^ http://www.planetvb.com/modules/articles/?s044164005

External links