Tarrasque (Dungeons & Dragons)

Tarrasque

A custom built miniature of the Tarrasque.
Characteristics
Alignment Neutral
Type Magical beast
Image Wizards.com image
Stats Open Game License stats
Publication history
Source books Dungeons & Dragons Monster Manual, 3.5 Edition
Mythological origins Tarasque

The tarrasque (pronounced tah-RASK[1]) is a magical beast in the Dungeons & Dragons fantasy role-playing game.

Tarrasques are gigantic lizard-like creatures which exist only to eat, kill and destroy. In most campaign settings, only one tarrasque is said to exist on each world. Tarrasques have low intelligence and cannot speak. They are neutrally aligned, for despite their violent and savage nature, they lack the mental capacity to choose between good and evil.

The tarrasque was introduced to the D&D game in the first edition of Advanced Dungeons & Dragons. It is based upon the French legend of the tarasque.

Contents

Publication history

First edition

The tarrasque first appears in the Advanced Dungeons & Dragons 1st edition (1977-1988) Monster Manual II (1983).[2]

Second edition

The tarrasque appears in the Monstrous Compendium Volume Two (1989),[3] for Advanced Dungeons & Dragons 2nd edition (1989-1999), and is reprinted in the Monstrous Manual (1993).[4]

Third edition

The tarrasque appears in the Monster Manual for Dungeons & Dragons 3.0 edition (2000-2002).[5]

The tarrasque appears in the revised Monster Manual for Dungeons & Dragons 3.5 edition (2003-2007).[6]

The tarrasque was detailed in Dragon #359 (September 2007), in the "Ecology of the Tarrasque".[7] This article also included the advanced tarrasque.

Fourth edition

The tarrasque appears in the Monster Manual for Dungeons & Dragons 4th edition (2008-), under the abomination entry.[8]

Game description

The tarrasque is very large, 50 feet tall and 70 feet long, and has a Tyrannosaurus rex-like form, although it is much more broad and muscular, with a differently shaped head, and with larger and more developed front arms. It has brown skin, with scabs and warts and bits of encrusted dung all over it which are grey in color. Protecting its back and tail is a thick, glossy caramel-colored shell or carapace. It has spikes coming from its chin, the sides of the mouth, the underside of its neck, the elbows of its front arms, and its shell. The creature also has two horns projecting forwards from the top of its head. The tarrasque's skin is very hard and thick, and provides excellent armor. The second edition of the game included rules for extracting treasure from the creature's carcass.

2nd Edition Game Description: It is hoped that the tarrasque is a solitary creation, some hideous abomination unleashed by the dark arts or by elder, forgotten gods to punish all of nature. The elemental nature of the tarrasque leads the few living tarrasque experts to speculate that the elemental princes of evil have something to do with its existence. In any case, the location of the tarrasque remains a mystery, as it rarely leaves witnesses in its wake, and nature quickly grows over all remnants of its presence. It is rumored that the tarrasque is responsible for the extinction of one ancient civilization, for the records of their last days spoke of a "great reptilian punisher sent by the gods to end the world."

Society

The tarrasque is a greatly feared creature. However, it spends most of its time dormant, sleeping deep in an underground lair . Its sleeping periods range from two to four months, to up to sixteen years. After these periods, the tarrasque awakes. Erupting from its underground lair, the behemoth starts on a rampage, terrorizing the nearby area, smashing every structure, devouring both plant and meat alike, killing anyone who opposes it, and ultimately turning the area into a barren wasteland. Only when the Tarrasque has been killed, or once it returns to its lair to sleep, is the land safe again.

The older the tarrasque gets, the longer its periods of sleep seem to last, sometimes eventually lasting for thousands of years. Never, however, does the tarrasque weaken or lose its lust for destruction. Even in campaign settings where multiple tarrasques exist, tarrasques are entirely solitary; one of them is more than enough to exact the destruction the beasts are intended for.

Combat

The tarrasque is a highly destructive creature. It needs to eat constantly and savors its desire to destroy in order to survive. As a result, it has many combat methods. It can attack with its tail, its claws, its spikes and horns, by stomping, by grabbing and by slamming its massive 130-ton body into opponents. The creature does not have a breath weapon, but it can swallow victims whole. It can inspire terror in people by charging or rushing. Its armor, in addition to giving excellent melee protection, can also deflect all manner of offensive spells, and the tarrasque has some regeneration abilities.

In the 4th edition version of the game, the tarrasque cannot be killed; reducing it to 0 hit points causes it to burrow into the core of the earth to slumber for a time (instead of killing it). The only monsters that are more feared in combat are deities, the largest and oldest dragons, certain powerful outsiders (such as demon lords) and epic monsters.

Origin

Various explanations of the tarrasque's origins exist: some claim it is a curse from the gods, while others say it was created by evil wizards. Neither TSR nor Wizards of the Coast has ever provided a definitive answer.

In the Spelljammer series, the accessory Practical Planetology suggests the tarrasques originate from the planet Falx. Several hundred tarrasques live there in a docile state, where they are silicavores (rock eaters); upon removal from their homeworld their temperament changes to the violent, rapacious one better known elsewhere in the Dungeons & Dragons universe.[9]

In the 4th edition version of the game, the tarrasque is listed as an "abomination" and classed as a "Gargantuan elemental magical beast" - a living engine of death and destruction created by a primordial race for use as a weapon against the gods.

References in other media

The Tarrasque was referenced by Blizzard Entertainment in their hit real-time strategy title StarCraft: the "hero" version of a very large, very powerful Zerg unit, (the Ultralisk), is named "Torrasque".[10]

References

  1. ^ "Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on 2008-10-03. http://www.webcitation.org/query?url=http%3A%2F%2Fwww.wizards.com%2Fdnd%2FDnDArchives_FAQ.asp&date=2008-10-03. Retrieved 2008-10-03. 
  2. ^ Gygax, Gary. Monster Manual II (TSR, 1983)
  3. ^ Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989)
  4. ^ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
  5. ^ Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000)
  6. ^ Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2003)
  7. ^ Greenwood, Ed and Johnathan Richards. "The Ecology of the Tarrasque." Dragon #359 (Paizo Publishing, 2007)
  8. ^ Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)
  9. ^ Findley, Nigel D. Practical Planetology (TSR, 1991)
  10. ^ "Torrasque". Starcraft Wiki. http://starcraft.wikia.com/wiki/Torrasque. Retrieved 2010-12-08. 

Further reading

External links