Swordbearer

Swordbearer is a fantasy role-playing game. It was originally published by Heritage Games in 1982, and then republished by Fantasy Games Unlimited in 1985. The game was written by B. Dennis Sustare with contributions from Arnold Hendrick. Illustrations are by Dennis Loubet and David Helber. The Heritage edition cover art was by Helber; the FGU edition's cover art was by Bill Willingham.

Contents

Innovations

The game broke a lot of ground. Among its innovations were:

Differences between the Heritage and FGU editions

The Heritage and FGU games are almost exactly alike in terms of content. Game art, text, etc. are the same save for a larger number of typos in the FGU edition.

The physical form of the two editions is the largest difference. The Heritage edition comes in a 7x8" box, containing three rule volumes plus a character sheet. Each volume contains two books:

  1. Characters
  2. Fighting
  3. Elemental Magic
  4. Spirit Magic
  5. Racial Index
  6. Gamemasters Guide

In the FGU edition, the rules are presented in two books, with smaller sections (Introduction; Creating a Character; Skills, Experience and Activity Spheres; etc.). Books I-IV of the Heritage edition are contained in Book One of the FGU version; books V-VI of the Heritage edition make up Book Two of the FGU edition.

Market appeal

In its Heritage edition, the game did not sell well, perhaps because of its unusual packaging: a 7x8" box in landscape orientation, it looked more like a set of miniatures rules than an RPG. When republished by FGU, the game came in a more traditional letter-size form. Its lack of success under Heritage may also have been due to its innovations, or to Heritage's lack of renown as an RPG company.

Even so, under FGU the game languished. One supplement was published, but nothing further was done with the game. This may have been because of FGU's focus on Chivalry & Sorcery, its primary fantasy RPG, or because of the unusual nature of Swordbearer's rules.

Supplements

Under FGU, Swordbearer got its first supplement: Dwarven Halls, which details the dwarves and other inhabitants of a long valley. The valley is designed to be transplanted into any campaign setting -- almost no mention is made of the world outside the valley—so the supplement is in some ways universal.

External links