SubRoc-3D

SubRoc-3D

Developer(s) Sega
Publisher(s) Sega
Platform(s) Arcade, ColecoVision
Release date(s) 1982
Genre(s) Action, Arcade,
First-person shooter
Mode(s) Singe Player
Cabinet Upright and Cockpit
CPU Z80 (@ 5 MHz)
Sound Samples (@ 5 MHz)
Display Raster, 240 x 224 pixels (Horizontal), 512 colors

SubRoc-3D is an arcade game released in 1982 by Sega, and the first such game to provide a three-dimensional image to the player, using a display that delivers individual images to each eye.[1][2] This was achieved using a special eyepiece,[2] a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.[1]

This is to be distinguished from the visuals used in vector games like Battlezone or 3D polygonal games like Virtua Fighter, which use algorithms to display appropriately scaled and rotated graphics to provide the illusion of three dimensions in a two-dimesional display. The graphics in SubRoc are two-dimensional, handdrawn sprites displayed in a three-dimensional tableau.

It was adapted for ColecoVision, with simulated 3-D effects, by Arnold Hendrick and Philip Taterczynski of the Coleco game design staff, with programming by David Wesely of 4D Interactive Systems.

SubRoc-3D appears briefly in the movie War Games.

References

  1. ^ a b Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 158, Taylor & Francis, ISBN 041596282X
  2. ^ a b SubRoc-3D at the Killer List of Videogames

External links